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<oembed><version>1.0</version><provider_name>Microsoft Research</provider_name><provider_url>https://www.microsoft.com/en-us/research</provider_url><author_name>Jim Blinn</author_name><author_url>https://www.microsoft.com/en-us/research/people/blinn/</author_url><title>Simulation of Wrinkled Surfaces - Microsoft Research</title><type>rich</type><width>600</width><height>338</height><html>&lt;blockquote class="wp-embedded-content" data-secret="ZUZvuWEvjS"&gt;&lt;a href="https://www.microsoft.com/en-us/research/publication/simulation-of-wrinkled-surfaces/"&gt;Simulation of Wrinkled Surfaces&lt;/a&gt;&lt;/blockquote&gt;&lt;iframe sandbox="allow-scripts" security="restricted" src="https://www.microsoft.com/en-us/research/publication/simulation-of-wrinkled-surfaces/embed/#?secret=ZUZvuWEvjS" width="600" height="338" title="&#x201C;Simulation of Wrinkled Surfaces&#x201D; &#x2014; Microsoft Research" data-secret="ZUZvuWEvjS" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" class="wp-embedded-content"&gt;&lt;/iframe&gt;&lt;script type="text/javascript"&gt;
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</html><description>Computer generated shaded images have reached an impressive degree of realism with the current state of the art. They are not so realistic, however, that they would fool many people into believing they are real. One problem is that the surfaces tend to look artificial due to their extreme smoothness. What is needed is a [&hellip;]</description></oembed>
