Building with Source: Using Microsoft Visual C++ and Other Tools to Create Custom Games Based on the Half-Life 2 Engine


July 19, 2005


In this session of the 2005 Microsoft Research Faculty Summit, we discuss a dynamic partnership between Microsoft Visual Studio and a third-party game developer, Valve, to help ameliorate declining enrollment in the computer sciences. This session includes a demo of Visual Studio and the third-party game engine.


Bay Raitt, Brian Keller, Chris Green, John Nordlinger, Ken Birdwell, and Mike Dussault

Microsoft Research