About

I mainly work on projects related to spatial sound, including the sound rendering engine in Microsoft’s mixed reality device, the HoloLens (https://www.microsoft.com/microsoft-hololens/en-us).

My research interests include: Audio augmented reality and mobile computing, Analysis and synthesis of spatial sound, Acoustical tracking, Acoustic perception and psychoacoustics.

Projects

Spatial Audio

Established: December 1, 2015

Spatial Audio is a project about creating a 3D audio experience using headphones. Spatial audio is also known as 3D stereo sound, or simply 3D audio. The applications are augmented and virtual reality, but this technology also affects a trivial activities such as listening to music or watching a movie on the screen of your tablet.

Publications

2017

2016

2015

2014

2013

2012

2011

Other

Education

Research and Employment History