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<oembed><version>1.0</version><provider_name>Microsoft Research</provider_name><provider_url>https://www.microsoft.com/en-us/research</provider_url><author_name>Steve Lin</author_name><author_url>https://www.microsoft.com/en-us/research/people/stevelin/</author_url><title>Overview of Material Fabrication - Microsoft Research</title><type>rich</type><width>600</width><height>338</height><html>&lt;blockquote class="wp-embedded-content" data-secret="ODjtaNBRoF"&gt;&lt;a href="https://www.microsoft.com/en-us/research/publication/overview-material-fabrication/"&gt;Overview of Material Fabrication&lt;/a&gt;&lt;/blockquote&gt;&lt;iframe sandbox="allow-scripts" security="restricted" src="https://www.microsoft.com/en-us/research/publication/overview-material-fabrication/embed/#?secret=ODjtaNBRoF" width="600" height="338" title="&#x201C;Overview of Material Fabrication&#x201D; &#x2014; Microsoft Research" data-secret="ODjtaNBRoF" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" class="wp-embedded-content"&gt;&lt;/iframe&gt;&lt;script type="text/javascript"&gt;
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</html><description>This chapter provides an overview of hardware and previous algorithms for material fabrication. Basic considerations in deciding on a fabrication scheme are discussed, and the mechanisms of each hardware solution are then described, including common practices and practical constraints of using these devices. After this introduction, various techniques for fabricating different appearance effects, such as [&hellip;]</description></oembed>
