AI and the Promise of Interactive Storytelling


March 17, 2011


Michael Mateas


University of California – Santa Cruz


Artificial Intelligence methods open up new possibilities in interactive storytelling, enabling the creation of believable characters with rich personalities and emotions, interactive story systems that incorporate player interaction into the construction of dynamic plots, and story generation systems that produce compelling stories. The goal of these technologies is not to replace human authorship, but rather to move human authorship to a meta-level, and thus to support a richness and depth of player interaction that is not otherwise possible. This talk will describe current research at UC Santa Cruz that enables new genres of interactive storytelling experiences.


Michael Mateas

Michael Mateas’s research in AI-based art and entertainment combines science, engineering and design to push the frontiers of interactive entertainment. Michael is recognized internationally as a leader in AI-based interactive storytelling. He is currently a faculty member in the Computer Science department at UC Santa Cruz, where he holds the MacArthur Endowed Chair. He is the founding director of the Center for Games and Playable Media, and co-directs the Expressive Intelligence Studio, one of the largest technical game research groups in the world.
With Andrew Stern, Michael released Facade, the world´s first AI-based interactive drama. Façade has received significant attention, including top honors at the Slamdance independent game festival. Michael has given numerous keynote addresses and paper presentations at conferences worldwide. He received his Ph.D. in Computer Science from Carnegie Mellon University.