The second PROMOTO Workshop was held in Portland, Oregon, as part of SPLASH/OOPSLA 2014, October 20–24, 2014. Programming with Mobile and Touch (PROMOTO) is a forum for embracing the new realities of always-connected and/or touch-enabled devices. Topics under discussion included cross-platform computing, cloud computing, social applications, privacy, and security. The challenges of new types of devices, such as large screens or gadgets with no screens, are very important.
Theme and goals
Today, easy-to-use mobile devices like smartphones and tablets are becoming more prevalent than traditional PCs and laptops. New programming languages are emerging to enable programmers to develop software easily—leveraging the exciting advances in existing hardware, and providing abstractions that fit the capabilities of target platforms with multiple sensors, touch and cloud capabilities. PROMOTO brings together researchers who have been exploring new programming paradigms, embracing the new realities of always connected, touch-enabled mobile devices. PROMOTO 2014 would like to invite contributions covering technical aspects of cross-platform computing, cloud computing, social applications and security. Submissions for this event are invited in the general area of mobile and touch-oriented programming languages and programming environments, and teaching of programming for mobile devices.
Apart from paper presentations, there will be ample time at PROMOTO to discuss the issues surrounding touch and mobile programming and to plan future directions.
Submissions for this event are invited in the general area of mobile and touch-oriented programming languages and programming environments, and teaching of programming for mobile devices. Topics of interest include:
- Mobile and touch-oriented programming languages
- Programming languages using innovative input mechanisms
- Programming environments on or for mobile devices
- Teaching of programming on or for mobile devices
- Programming tools such as debuggers on or for mobiles devices
- Libraries and programming frameworks that simplify programming for mobile devices
- Very large screens and very small screens
- Gestures, haptics and sound
We accept contributions of two types:
- Research papers up to eight pages that describe original work in the area of mobile and touch development.
- Short papers or tool demos of up to four pages of emerging ideas, research in progress, and in-practice experience.
- Judith Bishop, Microsoft Research, USA
- Arno Puder, San Francisco State University, USA (Program co-chair)
- Nikolai Tillmann, Microsoft Research, Redmond, USA (Program co-chair)
- Hal Abelson, Massachusetts Institute of Technology, USA
- Tom Ball, Microsoft Research, USA
- Veronica Catete, University of North Carolina at Charlotte, USA
- Yael Dubinsky, IBM Research, Israel
- Matthias Hauswirth, University of Lugano, Switzerland
- Nigel Horspool, University of Victoria, Canada
- Dean Mohamedally, University College, London, UK
- Michał Moskal, Microsoft Research, USA
- Emerson Murphy-Hill, North Carolina State University, USA
- Vinayak Naik, Indraprastha Institue of Information Technology, India
- Wolfgang Slany, Graz University of Technology, Austria
- Roy Zimmermann, Microsoft Research, USA
Keynote Speaker – Peli de Halleux
Programming gadgets with gadgets
Jonathan ‘Peli’ de Halleux is a Principal Research Software Design Engineer in the Research in Software Engineering group at Microsoft Research in Redmond, USA, where he has been since October 2006 working on the TouchDevelop, Pex and CodeHunt projects. Peli has a passion for new technology and recently put smartphones in footballs to collect data in the cloud. From 2004 to 2006, he worked in the Common Language Runtime (CLR) as a Software Design Engineer in Test in charge of the Just In Time compiler. Before joining Microsoft, he earned a PhD in Applied Mathematics from the Catholic University of Louvain.
|9:00||Opening – Chairs|
Programming Gadgets with Gadgets
Peli de Halleux, Microsoft Research
Chair: Arno Puder, SFSU
|11:00||Research Talks (30 mins each)|
|Live programming of mobile apps in App Inventor, Jeffrey Schiller, Franklyn Turbak, Hal Abelson, Jose Dominguez, Andrew McKinney, Johanna Okerlund and Mark Friedman
Software Engineering Principles in the Midas Gesture Specification Language, Thierry Renaux, Lode Hoste, Christophe Scholliers and Wolfgang De Meuter.
Chair: Judith Bishop
|13:30||Mobile App Development Group Exercise|
Tool Demos (20 mins each)
|Supporting situated STEM learning – TouchDevelop Integration of the UCL Engduino over Bluetooth, Simon Baker, Stoyan Dekov, Fadi Fakih, Jan Medvesek, Venus Shum and Dean Mohamedally
A Preview of Pencil Code, David Bau and Anthony Bau.
Chair: Nikolai Tillmann
Short Papers (20 mins each)
|Mobile vs. Desktop Programming Projects: The Effect on Students, Mohammad Reza Azadmanesh, Amanj Sherwany, Davide Eynard, Matej Vitasek and Matthias Hauswirth
Data-Driven Inference of API Mappings, Amruta Gokhale, Daeyoung Kim and Vinod Ganapathy
Chair: Mark FRiedman
|16:10||Panel on Mobile Computing and Education
Chair: Judith Bishop
Panellists: Matthias Hauswirth, Dean Mohamedally, Alberto Sillitti, Sam Stokes
|17:00||Closing Words: Chairs|