Portrait of Dan Morris

Dan Morris

Principal Researcher and Deliverer of Rock


I’m a Principal Researcher in the Microsoft Medical Devices Group.

My interests include:

Sensors and machine learning for health and fitness
Computer support for music and creativity
Sensors and machine learning for input systems
Making medical records more intuitive to patients

Before coming to Microsoft, my research focused on:

Haptics and physical simulation for medical applications
Neural prosthetics and brain-computer interfaces

And I was part of the team that made Songsmith, which lets musical novices get a taste of songwriting, just by singing, and provides songwriters with an “intelligent scratchpad”. It’s totally sweet. Try it.

My personal page lives here.  I also blog about nerdy chord theory stuff here.



ClassSearch: A Classroom Environment for Teaching Web Search Skills

We explore the use of social learning — improving knowledge skills by observing peer behavior — in the domain of Web search skill acquisition, focusing specifically on co-located classroom scenarios. Through a series of interviews, pilot studies, and classroom deployments,…

SearchBar: A Search-Centric Web History

Current user interfaces for Web search, including browsers and search engine sites, typically treat search as a transient activity. However, people often conduct complex, multi-query investigations that may span long durations and may be interrupted by other tasks. In this…

SuperBreak: Using Interactivity to Enhance Ergonomic Typing Breaks

Repetitive strain injuries and ergonomics concerns have become increasingly significant health issues as a growing number of individuals frequently use computers for long periods of time. Currently, limited software mechanisms exist for managing ergonomics; the most well-known are "break-reminder" packages…

Always-Available Mobile Interfaces

Established: November 28, 2016

We have continually evolved computing to not only be more efficient, but also more accessible, more of the time (and place), and to more people. We have progressed from batch computing with punch cards, to interactive command line systems, to…

AirWave: Non-Contact Haptic Feedback Using Air Vortex Rings

Input modalities such as speech and gesture allow users to interact with computers without holding or touching a physical device, thus enabling at-a-distance interaction. It remains an open problem, however, to incorporate haptic feedback into such interaction. In this work,…

Muscle-Computer Interfaces (muCIs)

Established: November 28, 2016

Many human-computer interaction technologies are currently mediated by physical transducers such as mice, keyboards, pens, dials, and touch-sensitive surfaces. While these transducers have enabled powerful interaction paradigms and leverage our human expertise in interacting with physical objects, they tether computation…

Humantenna: Sensing Gestures Using the Body as an Antenna

Computer vision and inertial measurement have made it possible for people to interact with computers using whole-body gestures. Although there has been rapid growth in the uses and applications of these systems, their ubiquity has been limited by the high…

SoundWave: Using the Doppler Effect to Sense Gestures

Established: November 28, 2016

Gesture is becoming an increasingly popular means of interacting with computers. However, it is still relatively costly to deploy robust gesture recognition sensors in existing mobile platforms. We present SoundWave, a technique that leverages the speaker and microphone already embedded…

Skinput: Appropriating the Body as an Input Surface

Established: November 28, 2016

We present Skinput, a technology that appropriates the human body for acoustic transmission, allowing the skin to be used as an input surface. In particular, we resolve the location of finger taps on the arm and hand by analyzing mechanical…

Computational Tools for Music

Established: November 27, 2016

Work in this area seeks to use computational tools to enable musical creativity, in particular to give novices a variety of new approaches to experience musical creativity. Signal processing and machine learning systems are combined with insights from traditional music…

MySong: Automatic Accompaniment for Vocal Melodies

Want to Give MySong a Try? MySong is now Songsmith; you can download a free trial (or the full version, if you’re a teacher who wants to use it in your classroom) at: http://research.microsoft.com/songsmith Happy Songsmith’ing! Like to Write Music?…

Dynamic Mapping of Physical Controls for Tabletop Groupware

Multi-touch interactions are a promising means of control for interactive tabletops. However, a lack of precision and tactile feedback makes multi-touch controls a poor fit for tasks where precision and feedback are crucial. We present an approach that offers precise…

Data-Driven Exploration of Musical Chord Sequences

We present data-driven methods for supporting musical creativity by capturing the statistics of a musical database. Specifically, we introduce a system that supports users in exploring the high-dimensional space of musical chord sequences by parameterizing the variation among chord sequences…

User-Specific Training for Vocal Melody Transcription

Established: November 23, 2016

Overview This page contains supplementary material for our AAAI 2010 paper: “User-Specific Learning for Recognizing a Singer’s Intended Pitch”. The full citation for our paper follows, along with a link to the paper itself: Guillory A, Basu S, and Morris…

Patient-Friendly Medical Information Displays

Established: October 5, 2016

Patients’ basic understanding of clinical events has been shown to dramatically improve patient care. Unfortunately, patients are frequently under-informed and unclear about our own hospital/clinical courses. The recent emergence of Electronic Medical Records (EMRs) and Personal Health Records (PHRs) makes…













The CHAI Libraries
F. Conti, F. Barbagli, R. Balaniuk, M. Halg, C. Lu, Dan Morris, L. Sentis, E. Vileshin, J. Warren, O. Khatib, K. Salisbury, in Proceedings of Eurohaptics 2003, Interaction Design Foundation, July 9, 2006, View abstract, Download PDF






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November 27, 2016