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<oembed><version>1.0</version><provider_name>Microsoft Research</provider_name><provider_url>https://www.microsoft.com/en-us/research</provider_url><author_name>Steve Lin</author_name><author_url>https://www.microsoft.com/en-us/research/people/stevelin/</author_url><title>Interactive relighting with dynamic BRDFs - Microsoft Research</title><type>rich</type><width>600</width><height>338</height><html>&lt;blockquote class="wp-embedded-content" data-secret="HCXwsdUCr0"&gt;&lt;a href="https://www.microsoft.com/en-us/research/publication/interactive-relighting-dynamic-brdfs/"&gt;Interactive relighting with dynamic BRDFs&lt;/a&gt;&lt;/blockquote&gt;&lt;iframe sandbox="allow-scripts" security="restricted" src="https://www.microsoft.com/en-us/research/publication/interactive-relighting-dynamic-brdfs/embed/#?secret=HCXwsdUCr0" width="600" height="338" title="&#x201C;Interactive relighting with dynamic BRDFs&#x201D; &#x2014; Microsoft Research" data-secret="HCXwsdUCr0" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" class="wp-embedded-content"&gt;&lt;/iframe&gt;&lt;script type="text/javascript"&gt;
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</html><description>We present a technique for interactive relighting in which source radiance, viewing direction, and BRDFs can all be changed on the fly. In handling dynamic BRDFs, our method efficiently accounts for the effects of BRDF modification on the reflectance and incident radiance at a surface point. For reflectance, we develop a BRDF tensor representation that [&hellip;]</description></oembed>
