Zicheng Liu received his Ph.D. in computer science from Princeton University in 1996. He got his B.S. degree in mathematics from HuaZhong Normal University, Wuhan, China, in 1984, and his M.S. in Operations Research from the Institute of Applied Mathematics, Chinese Academy of Sciences, in 1989. Before joining Microsoft Research, he worked at Silicon Graphics, Inc. as a member of technical staff for two years, where he developed the trimmed NURBS tessellator shipped in both OpenGL and the OpenGL Optimizer.
Current research interests include human activity recognition, 3D face modeling and animation, and multimedia signal processing. He has worked on a variety of topics including Steiner trees, average case complexity, linked figure animation, and trimmed NURBS tessellation for large CAD model visualization.
Liu has served in the technical committee for many international conferences. He was a member of the Audio and Electroacoustics Committee of IEEE Signal Processing Society. He is the chair of the Multimedia Systems and Applications Technical Committee of IEEE CAS society. He is a steering committee member of IEEE Transactions on Multimedia. He is the Editor-in-Chief of Journal of Visual Communications and Image Representation, and an associate editor of Machine Vision and Applications. He served as a guest editor of IEEE Transactions on Multimedia, and a guest editor of IEEE Multimedia Magazine. He is an affiliate professor in the department of Electrical Engineering, University of Washington. He was an IEEE distinguished lecturer from 2015-2016. He is a fellow of IEEE.
MSR Action Recognition Datasets and Codes:
- Co-chair of the IEEE International Workshop on Multimedia Technologies in E-Learning and Collaboration (Oct. 17, 2003, Nice, France)
- Program co-chair of 2006 IEEE International Workshop on Multimedia Signal Processing (MMSP-06), Victoria, Canada
- Media co-chair of 2007 International Conference on Multimedia and Expo (ICME07), Beijing, China
- Technical Program Co-Chair of 2010 IEEE International conference on Multimedia and Expo (ICME2010), Singapore.
- General co-chair of 2012 IEEE Visual Communication and Image Processing, San Diego
- Program co-chair of 2014 IEEE International Conference on Multimedia and Expo (ICME 2014).
- 2014 IEEE International Conference on Multimedia and Expo, Chengdu, China, (Call for papers)
- ICME2014 Mirror Site
- 2013 CVPR Workshop on Human Activity Understanding from 3D Data (HAU3D’13) (call for papers)
- Special issue on Benchmark Evaluation of RGB-D Based Visual Recognition Algorithms (Call for papers), Machine Vision and Applications (MVA).
- Special issue on Visual Understanding and Applications with RGB-D Cameras (Call for papers), Journal of Visual Communication and Image Representation (JVCI).
- IEEE Visual Communications and Image Processing (VCIP2012) (Call for papers).
Tutorial slides at Face and Gesture 2013
- Understanding Human Actions with 2D and 3D Sensors: Part I
- Understanding Human Actions with 2D and 3D Sensors:Part II