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<oembed><version>1.0</version><provider_name>Microsoft Research</provider_name><provider_url>https://www.microsoft.com/en-us/research</provider_url><author_name>Qiwei Ye</author_name><author_url>https://www.microsoft.com/en-us/research/people/qiwye/</author_url><title>Reinforcement Learning for Machine Learning - Microsoft Research</title><type>rich</type><width>600</width><height>338</height><html>&lt;blockquote class="wp-embedded-content" data-secret="3aQMquMdc6"&gt;&lt;a href="https://www.microsoft.com/en-us/research/project/reinforcement-learning-machine-learning/"&gt;Reinforcement Learning for Machine Learning&lt;/a&gt;&lt;/blockquote&gt;&lt;iframe sandbox="allow-scripts" security="restricted" src="https://www.microsoft.com/en-us/research/project/reinforcement-learning-machine-learning/embed/#?secret=3aQMquMdc6" width="600" height="338" title="&#x201C;Reinforcement Learning for Machine Learning&#x201D; &#x2014; Microsoft Research" data-secret="3aQMquMdc6" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" class="wp-embedded-content"&gt;&lt;/iframe&gt;&lt;script type="text/javascript"&gt;
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</html><description>Reinforcement learning (RL) has achieved great success in video and board games. In this project, we aim at boosting machine learning algorithms and systems by leveraging reinforcement learning techniques. We focus the following aspects. First, RL for data selection and pre-processing, in which we use RL techniques to select right data at right time and [&hellip;]</description></oembed>
