Systems that detect the unaugmented human body allow
players to interact without using a physical controller. But
how is interaction altered by the absence of a physical input
device? What is the impact on game performance, on a
player’s expectation of their ability to control the game, and
on their game experience? In this study, we investigate
these issues in the context of a table tennis video game. The
results show that the impact of holding a physical
controller, or indeed of the fidelity of that controller, does
not appear in simple measures of performance. Rather, the
difference between controllers is a function of the
responsiveness of the game being controlled, as well as
other factors to do with expectations, real world game
experience and social context.