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<oembed><version>1.0</version><provider_name>Microsoft Research</provider_name><provider_url>https://www.microsoft.com/en-us/research</provider_url><author_name>Daniel Robbins</author_name><author_url>https://www.microsoft.com/en-us/research/people/dcr/</author_url><title>Three-dimensional widgets - Microsoft Research</title><type>rich</type><width>600</width><height>338</height><html>&lt;blockquote class="wp-embedded-content" data-secret="YfKJsfdYqL"&gt;&lt;a href="https://www.microsoft.com/en-us/research/publication/three-dimensional-widgets/"&gt;Three-dimensional widgets&lt;/a&gt;&lt;/blockquote&gt;&lt;iframe sandbox="allow-scripts" security="restricted" src="https://www.microsoft.com/en-us/research/publication/three-dimensional-widgets/embed/#?secret=YfKJsfdYqL" width="600" height="338" title="&#x201C;Three-dimensional widgets&#x201D; &#x2014; Microsoft Research" data-secret="YfKJsfdYqL" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" class="wp-embedded-content"&gt;&lt;/iframe&gt;&lt;script type="text/javascript"&gt;
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</html><description>The 3D components of today&#x2019;s user interfaces are still underdeveloped. Direct interaction with 3D objects has been limited thus far to gestural picking, manipulation with linear transformations, and simple camera motion. Further, there are no toolkits for building 3D user interfaces. We present a systemwhich allows experimentation with 3D widgets, encapsulated 3D geometry and behavior. [&hellip;]</description></oembed>
