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The Microsoft Research blog shares stories of collaborations with computer scientists at academic and scientific institutions to advance technical innovations in computing, as well as related events, scholarships, and fellowships.

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Computing Research and Education: Microsoft Discusses Investments in the Future

February 18, 2013 | Posted by Microsoft Research Blog

Posted by Elizabeth Grossman, Technology Policy Group, Microsoft

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Many of the amazing capabilities of technology today are made possible by research done years ago, and innovations and impact sometimes result from unexpected combinations and outcomes at unexpected times. One example is Kinect for Xbox 360, for which decades of research by Microsoft and others on artificial intelligence, graphics, motion detection, and voice recognition made it possible for your voice and body to be the game controller.

Within Microsoft, we have made a sustained, 20-year investment in Microsoft Research. That organization’s more than 850 Ph.D.s, working in more than 55 research areas, thrive within the larger computing-research community, drawing collaborators, interns, and new hires from universities across the world.

Two recent events have given Microsoft a chance to communicate the importance of computing research in general and the interconnections of industry, government, and academia in this space.

  • On Feb. 14, Dr. Kathryn McKinley, principal researcher at Microsoft Research, testified before the U.S. House of Representatives during a hearing on Applications for Information Technology Research & Development. Her testimony highlighted key IT research challenges for the United States, such as the decrease in the rate of improvement in computer performance. She also described how U.S. computing-workforce demands are outpacing the supply and the particular challenges around women and under-represented minorities’ participation in these careers.
  • Also in February, Dr. Peter Lee, corporate vice president for Microsoft Research USA, published an article, ways to improve computing education.

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