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<oembed><version>1.0</version><provider_name>Microsoft Research</provider_name><provider_url>https://www.microsoft.com/en-us/research</provider_url><author_name>Tricia Mayer</author_name><author_url>https://www.microsoft.com/en-us/research/people/tmayer/</author_url><title>Progressive Meshes - Microsoft Research</title><type>rich</type><width>600</width><height>338</height><html>&lt;blockquote class="wp-embedded-content" data-secret="kmXKM3yMLE"&gt;&lt;a href="https://www.microsoft.com/en-us/research/publication/progressive-meshes/"&gt;Progressive Meshes&lt;/a&gt;&lt;/blockquote&gt;&lt;iframe sandbox="allow-scripts" security="restricted" src="https://www.microsoft.com/en-us/research/publication/progressive-meshes/embed/#?secret=kmXKM3yMLE" width="600" height="338" title="&#x201C;Progressive Meshes&#x201D; &#x2014; Microsoft Research" data-secret="kmXKM3yMLE" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" class="wp-embedded-content"&gt;&lt;/iframe&gt;&lt;script type="text/javascript"&gt;
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</html><description>Highly detailed geometric models are rapidly becoming commonplace in computer graphics. These models, often represented as complex triangle meshes, challenge rendering performance, transmission bandwidth, and storage capacities. This paper introduces the progressive mesh (PM) representation, a new scheme for storing and transmitting arbitrary triangle meshes. This efficient, lossless, continuous-resolution representation addresses several practical problems in [&hellip;]</description></oembed>
