15 Years of Research in Technology for the Classroom


June 29, 2009


Our students have changed; our classroom is the same for more than 100 years. As ICT researchers, we have the tools to transform this. The aim of this talk is to present how technology innovations have made possible to modify the classroom experience. We analyze and show applications of Educational Video Games for the Nintendo Game Boy, collaborative work assisted by portable devices with wireless networks, phones in the classroom, multiple mouse applications, and augmented reality with participatory simulations. This presentation not only addresses technical issues but also educational ones showing applications that are running in classrooms of Argentina, Brazil, Chile, Guatemala, UK and US.


Miguel Nussbaum

Miguel Nussbaum, Electrical Engineer, Universidad Católica de Chile, 1980, Master of Science in ‘Information and Computer Science’, Georgia Institute of Technology, Atlanta, USA 1984, Doktor der Technischen Wissenschaften, ‘Eidgenössische Technische Hochschule’ (ETH), Zürich, Switzerland, 1988. Is full professor for Computer Science at the School of Engineering of the Catholic University of Chile, has been member of the board of the Chilean National Science Foundation, FONDECYT, and is member of the “Interim Scientific Advisory Board of the UNESCO Forum on Higher Education, Research and Knowledge”, He was winner of the Innovation in Education for the Americas of the Organization of American States in 2004, and considered one of the 50 innovative Chileans of 2007. In 2009, he won the best conference paper award at the CSCL conference. His pedagogical methodology supported by collaborative technology for transforming the classroom experience is used in more than 80 schools in Argentina, Chile, Brazil, Guatemala, England and USA.