I work on physically-based simulation for interactive audio-visual applications, particularly sound simulation for games and Virtual/Augmented Reality.
Particularly interested in projects with both research and practical impact, such as project Triton for modeling sound propagation that shipped in the Microsoft game title Gears of War 4, and past work on impact sound synthesis techniques employed in Crackdown 2. An important current research focus is to improve sound simulation in interactive augmented and virtual reality experiences.
Adaptive rectangular decomposition: A spectral, domain-decomposition approach for fast wave solution on complex scenesNikunj Raghuvanshi, Ravish Mehra, Dinesh Manocha, Ming C. Lin, Acoustical Society of America, October 12, 2012,
Efficient Numerical Acoustic Simulation on Graphics Processors Using Adaptive Rectangular DecompositionNikunj Raghuvanshi, Brandon Lloyd, Naga Govindaraju, Ming C. Lin, in Proceedings of the EAA Symposium on Auralization, European Acoustics Association, June 17, 2006,
A Cache-Efficient Sorting Algorithm for Database and Data Mining Computations using Graphics ProcessorsNaga Govindaraju, Nikunj Raghuvanshi, Michael Henson, David Tuft, Dinesh Manocha, University of North Carolina at Chapel Hill, June 22, 2005,
October 1, 2014
July 27, 2014
February 8, 2011
July 27, 2007
March 4, 2006