October 20, 2014

PROMOTO 2014—2nd Workshop on Programming for Mobile and Touch

Location: Portland, OR, United States

A Workshop of: SPLASH/OOPSLA, October 20–24, 2014

Venue: Portland Marriott Downtown Waterfront Hotel
Salon G

PROMOTO 2013: The 1st PROMOTO Workshop was held at SPLASH in October 2013.

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promoto2014

portland-2The second PROMOTO Workshop was held in Portland, Oregon, as part of SPLASH/OOPSLA 2014, October 20–24, 2014. Programming with Mobile and Touch (PROMOTO) is a forum for embracing the new realities of always-connected and/or touch-enabled devices. Topics under discussion included cross-platform computing, cloud computing, social applications, privacy, and security. The challenges of new types of devices, such as large screens or gadgets with no screens, are very important.

 

Theme and goals

Today, easy-to-use mobile devices like smartphones and tablets are becoming more prevalent than traditional PCs and laptops. New programming languages are emerging to enable programmers to develop software easily—leveraging the exciting advances in existing hardware, and providing abstractions that fit the capabilities of target platforms with multiple sensors, touch and cloud capabilities. PROMOTO brings together researchers who have been exploring new programming paradigms, embracing the new realities of always connected, touch-enabled mobile devices. PROMOTO 2014 would like to invite contributions covering technical aspects of cross-platform computing, cloud computing, social applications and security. Submissions for this event are invited in the general area of mobile and touch-oriented programming languages and programming environments, and teaching of programming for mobile devices.

Apart from paper presentations, there will be ample time at PROMOTO to discuss the issues surrounding touch and mobile programming and to plan future directions.

Submission

Submissions for this event are invited in the general area of mobile and touch-oriented programming languages and programming environments, and teaching of programming for mobile devices. Topics of interest include:

  • Mobile and touch-oriented programming languages
  • Programming languages using innovative input mechanisms
  • Programming environments on or for mobile devices
  • Teaching of programming on or for mobile devices
  • Programming tools such as debuggers on or for mobiles devices
  • Libraries and programming frameworks that simplify programming for mobile devices
  • Very large screens and very small screens
  • Gestures, haptics and sound

We accept contributions of two types:

  • Research papers up to eight pages that describe original work in the area of mobile and touch development.
  • Short papers or tool demos of up to four pages of emerging ideas, research in progress, and in-practice experience.

Your paper must conform to the ACM SIGPLAN Proceedings format (opens in new tab). Submit your paper in Adobe PDF via EasyChair (opens in new tab).

Organization

Steering committee

  • Judith Bishop, Microsoft Research, USA
  • Arno Puder, San Francisco State University, USA (Program co-chair)
  • Nikolai Tillmann, Microsoft Research, Redmond, USA (Program co-chair)

Program committee

  • Hal Abelson, Massachusetts Institute of Technology, USA
  • Tom Ball, Microsoft Research, USA
  • Veronica Catete, University of North Carolina at Charlotte, USA
  • Yael Dubinsky, IBM Research, Israel
  • Matthias Hauswirth, University of Lugano, Switzerland
  • Nigel Horspool, University of Victoria, Canada
  • Dean Mohamedally, University College, London, UK
  • Michał Moskal, Microsoft Research, USA
  • Emerson Murphy-Hill, North Carolina State University, USA
  • Vinayak Naik, Indraprastha Institue of Information Technology, India
  • Wolfgang Slany, Graz University of Technology, Austria
  • Roy Zimmermann, Microsoft Research, USA