{"version":"1.0","provider_name":"Microsoft Research","provider_url":"https:\/\/www.microsoft.com\/en-us\/research","author_name":"Brandon Haynes","author_url":"https:\/\/www.microsoft.com\/en-us\/research\/people\/brhaynes\/","title":"Query Processing on Gaming Consoles - Microsoft Research","type":"rich","width":600,"height":338,"html":"<blockquote class=\"wp-embedded-content\" data-secret=\"qehvPs7s2N\"><a href=\"https:\/\/www.microsoft.com\/en-us\/research\/publication\/query-processing-on-gaming-consoles\/\">Query Processing on Gaming Consoles<\/a><\/blockquote><iframe sandbox=\"allow-scripts\" security=\"restricted\" src=\"https:\/\/www.microsoft.com\/en-us\/research\/publication\/query-processing-on-gaming-consoles\/embed\/#?secret=qehvPs7s2N\" width=\"600\" height=\"338\" title=\"&#8220;Query Processing on Gaming Consoles&#8221; &#8212; Microsoft Research\" data-secret=\"qehvPs7s2N\" frameborder=\"0\" marginwidth=\"0\" marginheight=\"0\" scrolling=\"no\" class=\"wp-embedded-content\"><\/iframe><script type=\"text\/javascript\">\n\/* <![CDATA[ *\/\n\/*! This file is auto-generated *\/\n!function(d,l){\"use strict\";l.querySelector&&d.addEventListener&&\"undefined\"!=typeof URL&&(d.wp=d.wp||{},d.wp.receiveEmbedMessage||(d.wp.receiveEmbedMessage=function(e){var t=e.data;if((t||t.secret||t.message||t.value)&&!\/[^a-zA-Z0-9]\/.test(t.secret)){for(var s,r,n,a=l.querySelectorAll('iframe[data-secret=\"'+t.secret+'\"]'),o=l.querySelectorAll('blockquote[data-secret=\"'+t.secret+'\"]'),c=new RegExp(\"^https?:$\",\"i\"),i=0;i<o.length;i++)o[i].style.display=\"none\";for(i=0;i<a.length;i++)s=a[i],e.source===s.contentWindow&&(s.removeAttribute(\"style\"),\"height\"===t.message?(1e3<(r=parseInt(t.value,10))?r=1e3:~~r<200&&(r=200),s.height=r):\"link\"===t.message&&(r=new URL(s.getAttribute(\"src\")),n=new URL(t.value),c.test(n.protocol))&&n.host===r.host&&l.activeElement===s&&(d.top.location.href=t.value))}},d.addEventListener(\"message\",d.wp.receiveEmbedMessage,!1),l.addEventListener(\"DOMContentLoaded\",function(){for(var e,t,s=l.querySelectorAll(\"iframe.wp-embedded-content\"),r=0;r<s.length;r++)(t=(e=s[r]).getAttribute(\"data-secret\"))||(t=Math.random().toString(36).substring(2,12),e.src+=\"#?secret=\"+t,e.setAttribute(\"data-secret\",t)),e.contentWindow.postMessage({message:\"ready\",secret:t},\"*\")},!1)))}(window,document);\n\/\/# sourceURL=https:\/\/www.microsoft.com\/en-us\/research\/wp-includes\/js\/wp-embed.min.js\n\/* ]]> *\/\n<\/script>\n","description":"ACM Reference Format: Wei Cui, Qianxi Zhang, Spyros Blanas, Jesus Camacho-Rodriguez, Brandon Haynes,, Yinan Li, Ravi Ramamurthy, Peng Cheng, Rathijit Sen, Matteo Interlandi. 2023. Query Processing onGaming Consoles. In 19th International Workshop on Data Management on New Hardware (DaMoN \u201923), June 18\u201323, 2023, Seattle, WA, USA. ACM, New York, NY, USA, 3 pages. https:\/\/doi.org\/ 10.1145\/3592980.3595313"}