Multimedia, Interaction, and Communication (MIC)

Established: November 7, 2011

The Multimedia, Interaction, and Communication (MIC) group extends the state of the art of multimedia technologies involving audio, visual, haptic, and other natural signals, comprising acquisition, representation, analysis, compression, transmission, synthesis, and rendering. We apply our expertise in computer vision, acoustics, multimedia signal processing, and information coding to improve people’s experience in interacting with each other and with machines. Applications are immersive human-human telecommunications, human-robot interaction, augmented reality, multimedia retrieval, etc.

People

Publications

2016

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2014

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2012

2011

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2009

Videos

Link description

Facing Interaction

Date

December 20, 2012

Speakers

Tomás Laurenzo

Affiliation

Microsoft Research Intern

Projects

PinDrop

Established: May 28, 2015

The PinDrop project focuses on building the substrate for supporting high-quality real-time streaming over wired and wireless networks. Context Real-time streaming across the wide-area network (WAN) is key to several existing and anticipated services, including voice and video conferencing (e.g.,…

Eye-Gaze Tracking for Improved Natural User Interaction

Established: April 12, 2014

We develop novel eye-gaze tracking technologies in order to make eye-gaze tracking technology ubiquitously available for improved natural user interaction (NUI).   In particular, we investigate two approaches: Active IR lighting: We investigate the possibility of using multiple IR lights…

ViiBoard: Vision-enhanced Immersive Interaction with Touch Board

Established: April 11, 2014

ViiBoard uses vision techniques to significantly enhance the user experience on large touch displays (e.g. Microsoft Perceptive Pixel) in two areas: human computer interaction and immersive remote collaboration. Simple Setup ViiBoard uses only an RGBD camera (Microsoft Kinect), mounted on…

Facing Interaction

Established: February 20, 2013

How can we communicate one's biometric info, in non-verbal ways, to others, ourselves, places and across time? Under the assumptions that one's face is a sound window to somebody’s emotion, we constructed different art pieces and interactive prototypes that comprise…

Posts

Office Lens Is a Snap

The moment mobile-phone manufacturers added cameras to their devices, they stopped being just mobile phones. Not only have lightweight phone cameras made casual photography easy and spontaneous, they also have changed the way we record our lives. Now, with help…

March 2014

Microsoft Research Blog