About

Zicheng Liu received his Ph.D. in computer science from Princeton University in 1996. He got his B.S. degree in mathematics from HuaZhong Normal University, Wuhan, China, in 1984, and his M.S. in Operations Research from the Institute of Applied Mathematics, Chinese Academy of Sciences, in 1989. Before joining Microsoft Research, he worked at Silicon Graphics, Inc. as a member of technical staff for two years, where he developed the trimmed NURBS tessellator shipped in both OpenGL and the OpenGL Optimizer.

Current research interests include human activity recognition, 3D face modeling and animation, and multimedia signal processing. He has worked on a variety of topics including Steiner trees, average case complexity, linked figure animation, and trimmed NURBS tessellation for large CAD model visualization.

Projects

Eye-Gaze Tracking for Improved Natural User Interaction

Established: April 12, 2014

We develop novel eye-gaze tracking technologies in order to make eye-gaze tracking technology ubiquitously available for improved natural user interaction (NUI).   In particular, we investigate two approaches: Active IR lighting: We investigate the possibility of using multiple IR lights…

ViiBoard: Vision-enhanced Immersive Interaction with Touch Board

Established: April 11, 2014

ViiBoard uses vision techniques to significantly enhance the user experience on large touch displays (e.g. Microsoft Perceptive Pixel) in two areas: human computer interaction and immersive remote collaboration. Simple Setup ViiBoard uses only an RGBD camera (Microsoft Kinect), mounted on…

Face Modeling

Established: May 5, 2001

Overview 3d Modeling. Generating realistic 3D human face models and facial animations has been a persistent challenge in computer vision and graphics. We have developed a system that constructs textured 3D face models from videos with minimal user interaction. Our…

Publications

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Other

Liu has served in the technical committee for many international conferences. He was a member of the Audio and Electroacoustics Committee of IEEE Signal Processing Society. He is the elected secretary of the Multimedia Systems and Applications Technical Committee of CAS society. He is a Co Editor-in-Chief of Journal of Visual Communications and Image Representation, and an associate editor of Machine Vision and Applications.  He served as a guest editor of IEEE Transactions on Multimedia, and a guest editor of IEEE Multimedia Magazine. He is an affiliate professor in the department of Electrical Engineering, University of Washington. He is an IEEE distinguished lecturer from 2015-2016. He is a fellow of IEEE.

Conference Leadership

  • Co-chair of the IEEE International Workshop on Multimedia Technologies in E-Learning and Collaboration (Oct. 17, 2003, Nice, France)
  • Program co-chair of 2006 IEEE International Workshop on Multimedia Signal Processing (MMSP-06), Victoria, Canada
  • Media co-chair of 2007 International Conference on Multimedia and Expo (ICME07), Beijing, China
  • Technical Program Co-Chair of 2010 IEEE International conference on Multimedia and Expo (ICME2010), Singapore.
  • General co-chair of 2012 IEEE Visual Communication and Image Processing, San Diego
  • Program co-chair of 2014 IEEE International Conference on Multimedia and Expo (ICME 2014).