Abstract

Online video games can be seen as medium for the
formation and maintenance of social relationships. In this
paper, we explore what social relationships mean under the
context of online First-Person Shooter (FPS) games, how
these relationships influence game experience, and how
players manage them. We combine qualitative interview
and quantitative game log data, and find that despite the gap
between the non-persistent game world and potentially
persistent social relationships, a diversity of social
relationships emerge and play a central role in the
enjoyment of online FPS games. We report the forms,
development, and impact of such relationships, and discuss
our findings in light of design implications and comparison
with other game genres.

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