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I work on physically-based simulation for interactive audio-visual applications, particularly sound simulation for games and Virtual/Augmented Reality.
Particularly interested in projects with both research and practical impact, such as project Triton for modeling sound propagation that shipped in the Microsoft game title Gears of War 4. Past work on impact sound synthesis techniques was employed in Crackdown 2. An important current research focus is improved environmental acoustics for augmented and virtual reality.