In the news | The AI Blog
Microsoft researchers have created an artificial intelligence-based system that learned how to get the maximum score on the addictive 1980s video game Ms. Pac-Man, using a divide-and-conquer method that could have broad implications...
By Kangping Liu, Senior Research Program Manager, Microsoft Research Asia Imagine when you leave your house or apartment that a smart home security system can automatically "look after" your home, giving you real-time notices about events happening at home, or…
In the news | BBC News
One of Microsoft's artificial intelligence systems has conquered the 1980s video game Ms. Pac-Man. The team, from Microsoft-owned Canadian AI firm Maluuba, achieved the perfect score of 999,990.
In the news | PCMag India
Researchers at Maluuba, a deep-learning startup recently acquired by Microsoft, have developed an artificial intelligence (AI) system that became the first player ever to achieve a perfect 999,990 score in Ms Pac-Man -- an arcade video game.
In the news | TechCrunch
The complexity of Ms. Pac-Man, with its many boards and moving parts, has made the classic title an especially difficult target. Until now, no human or machine has achieved the feat.
In the news | TechCrunch
Microsoft subsidiary Maluuba used multiple individual AI agents to defeat the video game -- a long-time challenge for the AI and human community.
Games are popular as a test-bed for new machine learning techniques because they can be very challenging and allow for easy analysis of new learning techniques in a controlled environment. For reinforcement learning, where the goal is to learn good…
In the news | Mashable
Ms. Pac-Man was supposed to be the more difficult arcade game. But now it's been laid low — like chess, Go, and poker before it — by artificial intelligence. Researchers with deep learning company Maluuba, which Microsoft acquired earlier this…
In the news | The Verge
Sorry humans, Microsoft's AI is the first to reach a perfect Ms. Pac-Man score. AI researchers have a documented penchant for using video games to test machine learning.