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<oembed><version>1.0</version><provider_name>Microsoft Research</provider_name><provider_url>https://www.microsoft.com/en-us/research</provider_url><author_name>Qiuyuan Huang</author_name><author_url>https://www.microsoft.com/en-us/research/people/qihua/</author_url><title>MindAgent: Emergent Gaming Interaction - Microsoft Research</title><type>rich</type><width>600</width><height>338</height><html>&lt;blockquote class="wp-embedded-content" data-secret="KqqdP8FcTY"&gt;&lt;a href="https://www.microsoft.com/en-us/research/publication/mindagent-emergent-gaming-interaction/"&gt;MindAgent: Emergent Gaming Interaction&lt;/a&gt;&lt;/blockquote&gt;&lt;iframe sandbox="allow-scripts" security="restricted" src="https://www.microsoft.com/en-us/research/publication/mindagent-emergent-gaming-interaction/embed/#?secret=KqqdP8FcTY" width="600" height="338" title="&#x201C;MindAgent: Emergent Gaming Interaction&#x201D; &#x2014; Microsoft Research" data-secret="KqqdP8FcTY" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" class="wp-embedded-content"&gt;&lt;/iframe&gt;&lt;script type="text/javascript"&gt;
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</html><description>Large Language Models (LLMs) have the capacity of performing complex scheduling in a multi-agent system and can coordinate these agents into completing sophisticated tasks that require extensive collaboration. However, despite the introduction of numerous gaming frameworks, the community has insufficient benchmarks rather than building general multi-agents collaboration infrastructure that encompass both LLM and human-NPCs communications. [&hellip;]</description></oembed>
