There’s never been a better time to build hardware.
Consumers want to connect everything to their phone. Prototyping is “solved”. Kickstarter will provide you with the upfront funds.
while making something once is easy; making something that can be made is hard – very hard. Hardware takes longer, costs a lot and requires more people. It can be perilous for a company, but the rewards can be great. This talk outlines some of the pitfalls that have befallen hardware companies in the past – and still do today.