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<oembed><version>1.0</version><provider_name>Microsoft Research</provider_name><provider_url>https://www.microsoft.com/en-us/research</provider_url><author_name>Mark Finch</author_name><author_url>https://www.microsoft.com/en-us/research/people/mafinch/</author_url><title>Foveated 3D Display - Microsoft Research</title><type>rich</type><width>600</width><height>338</height><html>&lt;blockquote class="wp-embedded-content" data-secret="aMqkStoD7c"&gt;&lt;a href="https://www.microsoft.com/en-us/research/project/foveated-3d-display/"&gt;Foveated 3D Display&lt;/a&gt;&lt;/blockquote&gt;&lt;iframe sandbox="allow-scripts" security="restricted" src="https://www.microsoft.com/en-us/research/project/foveated-3d-display/embed/#?secret=aMqkStoD7c" width="600" height="338" title="&#x201C;Foveated 3D Display&#x201D; &#x2014; Microsoft Research" data-secret="aMqkStoD7c" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" class="wp-embedded-content"&gt;&lt;/iframe&gt;&lt;script type="text/javascript"&gt;
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</html><description>We exploit the falloff of visual acuity away from the gaze direction in the human visual system for dynamic 3D rendering. Through user studies, we have honed our system parameters and demonstrated the effectiveness of the system. We have also shown the system to bring significant performance increases, or equivalent reductions in hardware and power [&hellip;]</description></oembed>
