{"id":576354,"date":"2019-06-20T11:02:46","date_gmt":"2019-06-20T18:02:46","guid":{"rendered":"https:\/\/www.microsoft.com\/en-us\/research\/?post_type=msr-group&#038;p=576354"},"modified":"2022-01-19T15:03:07","modified_gmt":"2022-01-19T23:03:07","slug":"xbox-research","status":"publish","type":"msr-group","link":"https:\/\/www.microsoft.com\/en-us\/research\/group\/xbox-research\/","title":{"rendered":"Xbox Research"},"content":{"rendered":"<section class=\"mb-3 moray-highlight\">\n\t<div class=\"card-img-overlay mx-lg-0\">\n\t\t<div class=\"card-background  has-background- card-background--full-bleed\">\n\t\t\t<img loading=\"lazy\" decoding=\"async\" width=\"1920\" height=\"720\" src=\"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/04\/team_bridge2.png\" class=\"attachment-full size-full\" alt=\"a group of people posing for a photo\" style=\"\" srcset=\"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/04\/team_bridge2.png 1920w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/04\/team_bridge2-300x113.png 300w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/04\/team_bridge2-768x288.png 768w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/04\/team_bridge2-1024x384.png 1024w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/04\/team_bridge2-1600x600.png 1600w\" sizes=\"auto, (max-width: 1920px) 100vw, 1920px\" \/>\t\t<\/div>\n\t\t<!-- Foreground -->\n\t\t<div class=\"card-foreground d-flex mt-md-n5 my-lg-5 px-g px-lg-0\">\n\t\t\t<!-- Container -->\n\t\t\t<div class=\"container d-flex mt-md-n5 my-lg-5 align-self-center\">\n\t\t\t\t<!-- Card wrapper -->\n\t\t\t\t<div class=\"w-100 w-lg-col-5\">\n\t\t\t\t\t<!-- Card -->\n\t\t\t\t\t<div class=\"card material-md-card py-5 px-md-5\">\n\t\t\t\t\t\t<div class=\"card-body \">\n\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\n\n<h1 id=\"xbox-research\" class=\"h2\">Xbox Research<\/h1>\n\n\t\t\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t<\/div>\n\t\t<\/div>\n\t<\/div>\n<\/section>\n\n\n\n\n\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-9d6595d7 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<figure class=\"wp-block-embed is-type-video is-provider-vimeo wp-block-embed-vimeo wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Microsoft Games Research\" src=\"https:\/\/player.vimeo.com\/video\/294834920?dnt=1&app_id=122963\" width=\"500\" height=\"281\" frameborder=\"0\" allow=\"autoplay; fullscreen; picture-in-picture; clipboard-write\"><\/iframe>\n<\/div><\/figure>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<h2 id=\"welcome\">Welcome!<\/h2>\n\n\n\n<p>Our team has set the blueprint for games research and together we are enabling the magic of gaming for every person on the planet. Our researchers have an accountability to making great games and experiences while providing impact through analysis and strategic guidance. We focus on driving ongoing engagement and enjoyment of our products for gamers, franchises and platforms.<\/p>\n\n\n\n<p>We believe that our people are fundamental to our success. That is why diversity and inclusion are at the front line of our hiring experience.<\/p>\n\n\n\n<p>Our team members have a diverse set of backgrounds including cognitive psychology, social psychology, interaction design, human factors, ethnography, and neuroscience. We are just getting started and we need you to level up. See the links below for more information. You can reach us at <a href=\"mailto:SUR@microsoft.com?subject=website%20contact\">SUR@microsoft.com<\/a>.<\/p>\n\n\n\n<p>Let\u2019s create magical moments together!<\/p>\n<\/div>\n<\/div>\n\n\n\n\n\n\t\t\t<div class=\"ms-grid \">\n\t\t\t<div class=\"ms-row\">\n\t\t\t\t\t<div  class=\"m-col-4-24\" >\n\t\t<img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-800026\" src=\"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/06\/grounded.0-300x200.webp\" alt=\"Grounded\" width=\"300\" height=\"213\" \/> \t<\/div>\n\t\t<div  class=\"m-col-20-24\" >\n\t\t<h3><a class=\"msr-external-link glyph-append glyph-append-open-in-new-tab glyph-append-xsmall\" rel=\"noopener noreferrer\" target=\"_blank\" href=\"https:\/\/www.polygon.com\/2020\/6\/16\/21293521\/grounded-arachnophobia-mode-slider-screenshots\"> Grounded caters to those with arachnophobia in a very unusual way<span class=\"sr-only\"> (opens in new tab)<\/span><\/a><\/h3><p>Grounded, a game developed by Obsidian Entertainment, has a unique way of handling accessibility for those with arachnophobia.\t<\/div>\n\t<\/p>\t\t\t<\/div>\n\t\t<\/div>\n\t\t\n<div>\n\t\t\t<div class=\"ms-grid \">\n\t\t\t<div class=\"ms-row\">\n\t\t\t\t\t<div  class=\"m-col-4-24\" >\n\t\t<img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-800023\" src=\"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/06\/MicrosoftTeams-image-61a1292884fdb-300x169.png\" alt=\"Randy Pagulayan Image\" width=\"300\" height=\"213\" \/> \t<\/div>\n\t\t<div  class=\"m-col-20-24\" >\n\t\t<h3><a class=\"msr-external-link glyph-append glyph-append-open-in-new-tab glyph-append-xsmall\" rel=\"noopener noreferrer\" target=\"_blank\" href=\"https:\/\/www.youtube.com\/watch?v=Kw5LLTo8bcc\"> Dr. Randy Pagulayan, The Legendary Xbox UR Guru (Koalatea Time 91)<span class=\"sr-only\"> (opens in new tab)<\/span><\/a><\/h3><p>Randy sits down for some Koalatea time to discuss his career and insights into the gaming industry.\t<\/div>\n\t<\/p>\t\t\t<\/div>\n\t\t<\/div>\n\t\t\n<\/div>\n<div>\n\t\t\t<div class=\"ms-grid \">\n\t\t\t<div class=\"ms-row\">\n\t\t\t\t\t<div  class=\"m-col-4-24\" >\n\t\t<img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-800017\" src=\"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/06\/MicrosoftTeams-image-61a1238d1a2f3-300x169.png\" alt=\"Tom Lorruso Image\" width=\"300\" height=\"213\" \/> \t<\/div>\n\t\t<div  class=\"m-col-20-24\" >\n\t\t<h3><a class=\"msr-external-link glyph-append glyph-append-open-in-new-tab glyph-append-xsmall\" rel=\"noopener noreferrer\" target=\"_blank\" href=\"https:\/\/www.youtube.com\/watch?v=wSg8WzHCEgk\">Hold on to your Butts: A debate on teaching teams to do research | Ian Livingston & Tom Lorusso<span class=\"sr-only\"> (opens in new tab)<\/span><\/a><\/h3><p>A discussion between Tom Lorusso from Xbox and Ian Livingston from Blizzard on the topic of the democratization of user research.\t<\/div>\n\t<\/p>\t\t\t<\/div>\n\t\t<\/div>\n\t\t\n<\/div>\n<div>\n\t\t\t<div class=\"ms-grid \">\n\t\t\t<div class=\"ms-row\">\n\t\t\t\t\t<div  class=\"m-col-4-24\" >\n\t\t<img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-588526\" src=\"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/05\/randy_keynote_2019-300x213.png\" alt=\"Randy Pagulayan image\" width=\"300\" height=\"213\" srcset=\"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/05\/randy_keynote_2019-300x213.png 300w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/05\/randy_keynote_2019-768x545.png 768w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/05\/randy_keynote_2019-1024x726.png 1024w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/05\/randy_keynote_2019.png 1080w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/> \t<\/div>\n\t\t<div  class=\"m-col-20-24\" >\n\t\t<h3><a class=\"msr-external-link glyph-append glyph-append-open-in-new-tab glyph-append-xsmall\" rel=\"noopener noreferrer\" target=\"_blank\" href=\"https:\/\/gamesurconf.com\/us\/event\/a-golden-age-of-research-a-framework-for-advancement\/\">A Golden Age of Research<span class=\"sr-only\"> (opens in new tab)<\/span><\/a><\/h3><p>Keynote address, 2019 Games User Research Summit. Featuring Randy Pagulayan.\t<\/div>\n\t<\/p>\t\t\t<\/div>\n\t\t<\/div>\n\t\t\n<\/div>\n<div>\n\t\t\t<div class=\"ms-grid \">\n\t\t\t<div class=\"ms-row\">\n\t\t\t\t\t<div  class=\"m-col-4-24\" >\n\t\t<img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-588427\" src=\"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/05\/notyourmommas_podcast-300x213.png\" alt=\"Not your mommas podcast image\" width=\"301\" height=\"214\" srcset=\"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/05\/notyourmommas_podcast-300x213.png 300w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/05\/notyourmommas_podcast-768x545.png 768w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/05\/notyourmommas_podcast-1024x726.png 1024w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/05\/notyourmommas_podcast.png 1080w\" sizes=\"auto, (max-width: 301px) 100vw, 301px\" \/>\u00a0\t<\/div>\n\t \t<div  class=\"m-col-20-24\" >\n\t\t<h3><a class=\"msr-external-link glyph-append glyph-append-open-in-new-tab glyph-append-xsmall\" rel=\"noopener noreferrer\" target=\"_blank\" href=\"https:\/\/www.nymgamer.com\/?p=17744\">Gaming is for Everyone<span class=\"sr-only\"> (opens in new tab)<\/span><\/a><\/h3><p>\u201cGaming is For Everyone: On Games, Access, and Inclusivity\u201d, Not Your Mama\u2019s Gamer (NYMG) Podcast Episode 176, 2018. Featuring Jerome Hagen and Melissa Boone.\t<\/div>\n\t<\/p>\t\t\t<\/div>\n\t\t<\/div>\n\t\t\n<\/div>\n<div>\n\t\t\t<div class=\"ms-grid \">\n\t\t\t<div class=\"ms-row\">\n\t\t\t\t\t<div  class=\"m-col-4-24\" >\n\t\t<img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-588430\" src=\"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/05\/seaofthieves-300x213.png\" alt=\"Sea of thieves screenshot\" width=\"300\" height=\"213\" srcset=\"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/05\/seaofthieves-300x213.png 300w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/05\/seaofthieves-768x545.png 768w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/05\/seaofthieves-1024x726.png 1024w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/05\/seaofthieves.png 1080w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/>\u00a0\t<\/div>\n\t \t<div  class=\"m-col-20-24\" >\n\t\t<h3><a class=\"msr-external-link glyph-append glyph-append-open-in-new-tab glyph-append-xsmall\" rel=\"noopener noreferrer\" target=\"_blank\" href=\"https:\/\/www.polygon.com\/2018\/3\/22\/17153164\/sea-of-thieves-toxic-brig-scuttle-ship-code-of-conduct\">Sea of Thieves and Toxicity<span class=\"sr-only\"> (opens in new tab)<\/span><\/a><\/h3><p>&#8220;Sea of Thieves team put anti-toxicity strategies into game\u2019s core design&#8221;, by Julia Alexander, Polygon, 2018. Featuring Jerome Hagen and work by Joseph Chisholm.\t<\/div>\n\t<\/p>\t\t\t<\/div>\n\t\t<\/div>\n\t\t\n<\/div>\n<div>\n\t\t\t<div class=\"ms-grid \">\n\t\t\t<div class=\"ms-row\">\n\t\t\t\t\t<div  class=\"m-col-4-24\" >\n\t\t<img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-588433\" src=\"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/05\/gdc_2018_fairplay-300x213.png\" alt=\"Fair play alliance logo\" width=\"300\" height=\"213\" srcset=\"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/05\/gdc_2018_fairplay-300x213.png 300w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/05\/gdc_2018_fairplay-768x545.png 768w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/05\/gdc_2018_fairplay-1024x726.png 1024w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/05\/gdc_2018_fairplay.png 1080w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/>\u00a0\t<\/div>\n\t \t<div  class=\"m-col-20-24\" >\n\t\t<h3><a>Leveling the Playing Field<\/a><\/h3><p>Leveling the playing field: Understanding players\u2019 experiences with online harassment, lightning talk at the Fair Play Alliance Summit, 2018 Game Developers Conference. Featuring Melissa Boone.\t<\/div>\n\t<\/p>\t\t\t<\/div>\n\t\t<\/div>\n\t\t\n<\/div>\n<div>\n\t\t\t<div class=\"ms-grid \">\n\t\t\t<div class=\"ms-row\">\n\t\t\t\t\t<div  class=\"m-col-4-24\" >\n\t\t<img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-588424\" src=\"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/05\/gdc_2018_fairplay-300x213.jpg\" alt=\"GDC 2018 logo\" width=\"300\" height=\"213\" srcset=\"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/05\/gdc_2018_fairplay-300x213.jpg 300w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/05\/gdc_2018_fairplay-768x545.jpg 768w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/05\/gdc_2018_fairplay-1024x726.jpg 1024w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/05\/gdc_2018_fairplay.jpg 1080w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/>\t<\/div>\n\t \t<div  class=\"m-col-20-24\" >\n\t\t<h3><a class=\"msr-external-link glyph-append glyph-append-open-in-new-tab glyph-append-xsmall\" rel=\"noopener noreferrer\" target=\"_blank\" href=\"https:\/\/channel9.msdn.com\/events\/GDC\/GDC-2018\/08?term=gdc&lang-en=true\">Understanding and Addressing Your Players&#8217; Negative Online Gaming Experiences<span class=\"sr-only\"> (opens in new tab)<\/span><\/a><\/h3><p>Talk at the 2018 Game Developers Conference. Featuring Tracey Fuller, Melissa Boone, and Jerome Hagen. Whether they&#8217;re playing, streaming, or viewing, you&#8217;re probably only hearing about a fraction of your audience&#8217;s negative online experiences with your game.\t<\/div>\n\t<\/p>\t\t\t<\/div>\n\t\t<\/div>\n\t\t\n<\/div>\n<div>\n\t\t\t<div class=\"ms-grid \">\n\t\t\t<div class=\"ms-row\">\n\t\t\t\t\t<div  class=\"m-col-4-24\" >\n\t\t<img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-588436\" src=\"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/05\/gur_summit_01-300x213.png\" alt=\"GUR Summit Logo\" width=\"300\" height=\"213\" srcset=\"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/05\/gur_summit_01-300x213.png 300w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/05\/gur_summit_01-768x545.png 768w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/05\/gur_summit_01-1024x726.png 1024w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/05\/gur_summit_01.png 1080w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/>\u00a0\t<\/div>\n\t \t<div  class=\"m-col-20-24\" >\n\t\t<h3><a class=\"msr-external-link glyph-append glyph-append-open-in-new-tab glyph-append-xsmall\" rel=\"noopener noreferrer\" target=\"_blank\" href=\"http:\/\/grux.org\/summits\/gur-summit-presentations\/#\/lightbox&slide=14\">Constructive Conversations about Sexism and Racism<span class=\"sr-only\"> (opens in new tab)<\/span><\/a><\/h3><p>Roundtable discussion at #GamesUR, 2018 Games User Research Summit. Featuring Deborah Hendersen, Jerome Hagen, and Melissa Boone.\t<\/div>\n\t<\/p>\t\t\t<\/div>\n\t\t<\/div>\n\t\t\n<\/div>\n<div>\n\t\t\t<div class=\"ms-grid \">\n\t\t\t<div class=\"ms-row\">\n\t\t\t\t\t<div  class=\"m-col-4-24\" >\n\t\t<img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-588439 size-medium\" src=\"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/05\/halo_insiders-300x213.png\" alt=\"Halo image\" width=\"300\" height=\"213\" srcset=\"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/05\/halo_insiders-300x213.png 300w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/05\/halo_insiders-768x545.png 768w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/05\/halo_insiders-1024x726.png 1024w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/05\/halo_insiders.png 1080w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/>\u00a0\t<\/div>\n\t \t<div  class=\"m-col-20-24\" >\n\t\t<h3><a class=\"msr-external-link glyph-append glyph-append-open-in-new-tab glyph-append-xsmall\" rel=\"noopener noreferrer\" target=\"_blank\" href=\"https:\/\/www.halowaypoint.com\/en-us\/news\/18-and-up\">&#8220;Hear Here!&#8221;<span class=\"sr-only\"> (opens in new tab)<\/span><\/a><\/h3><p>Halo Waypoint News, 2018. Featuring Jessie Thomas\t<\/div>\n\t<\/p>\t\t\t<\/div>\n\t\t<\/div>\n\t\t\n<\/div>\n<div>\n<p>\t\t\t<div class=\"ms-grid \">\n\t\t\t<div class=\"ms-row\">\n\t\t\t\t\t<div  class=\"m-col-4-24\" >\n\t\t<img loading=\"lazy\" decoding=\"async\" class=\"alignnone\" src=\"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/04\/1118976134-300x261.jpg\" alt=\"Book cover: Human Computer Interaction\" width=\"150\" height=\"261\" \/> \t<\/div>\n\t\t<div  class=\"m-col-20-24\" >\n\t\t<h3><a class=\"msr-external-link glyph-append glyph-append-open-in-new-tab glyph-append-xsmall\" rel=\"noopener noreferrer\" target=\"_blank\" href=\"https:\/\/www.wiley.com\/en-us\/The+Wiley+Handbook+of+Human+Computer+Interaction+Set-p-9781118977279\">Applied User Research in Games (2017)<span class=\"sr-only\"> (opens in new tab)<\/span><\/a><\/h3><p>The Wiley Handbook of Human Computer Interaction Set, Volume 1, First Edition (pp. 299-346). Hoboken, NJ: John Wiley & Sons Ltd.\u00a0 Written by Randy Pagulayan, Daniel Gunn, Jerome Hagen, Deborah Hendersen, Todd Kelley, Bruce Phillips, JJ Guajardo, Tim Nichols.<i>\t<\/div>\n\t<\/i><\/p>\t\t\t<\/div>\n\t\t<\/div>\n\t\t<\/i><\/p>\n<\/div>\n<div>\n\t\t\t<div class=\"ms-grid \">\n\t\t\t<div class=\"ms-row\">\n\t\t\t\t\t<div  class=\"m-col-4-24\" >\n\t\t<img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-588466\" src=\"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/05\/deborah_podcast-300x213.png\" alt=\"Deborah Hendersen image\" width=\"300\" height=\"213\" srcset=\"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/05\/deborah_podcast-300x213.png 300w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/05\/deborah_podcast-768x545.png 768w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/05\/deborah_podcast-1024x726.png 1024w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/05\/deborah_podcast.png 1080w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/>\u00a0\t<\/div>\n\t\t<div  class=\"m-col-20-24\" >\n\t\t<h3><a class=\"msr-external-link glyph-append glyph-append-open-in-new-tab glyph-append-xsmall\" rel=\"noopener noreferrer\" target=\"_blank\" href=\"https:\/\/www.gamedevloadout.com\/deborah-hendersen\/\">How to Playtest Games with Deborah Hendersen<span class=\"sr-only\"> (opens in new tab)<\/span><\/a><\/h3><p>Game Dev Loadout Podcast, 2017. Featuring Deborah Hendersen.\t<\/div>\n\t<\/p>\t\t\t<\/div>\n\t\t<\/div>\n\t\t\n<\/div>\n<div>\n\t\t\t<div class=\"ms-grid \">\n\t\t\t<div class=\"ms-row\">\n\t\t\t\t\t<div  class=\"m-col-4-24\" >\n\t\t <img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-588478 size-medium\" src=\"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/05\/spawnonme_melissa-5cdef853ab252-300x213.png\" alt=\"Spawn on Me logo\" width=\"300\" height=\"213\" srcset=\"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/05\/spawnonme_melissa-5cdef853ab252-300x213.png 300w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/05\/spawnonme_melissa-5cdef853ab252-768x545.png 768w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/05\/spawnonme_melissa-5cdef853ab252-1024x726.png 1024w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/05\/spawnonme_melissa-5cdef853ab252.png 1080w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/>\t<\/div>\n\t\t<div  class=\"m-col-20-24\" >\n\t\t<h3><a class=\"msr-external-link glyph-append glyph-append-open-in-new-tab glyph-append-xsmall\" rel=\"noopener noreferrer\" target=\"_blank\" href=\"https:\/\/esn.fm\/spawnonme\/163\">&#8220;We get our review&#8221;<span class=\"sr-only\"> (opens in new tab)<\/span><\/a><\/h3><p>Spawn On Me Podcast, 2017. Featuring Melissa Boone.\t<\/div>\n\t<\/p>\t\t\t<\/div>\n\t\t<\/div>\n\t\t\n<\/div>\n<div>\n\t\t\t<div class=\"ms-grid \">\n\t\t\t<div class=\"ms-row\">\n\t\t\t\t\t<div  class=\"m-col-4-24\" >\n\t\t<img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-588481\" src=\"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/05\/jessie_notredame_panel-300x213.png\" alt=\"Jessie Thomas image\" width=\"300\" height=\"213\" srcset=\"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/05\/jessie_notredame_panel-300x213.png 300w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/05\/jessie_notredame_panel-768x545.png 768w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/05\/jessie_notredame_panel-1024x726.png 1024w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/05\/jessie_notredame_panel.png 1080w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/>\t<\/div>\n\t\t<div  class=\"m-col-20-24\" >\n\t\t<h3><a class=\"msr-external-link glyph-append glyph-append-open-in-new-tab glyph-append-xsmall\" rel=\"noopener noreferrer\" target=\"_blank\" href=\"https:\/\/awis.nd.edu\/behindthebias.html\">Behind the Bias Panel<span class=\"sr-only\"> (opens in new tab)<\/span><\/a><\/h3><p>Association for Women in Science, University of Notre Dame, 2017. Featuring Jessie Thomas.\t<\/div>\n\t<\/p>\t\t\t<\/div>\n\t\t<\/div>\n\t\t\n<\/div>\n<div>\n\t\t\t<div class=\"ms-grid \">\n\t\t\t<div class=\"ms-row\">\n\t\t\t\t\t<div  class=\"m-col-4-24\" >\n\t\t<img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-588484\" src=\"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/05\/gamesUR_2017-300x213.png\" alt=\"Games UR Summit 2017 Logo\" width=\"300\" height=\"213\" srcset=\"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/05\/gamesUR_2017-300x213.png 300w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/05\/gamesUR_2017-768x545.png 768w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/05\/gamesUR_2017-1024x726.png 1024w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/05\/gamesUR_2017.png 1080w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/> \t<\/div>\n\t\t<div  class=\"m-col-20-24\" >\n\t\t<h3><a class=\"msr-external-link glyph-append glyph-append-open-in-new-tab glyph-append-xsmall\" rel=\"noopener noreferrer\" target=\"_blank\" href=\"https:\/\/www.youtube.com\/watch?v=IvQdY2qHFQU\">Reducing Biases in User Research\u00a0<span class=\"sr-only\"> (opens in new tab)<\/span><\/a><\/h3><p>Talk at #gamesUR, 2017 featuring Jerome Hagen and Melissa Boone.\t<\/div>\n\t<\/p>\t\t\t<\/div>\n\t\t<\/div>\n\t\t\n<\/div>\n<div>\n\t\t\t<div class=\"ms-grid \">\n\t\t\t<div class=\"ms-row\">\n\t\t\t\t\t<div  class=\"m-col-4-24\" >\n\t\t<img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-588490\" src=\"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/05\/gdc2017-300x213.png\" alt=\"GDC 2017 Logo\" width=\"300\" height=\"213\" srcset=\"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/05\/gdc2017-300x213.png 300w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/05\/gdc2017-768x545.png 768w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/05\/gdc2017-1024x726.png 1024w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/05\/gdc2017.png 1080w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/> \t<\/div>\n\t\t<div  class=\"m-col-20-24\" >\n\t\t<h3><a class=\"msr-external-link glyph-append glyph-append-open-in-new-tab glyph-append-xsmall\" rel=\"noopener noreferrer\" target=\"_blank\" href=\"https:\/\/www.gdcvault.com\/play\/1024640\/How-Design-Can-Ensure-Impartial\">How Design Can Ensure Impartial Scientific Fairness in User Research\u00a0<span class=\"sr-only\"> (opens in new tab)<\/span><\/a><\/h3><p>Talk at GDC 2017 by Deborah Hendersen\t<\/div>\n\t<\/p>\t\t\t<\/div>\n\t\t<\/div>\n\t\t\n<\/div>\n<div>\n\t\t\t<div class=\"ms-grid \">\n\t\t\t<div class=\"ms-row\">\n\t\t\t\t\t<div  class=\"m-col-4-24\" >\n\t\t<img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-588484 size-medium\" src=\"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/05\/gamesUR_2017-300x213.png\" alt=\"#gamesUR Summit 2017\" width=\"300\" height=\"213\" srcset=\"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/05\/gamesUR_2017-300x213.png 300w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/05\/gamesUR_2017-768x545.png 768w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/05\/gamesUR_2017-1024x726.png 1024w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/05\/gamesUR_2017.png 1080w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/> \t<\/div>\n\t\t<div  class=\"m-col-20-24\" >\n\t\t<h3><a class=\"msr-external-link glyph-append glyph-append-open-in-new-tab glyph-append-xsmall\" rel=\"noopener noreferrer\" target=\"_blank\" href=\"https:\/\/www.youtube.com\/watch?v=gYvAbT1JVdQ\">Guidelines for Inclusive and Accessible Games\u00a0<span class=\"sr-only\"> (opens in new tab)<\/span><\/a><\/h3><p>Talk at #gamesUR, 2017. Lauren White and Tom Lorusso.\t<\/div>\n\t<\/p>\t\t\t<\/div>\n\t\t<\/div>\n\t\t\n<\/div>\n<div>\n\t\t\t<div class=\"ms-grid \">\n\t\t\t<div class=\"ms-row\">\n\t\t\t\t\t<div  class=\"m-col-4-24\" >\n\t\t<img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-588484 size-medium\" src=\"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/05\/gamesUR_2017-300x213.png\" alt=\"#gamesUR Summit 2017\" width=\"300\" height=\"213\" srcset=\"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/05\/gamesUR_2017-300x213.png 300w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/05\/gamesUR_2017-768x545.png 768w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/05\/gamesUR_2017-1024x726.png 1024w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/05\/gamesUR_2017.png 1080w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/> \t<\/div>\n\t\t<div  class=\"m-col-20-24\" >\n\t\t<h3><a class=\"msr-external-link glyph-append glyph-append-open-in-new-tab glyph-append-xsmall\" rel=\"noopener noreferrer\" target=\"_blank\" href=\"https:\/\/www.youtube.com\/watch?v=eWt3iEbTOX4\">Quantum Break \u2013 A Tour of Methods We Used To Test This Rather Odd Product<span class=\"sr-only\"> (opens in new tab)<\/span><\/a><\/h3><p>Talk at #gamesUR, 2017 featuring Deborah Hendersen.\t<\/div>\n\t<\/p>\t\t\t<\/div>\n\t\t<\/div>\n\t\t\n<\/div>\n<div>\n\t\t\t<div class=\"ms-grid \">\n\t\t\t<div class=\"ms-row\">\n\t\t\t\t\t<div  class=\"m-col-4-24\" >\n\t\t<img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-588508\" src=\"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/05\/gameUR_london2016-300x213.png\" alt=\"GUR Summit 2016\" width=\"300\" height=\"213\" srcset=\"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/05\/gameUR_london2016-300x213.png 300w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/05\/gameUR_london2016-768x545.png 768w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/05\/gameUR_london2016-1024x726.png 1024w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/05\/gameUR_london2016.png 1080w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/> \t<\/div>\n\t\t<div  class=\"m-col-20-24\" >\n\t\t<h3><a class=\"msr-external-link glyph-append glyph-append-open-in-new-tab glyph-append-xsmall\" rel=\"noopener noreferrer\" target=\"_blank\" href=\"https:\/\/www.youtube.com\/watch?v=w0_3G-YSWRo\">Designing for Gamers with Deafness<span class=\"sr-only\"> (opens in new tab)<\/span><\/a><\/h3><p>Talk at #gamesUR London, 2016 by Tom Lorusso.\t<\/div>\n\t<\/p>\t\t\t<\/div>\n\t\t<\/div>\n\t\t\n<\/div>\n<div>\n\t\t\t<div class=\"ms-grid \">\n\t\t\t<div class=\"ms-row\">\n\t\t\t\t\t<div  class=\"m-col-4-24\" >\n\t\t<img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-588517\" src=\"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/05\/randy_keeker_gursummit-300x213.png\" alt=\"Kevin Keeker and Randy Pagulayan Photo\" width=\"300\" height=\"213\" srcset=\"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/05\/randy_keeker_gursummit-300x213.png 300w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/05\/randy_keeker_gursummit-768x545.png 768w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/05\/randy_keeker_gursummit-1024x726.png 1024w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/05\/randy_keeker_gursummit.png 1080w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/> \t<\/div>\n\t\t<div  class=\"m-col-20-24\" >\n\t\t<h3><a class=\"msr-external-link glyph-append glyph-append-open-in-new-tab glyph-append-xsmall\" rel=\"noopener noreferrer\" target=\"_blank\" href=\"https:\/\/www.youtube.com\/watch?v=OnrSelOY0gY\">Fireside Chat PS Loves Xbox\u00a0<span class=\"sr-only\"> (opens in new tab)<\/span><\/a><\/h3><p>Keynote at #gamesUR, 2016. Featuring Kevin Keeker and Randy Pagulayan.\t<\/div>\n\t<\/p>\t\t\t<\/div>\n\t\t<\/div>\n\t\t\n<\/div>\n<div>\n\t\t\t<div class=\"ms-grid \">\n\t\t\t<div class=\"ms-row\">\n\t\t\t\t\t<div  class=\"m-col-4-24\" >\n\t\t<img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-588520\" src=\"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/05\/popular_science-300x213.png\" alt=\"Popular Science screenshot\" width=\"300\" height=\"213\" srcset=\"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/05\/popular_science-300x213.png 300w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/05\/popular_science-768x545.png 768w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/05\/popular_science-1024x726.png 1024w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/05\/popular_science.png 1080w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/> \t<\/div>\n\t\t<div  class=\"m-col-20-24\" >\n\t\t<h3><a class=\"msr-external-link glyph-append glyph-append-open-in-new-tab glyph-append-xsmall\" rel=\"noopener noreferrer\" target=\"_blank\" href=\"https:\/\/www.popsci.com\/new-tool-make-better-video-games\">Could Analyzing How Humans Think Make Better Video Games?<span class=\"sr-only\"> (opens in new tab)<\/span><\/a><\/h3><p>by Alexandra Ossola. Popular Science, 2015. Featuring Randy Pagulayan.\t<\/div>\n\t<\/p>\t\t\t<\/div>\n\t\t<\/div>\n\t\t\n<\/div>\n<div>\n\t\t\t<div class=\"ms-grid \">\n\t\t\t<div class=\"ms-row\">\n\t\t\t\t\t<div  class=\"m-col-4-24\" >\n\t\t<img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-591211 size-medium\" src=\"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/05\/Why_Should_Game_Stories_Make_Sense_1-300x213.png\" alt=\"Link to \"Why Should Game Stories Make Sense?\" article\" width=\"300\" height=\"213\" srcset=\"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/05\/Why_Should_Game_Stories_Make_Sense_1-300x213.png 300w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/05\/Why_Should_Game_Stories_Make_Sense_1-768x545.png 768w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/05\/Why_Should_Game_Stories_Make_Sense_1-1024x726.png 1024w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/05\/Why_Should_Game_Stories_Make_Sense_1.png 1080w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/>\t<\/div>\n\t\t<div  class=\"m-col-20-24\" >\n\t\t<h3><a class=\"msr-external-link glyph-append glyph-append-open-in-new-tab glyph-append-xsmall\" rel=\"noopener noreferrer\" target=\"_blank\" href=\"https:\/\/www.polygon.com\/2014\/4\/25\/5647136\/video-game-stories-plot\">Why Should Game Stories Make Sense?<span class=\"sr-only\"> (opens in new tab)<\/span><\/a><\/h3><p>by Chris Dahlen. Polygon, 2014. (Featuring Deborah Hendersen)\t<\/div>\n\t<\/p>\t\t\t<\/div>\n\t\t<\/div>\n\t\t\n<\/div>\n<div>\n\t\t\t<div class=\"ms-grid \">\n\t\t\t<div class=\"ms-row\">\n\t\t\t\t\t<div  class=\"m-col-4-24\" >\n\t\t<img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-591238 size-medium\" src=\"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/06\/Brain-Dump_9_Creators_Shared_pax_prime-300x213.png\" alt=\"PAX Logo\" width=\"300\" height=\"213\" srcset=\"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/06\/Brain-Dump_9_Creators_Shared_pax_prime-300x213.png 300w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/06\/Brain-Dump_9_Creators_Shared_pax_prime-768x545.png 768w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/06\/Brain-Dump_9_Creators_Shared_pax_prime-1024x726.png 1024w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/06\/Brain-Dump_9_Creators_Shared_pax_prime.png 1080w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/>\t<\/div>\n\t\t<div  class=\"m-col-20-24\" >\n\t\t<h3>Brain Dump: 9 Creators share &#8220;One Weird Trick&#8221; to Game Development<\/h3><p>Panel at Penny Arcade Expo &#8211; PAX Prime 2014. (Featuring Deborah Hendersen)\t<\/div>\n\t<\/p>\t\t\t<\/div>\n\t\t<\/div>\n\t\t\n<\/div>\n<div>\n\t\t\t<div class=\"ms-grid \">\n\t\t\t<div class=\"ms-row\">\n\t\t\t\t\t<div  class=\"m-col-4-24\" >\n\t\t<img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-591244 size-medium\" src=\"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/06\/Research_Driven_Design_Siege_Con-300x213.png\" alt=\"Preview Image for Article \"Research Driven Design\"\" width=\"300\" height=\"213\" srcset=\"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/06\/Research_Driven_Design_Siege_Con-300x213.png 300w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/06\/Research_Driven_Design_Siege_Con-768x545.png 768w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/06\/Research_Driven_Design_Siege_Con-1024x726.png 1024w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/06\/Research_Driven_Design_Siege_Con.png 1080w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/>\t<\/div>\n\t\t<div  class=\"m-col-20-24\" >\n\t\t<h3>Research Driven Design<\/h3><p>Panel at SIEGE, 2014. (Featuring Deborah Hendersen)\t<\/div>\n\t<\/p>\t\t\t<\/div>\n\t\t<\/div>\n\t\t\n<\/div>\n<div>\n\t\t\t<div class=\"ms-grid \">\n\t\t\t<div class=\"ms-row\">\n\t\t\t\t\t<div  class=\"m-col-4-24\" >\n\t\t<img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-591247 size-medium\" src=\"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/06\/The_Xbox_Science_Machine_Xbox_Title-300x213.png\" alt=\"Preview image for \"The Xbox Science Machine\" article\" width=\"300\" height=\"213\" srcset=\"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/06\/The_Xbox_Science_Machine_Xbox_Title-300x213.png 300w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/06\/The_Xbox_Science_Machine_Xbox_Title-768x545.png 768w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/06\/The_Xbox_Science_Machine_Xbox_Title-1024x726.png 1024w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/06\/The_Xbox_Science_Machine_Xbox_Title.png 1080w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/>\t<\/div>\n\t\t<div  class=\"m-col-20-24\" >\n\t\t<h3>The Xbox Science Machine, by Scott Butterworth.<\/h3><p>Official Xbox Magazine, May 2014 print edition. (Featuring Randy Pagulayan, JJ Guajardo, and Kristie J. Fisher)\t<\/div>\n\t<\/p>\t\t\t<\/div>\n\t\t<\/div>\n\t\t\n<\/div>\n<div>\n\t\t\t<div class=\"ms-grid \">\n\t\t\t<div class=\"ms-row\">\n\t\t\t\t\t<div  class=\"m-col-4-24\" >\n\t\t<img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-591265 size-medium\" src=\"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/06\/Learning_Language_of_Players_window-300x213.png\" alt=\"Preview image for \"Learning the Language of Players\" talk\" width=\"300\" height=\"213\" srcset=\"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/06\/Learning_Language_of_Players_window-300x213.png 300w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/06\/Learning_Language_of_Players_window-768x545.png 768w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/06\/Learning_Language_of_Players_window-1024x726.png 1024w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/06\/Learning_Language_of_Players_window.png 1080w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/>\t<\/div>\n\t\t<div  class=\"m-col-20-24\" >\n\t\t<h3><a class=\"msr-external-link glyph-append glyph-append-open-in-new-tab glyph-append-xsmall\" rel=\"noopener noreferrer\" target=\"_blank\" href=\"http:\/\/www.giantbomb.com\/podcasts\/learning-the-language-of-players\/1600-798\/\">Learning the Language of Players<span class=\"sr-only\"> (opens in new tab)<\/span><\/a><\/h3><p>Giant Bomb Podcast, 2014. (Featuring Deborah Hendersen)\t<\/div>\n\t<\/p>\t\t\t<\/div>\n\t\t<\/div>\n\t\t\n<\/div>\n<div>\n\t\t\t<div class=\"ms-grid \">\n\t\t\t<div class=\"ms-row\">\n\t\t\t\t\t<div  class=\"m-col-4-24\" >\n\t\t<img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-591292 size-medium\" src=\"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/06\/A_History_of_Games_User_Research_GamesURSummit-5cf8068247ed9-300x213.png\" alt=\"Preview image for \"A History of Games User Research\" presentation\" width=\"300\" height=\"213\" srcset=\"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/06\/A_History_of_Games_User_Research_GamesURSummit-5cf8068247ed9-300x213.png 300w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/06\/A_History_of_Games_User_Research_GamesURSummit-5cf8068247ed9-768x545.png 768w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/06\/A_History_of_Games_User_Research_GamesURSummit-5cf8068247ed9-1024x726.png 1024w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/06\/A_History_of_Games_User_Research_GamesURSummit-5cf8068247ed9.png 1080w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/>\t<\/div>\n\t\t<div  class=\"m-col-20-24\" >\n\t\t<h3>A History of Games User Research<\/h3><p>Talk at 2014 Games User Research Summit. (Given by Michael Medlock)\t<\/div>\n\t<\/p>\t\t\t<\/div>\n\t\t<\/div>\n\t\t\n<\/div>\n<div>\n\t\t\t<div class=\"ms-grid \">\n\t\t\t<div class=\"ms-row\">\n\t\t\t\t\t<div  class=\"m-col-4-24\" >\n\t\t<img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-591295 size-medium\" src=\"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/06\/Using_User_Research-_to_Improve_Games_Narratives-300x213.png\" alt=\"Preview image for \"Using User Research to Improve Game Narratives\" presentation\" width=\"300\" height=\"213\" srcset=\"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/06\/Using_User_Research-_to_Improve_Games_Narratives-300x213.png 300w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/06\/Using_User_Research-_to_Improve_Games_Narratives-768x545.png 768w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/06\/Using_User_Research-_to_Improve_Games_Narratives-1024x726.png 1024w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/06\/Using_User_Research-_to_Improve_Games_Narratives.png 1080w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/>\t<\/div>\n\t\t<div  class=\"m-col-20-24\" >\n\t\t<h3><a class=\"msr-external-link glyph-append glyph-append-open-in-new-tab glyph-append-xsmall\" rel=\"noopener noreferrer\" target=\"_blank\" href=\"http:\/\/www.gdcvault.com\/play\/1020031\/Using-User-Research-to-Improve\">Using User Research to Improve Game Narratives<span class=\"sr-only\"> (opens in new tab)<\/span><\/a><\/h3><p>Talk at GDC 2014. (Given by Deborah Hendersen)\t<\/div>\n\t<\/p>\t\t\t<\/div>\n\t\t<\/div>\n\t\t\n<\/div>\n<div>\n\t\t\t<div class=\"ms-grid \">\n\t\t\t<div class=\"ms-row\">\n\t\t\t\t\t<div  class=\"m-col-4-24\" >\n\t\t<img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-591304 size-medium\" src=\"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/06\/Its_A_Trap_Common_UI_Traps-5cf81f72baf94-300x213.png\" alt=\"Preview image for \"It's a trap! 3 Remarkably Common UI Traps and How to Avoid Them in Your Designs\" presentation\" width=\"300\" height=\"213\" srcset=\"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/06\/Its_A_Trap_Common_UI_Traps-5cf81f72baf94-300x213.png 300w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/06\/Its_A_Trap_Common_UI_Traps-5cf81f72baf94-768x545.png 768w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/06\/Its_A_Trap_Common_UI_Traps-5cf81f72baf94-1024x726.png 1024w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/06\/Its_A_Trap_Common_UI_Traps-5cf81f72baf94.png 1080w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/>\t<\/div>\n\t\t<div  class=\"m-col-20-24\" >\n\t\t<h3><a class=\"msr-external-link glyph-append glyph-append-open-in-new-tab glyph-append-xsmall\" rel=\"noopener noreferrer\" target=\"_blank\" href=\"https:\/\/channel9.msdn.com\/Events\/Build\/2014\/2-660\">IT\u2019S A TRAP! 3 Remarkably Common UI Traps and How to Avoid Them in Your Designs<span class=\"sr-only\"> (opens in new tab)<\/span><\/a><\/h3><p>2014 \/\/build Conference. (Featuring Michael Medlock)\t<\/div>\n\t<\/p>\t\t\t<\/div>\n\t\t<\/div>\n\t\t\n<\/div>\n<div>\n\t\t\t<div class=\"ms-grid \">\n\t\t\t<div class=\"ms-row\">\n\t\t\t\t\t<div  class=\"m-col-4-24\" >\n\t\t<img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-591376 size-medium\" src=\"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/06\/UI_Tenets_and_Traps_1-300x213.png\" alt=\"Preview image for \"UI Tenets and Traps\" article\" width=\"300\" height=\"213\" srcset=\"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/06\/UI_Tenets_and_Traps_1-300x213.png 300w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/06\/UI_Tenets_and_Traps_1-768x545.png 768w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/06\/UI_Tenets_and_Traps_1-1024x726.png 1024w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/06\/UI_Tenets_and_Traps_1.png 1080w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/>\t<\/div>\n\t\t<div  class=\"m-col-20-24\" >\n\t\t<h3><a class=\"msr-external-link glyph-append glyph-append-open-in-new-tab glyph-append-xsmall\" rel=\"noopener noreferrer\" target=\"_blank\" href=\"http:\/\/uitraps.com\/\">UI Tenets & Traps<span class=\"sr-only\"> (opens in new tab)<\/span><\/a><\/h3><p>Winner of the 2013 Microsoft Engineering Excellence Award for Planning & Design Excellence. (Featuring Michael Medlock, Todd Kelley, and Kristie J. Fisher)\t<\/div>\n\t<\/p>\t\t\t<\/div>\n\t\t<\/div>\n\t\t\n<\/div>\n<div>\n\t\t\t<div class=\"ms-grid \">\n\t\t\t<div class=\"ms-row\">\n\t\t\t\t\t<div  class=\"m-col-4-24\" >\n\t\t<img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-591385 size-medium\" src=\"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/06\/Games_User_Research_with_Children_CHI2012-300x213.png\" alt=\"Preview Image for \"Game User Research Bootcapt at GDC 2013\"\" width=\"300\" height=\"213\" srcset=\"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/06\/Games_User_Research_with_Children_CHI2012-300x213.png 300w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/06\/Games_User_Research_with_Children_CHI2012-768x545.png 768w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/06\/Games_User_Research_with_Children_CHI2012-1024x726.png 1024w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/06\/Games_User_Research_with_Children_CHI2012.png 1080w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/>\t<\/div>\n\t\t<div  class=\"m-col-20-24\" >\n\t\t<h3><a class=\"msr-external-link glyph-append glyph-append-open-in-new-tab glyph-append-xsmall\" rel=\"noopener noreferrer\" target=\"_blank\" href=\"http:\/\/gdcvault.com\/browse\/gdc-13\">Games User Research Bootcamp at GDC 2013<span class=\"sr-only\"> (opens in new tab)<\/span><\/a><\/h3><p>see GDC Vault for access. (Featuring Tom Lorusso & Kristie J. Fisher)\t<\/div>\n\t<\/p>\t\t\t<\/div>\n\t\t<\/div>\n\t\t\n<\/div>\n<div>\n\t\t\t<div class=\"ms-grid \">\n\t\t\t<div class=\"ms-row\">\n\t\t\t\t\t<div  class=\"m-col-4-24\" >\n\t\t<img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-591610 size-medium\" src=\"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/06\/Games_User_Research_with_Children_CHI2012-5cfaaf2391bef-300x213.png\" alt=\"Preview image for article \"Games User Research with Children\"\" width=\"300\" height=\"213\" srcset=\"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/06\/Games_User_Research_with_Children_CHI2012-5cfaaf2391bef-300x213.png 300w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/06\/Games_User_Research_with_Children_CHI2012-5cfaaf2391bef-768x545.png 768w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/06\/Games_User_Research_with_Children_CHI2012-5cfaaf2391bef-1024x726.png 1024w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/06\/Games_User_Research_with_Children_CHI2012-5cfaaf2391bef.png 1080w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/>\t<\/div>\n\t\t<div  class=\"m-col-20-24\" >\n\t\t<h3><a class=\"msr-external-link glyph-append glyph-append-open-in-new-tab glyph-append-xsmall\" rel=\"noopener noreferrer\" target=\"_blank\" href=\"https:\/\/gur.hcigames.com\/wp-content\/uploads\/2015\/02\/Games-User-Research-With-Children-Reaching-a-Difficult-Demographic.pdf\">Games user research with children: Reaching a difficult demographic<span class=\"sr-only\"> (opens in new tab)<\/span><\/a><\/h3><p>At CHI 2012 (Sarah Walter & JJ Guajardo)\t<\/div>\n\t<\/p>\t\t\t<\/div>\n\t\t<\/div>\n\t\t\n<\/div>\n<div>\n\t\t\t<div class=\"ms-grid \">\n\t\t\t<div class=\"ms-row\">\n\t\t\t\t\t<div  class=\"m-col-4-24\" >\n\t\t<img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-591616 size-medium\" src=\"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/06\/Rated_M_for_Mainstream-300x213.png\" alt=\"Preview image for article \"Rated 'M' for Mainstream\"\" width=\"300\" height=\"213\" srcset=\"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/06\/Rated_M_for_Mainstream-300x213.png 300w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/06\/Rated_M_for_Mainstream-768x545.png 768w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/06\/Rated_M_for_Mainstream-1024x726.png 1024w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/06\/Rated_M_for_Mainstream.png 1080w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/>\t<\/div>\n\t\t<div  class=\"m-col-20-24\" >\n\t\t<h3><a class=\"msr-external-link glyph-append glyph-append-open-in-new-tab glyph-append-xsmall\" href=\"https:\/\/www.huffingtonpost.com\/monica-j-vila\/video-games_b_1553253.html\" target=\"_blank\" rel=\"noopener noreferrer\">Rated M for Mainstream<span class=\"sr-only\"> (opens in new tab)<\/span><\/a><\/h3><p>by Monica J. Vila. Huffington Post, 2012. (Featuring JJ Guajardo).\t<\/div>\n\t<\/p>\t\t\t<\/div>\n\t\t<\/div>\n\t\t\n<\/div>\n<div>\n\t\t\t<div class=\"ms-grid \">\n\t\t\t<div class=\"ms-row\">\n\t\t\t\t\t<div  class=\"m-col-4-24\" >\n\t\t<img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-588523 size-medium\" src=\"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/05\/eric_polygon-300x213.png\" alt=\"Eric Schuh image\" width=\"300\" height=\"213\" srcset=\"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/05\/eric_polygon-300x213.png 300w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/05\/eric_polygon-768x545.png 768w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/05\/eric_polygon-1024x726.png 1024w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/05\/eric_polygon.png 1080w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/>\t<\/div>\n\t\t<div  class=\"m-col-20-24\" >\n\t\t<h3><a class=\"msr-external-link glyph-append glyph-append-open-in-new-tab glyph-append-xsmall\" rel=\"noopener noreferrer\" target=\"_blank\" href=\"https:\/\/www.polygon.com\/2012\/10\/24\/3538296\/data-entry-risk-management-and-tacos-inside-halo-4s-playtest-labs\">Data Entry, Risk Management, and Tacos: Inside Halo 4\u2019s Playtest Labs<span class=\"sr-only\"> (opens in new tab)<\/span><\/a><\/h3><p>by Matt Leone. Polygon website, 2012. (Featuring Eric Schuh)\t<\/div>\n\t<\/p>\t\t\t<\/div>\n\t\t<\/div>\n\t\t\n<\/div>\n<div>\n\t\t\t<div class=\"ms-grid \">\n\t\t\t<div class=\"ms-row\">\n\t\t\t\t\t<div  class=\"m-col-4-24\" >\n\t\t<img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-591628 size-medium\" src=\"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/06\/Videogame_Design_and_Development-300x213.png\" alt=\"Preview image for \"Video Game Design and Development\" article\" width=\"300\" height=\"213\" srcset=\"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/06\/Videogame_Design_and_Development-300x213.png 300w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/06\/Videogame_Design_and_Development-768x545.png 768w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/06\/Videogame_Design_and_Development-1024x726.png 1024w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/06\/Videogame_Design_and_Development.png 1080w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/>\t<\/div>\n\t\t<div  class=\"m-col-20-24\" >\n\t\t<h3><a class=\"msr-external-link glyph-append glyph-append-open-in-new-tab glyph-append-xsmall\" href=\"http:\/\/www.nxtbook.com\/nxtbooks\/apa\/gradpsych_201201\/index.php?startid=17#\/16\" target=\"_blank\" rel=\"noopener noreferrer\">Video Game Design and Development<span class=\"sr-only\"> (opens in new tab)<\/span><\/a><\/h3><p>by Rebecca Clay. APA GradPYSCH, 2012. (Featuring Tim Nichols)\t<\/div>\n\t<\/p>\t\t\t<\/div>\n\t\t<\/div>\n\t\t\n<\/div>\n<div>\n\t\t\t<div class=\"ms-grid \">\n\t\t\t<div class=\"ms-row\">\n\t\t\t\t\t<div  class=\"m-col-4-24\" >\n\t\t<img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-591631 size-medium\" src=\"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/06\/Cognitive_Flow-The_Psychology_of_Great_Game_Design-300x213.png\" alt=\"Preview image for article \"Cognitive Flow: The Psychology of Great Game Design\"\" width=\"300\" height=\"213\" srcset=\"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/06\/Cognitive_Flow-The_Psychology_of_Great_Game_Design-300x213.png 300w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/06\/Cognitive_Flow-The_Psychology_of_Great_Game_Design-768x545.png 768w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/06\/Cognitive_Flow-The_Psychology_of_Great_Game_Design-1024x726.png 1024w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/06\/Cognitive_Flow-The_Psychology_of_Great_Game_Design.png 1080w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/>\t<\/div>\n\t\t<div  class=\"m-col-20-24\" >\n\t\t<h3><a class=\"msr-external-link glyph-append glyph-append-open-in-new-tab glyph-append-xsmall\" href=\"http:\/\/www.gamasutra.com\/view\/feature\/166972\/cognitive_flow_the_psychology_of_.php\" target=\"_blank\" rel=\"noopener noreferrer\">Cognitive Flow: The Psychology of Great Game Design<span class=\"sr-only\"> (opens in new tab)<\/span><\/a><\/h3><p>Gamasutra website, 2012. (Written by Sean Baron)\t<\/div>\n\t<\/p>\t\t\t<\/div>\n\t\t<\/div>\n\t\t\n<\/div>\n<div>\n\t\t\t<div class=\"ms-grid \">\n\t\t\t<div class=\"ms-row\">\n\t\t\t\t\t<div  class=\"m-col-4-24\" >\n\t\t<img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-591634 size-medium\" src=\"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/06\/Player_Experience_Panel-300x213.png\" alt=\"Preview image for article \"Peering into the Black Box of Player Behavior: The Player Experience Panel at Microsoft Game Studios\"\" width=\"300\" height=\"213\" srcset=\"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/06\/Player_Experience_Panel-300x213.png 300w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/06\/Player_Experience_Panel-768x545.png 768w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/06\/Player_Experience_Panel-1024x726.png 1024w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/06\/Player_Experience_Panel.png 1080w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/>\t<\/div>\n\t\t<div  class=\"m-col-20-24\" >\n\t\t<h3><a class=\"msr-external-link glyph-append glyph-append-open-in-new-tab glyph-append-xsmall\" href=\"http:\/\/www.gdcvault.com\/play\/1012646\/Peering-into-the-Black-Box\" target=\"_blank\" rel=\"noopener noreferrer\">Peering into the Black Box of Player Behavior: The Player Experience Panel at Microsoft Game Studios<span class=\"sr-only\"> (opens in new tab)<\/span><\/a><\/h3><p>talk at GDC 2010. (Given by Bruce Phillips)\t<\/div>\n\t<\/p>\t\t\t<\/div>\n\t\t<\/div>\n\t\t\n<\/div>\n<div>\n\t\t\t<div class=\"ms-grid \">\n\t\t\t<div class=\"ms-row\">\n\t\t\t\t\t<div  class=\"m-col-4-24\" >\n\t\t<img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-591640 size-medium\" src=\"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/06\/Microsoft_Debut_Final_Halo_Game-300x213.png\" alt=\"Preview for article \"Microsoft to Debut Final Halo Game\"\" width=\"300\" height=\"213\" srcset=\"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/06\/Microsoft_Debut_Final_Halo_Game-300x213.png 300w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/06\/Microsoft_Debut_Final_Halo_Game-768x545.png 768w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/06\/Microsoft_Debut_Final_Halo_Game-1024x726.png 1024w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/06\/Microsoft_Debut_Final_Halo_Game.png 1080w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/>\t<\/div>\n\t\t<div  class=\"m-col-20-24\" >\n\t\t<h3><a class=\"msr-external-link glyph-append glyph-append-open-in-new-tab glyph-append-xsmall\" href=\"http:\/\/www.npr.org\/templates\/story\/story.php?storyId=14649338\" target=\"_blank\" rel=\"noopener noreferrer\">Microsoft to Debut Final Halo Game<span class=\"sr-only\"> (opens in new tab)<\/span><\/a><\/h3><p>by Wendy Kaufman. NPR Radio. (Featuring Randy Pagulayan & John Hopson)\t<\/div>\n\t<\/p>\t\t\t<\/div>\n\t\t<\/div>\n\t\t\n<\/div>\n<div>\n\t\t\t<div class=\"ms-grid \">\n\t\t\t<div class=\"ms-row\">\n\t\t\t\t\t<div  class=\"m-col-4-24\" >\n\t\t<img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-591652 size-medium\" src=\"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/06\/User-centered-Design-in-Games-300x213.png\" alt=\"Preview image for article\" User-centered Design in Games\"\" width=\"300\" height=\"213\" srcset=\"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/06\/User-centered-Design-in-Games-300x213.png 300w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/06\/User-centered-Design-in-Games-768x545.png 768w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/06\/User-centered-Design-in-Games-1024x726.png 1024w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/06\/User-centered-Design-in-Games.png 1080w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/>\t<\/div>\n\t\t<div  class=\"m-col-20-24\" >\n\t\t<h3>User-centered Design in Games<\/h3><p>in the Second Edition (2007) of the Human-Computer Interaction Handbook. (Written by Randy Pagulayan, Kevin Keeker, Thomas Fuller, Dennis Wixon, Ramon Romero, and Daniel Gunn)\t<\/div>\n\t<\/p>\t\t\t<\/div>\n\t\t<\/div>\n\t\t\n<\/div>\n<div>\n\t\t\t<div class=\"ms-grid \">\n\t\t\t<div class=\"ms-row\">\n\t\t\t\t\t<div  class=\"m-col-4-24\" >\n\t\t<img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-591658 size-medium\" src=\"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/06\/Halo-3_How_Microsoft_Invented_a_New_Science_of_Play-300x213.png\" alt=\"Preview image for article \"Halo 3: How Microsoft Labs Invented a New Science of Play\"\" width=\"300\" height=\"213\" srcset=\"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/06\/Halo-3_How_Microsoft_Invented_a_New_Science_of_Play-300x213.png 300w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/06\/Halo-3_How_Microsoft_Invented_a_New_Science_of_Play-768x545.png 768w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/06\/Halo-3_How_Microsoft_Invented_a_New_Science_of_Play-1024x726.png 1024w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/06\/Halo-3_How_Microsoft_Invented_a_New_Science_of_Play.png 1080w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/>\t<\/div>\n\t\t<div  class=\"m-col-20-24\" >\n\t\t<h3><a class=\"msr-external-link glyph-append glyph-append-open-in-new-tab glyph-append-xsmall\" href=\"http:\/\/www.wired.com\/gaming\/virtualworlds\/magazine\/15-09\/ff_halo\" target=\"_blank\" rel=\"noopener noreferrer\">Halo 3: How Microsoft Labs Invented a New Science of Play<span class=\"sr-only\"> (opens in new tab)<\/span><\/a><\/h3><p>by Clive Thompson. Wired Magazine. (Featuring Randy Pagulayan)\t<\/div>\n\t<\/p>\t\t\t<\/div>\n\t\t<\/div>\n\t\t\n<\/div>\n<div>\n\t\t\t<div class=\"ms-grid \">\n\t\t\t<div class=\"ms-row\">\n\t\t\t\t\t<div  class=\"m-col-4-24\" >\n\t\t<img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-591661 size-medium\" src=\"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/06\/Qualifying_Magic-300x213.png\" alt=\"Preview image for article \"Quantifying \"Magic\": Learnings from User Research for Creating Good Player Experience on Xbox Kinect\"\" width=\"300\" height=\"213\" srcset=\"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/06\/Qualifying_Magic-300x213.png 300w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/06\/Qualifying_Magic-768x545.png 768w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/06\/Qualifying_Magic-1024x726.png 1024w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/06\/Qualifying_Magic.png 1080w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/>\t<\/div>\n\t\t<div  class=\"m-col-20-24\" >\n\t\t<h3>Quantifying &#8220;Magic&#8221;: Learnings from User Research for Creating Good Player Experience on Xbox Kinect<\/h3><p>IJGCMS 6(1), pp. 26-40. (Featuring Tim Nichols & Kristie Fisher)\t<\/div>\n\t<\/p>\t\t\t<\/div>\n\t\t<\/div>\n\t\t\n<\/div>\n\n\n","protected":false},"excerpt":{"rendered":"<p>Our team of Games User Researchers sets the blueprint for games research, and together we enable the magic of gaming for every person on the planet. Our researchers have an accountability to make great games and experiences, while providing impact through analysis and strategic guidance. We focus on driving ongoing engagement and enjoyment of our products for gamers, franchises and platforms. Our team members have a diverse set of backgrounds including cognitive psychology, social psychology, interaction design, human factors, ethnography, and neuroscience. We are just getting started and we need you to level up.<\/p>\n","protected":false},"featured_media":577920,"template":"","meta":{"msr-url-field":"","msr-podcast-episode":"","msrModifiedDate":"","msrModifiedDateEnabled":false,"ep_exclude_from_search":false,"_classifai_error":"","msr_group_start":"","footnotes":""},"research-area":[13554],"msr-group-type":[243694],"msr-locale":[268875],"msr-impact-theme":[],"class_list":["post-576354","msr-group","type-msr-group","status-publish","has-post-thumbnail","hentry","msr-research-area-human-computer-interaction","msr-group-type-group","msr-locale-en_us"],"msr_group_start":"","msr_detailed_description":"","msr_further_details":"","msr_hero_images":[],"msr_research_lab":[],"related-researchers":[{"type":"user_nicename","display_name":"Deanne Adams","user_id":38202,"people_section":"People","alias":"dadam"},{"type":"user_nicename","display_name":"JJ Guajardo","user_id":38272,"people_section":"People","alias":"jjg"},{"type":"user_nicename","display_name":"Chris LeFeaver","user_id":38293,"people_section":"People","alias":"clefeav"},{"type":"user_nicename","display_name":"Randy Pagulayan","user_id":38386,"people_section":"People","alias":"randypag"}],"related-publications":[],"related-downloads":[],"related-videos":[],"related-projects":[],"related-events":[],"related-opportunities":[],"related-posts":[],"tab-content":[{"id":0,"name":"In the news","content":"[row][column class=\"m-col-4-24\"]<img class=\"alignnone size-medium wp-image-800026\" src=\"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/06\/grounded.0-300x200.webp\" alt=\"Grounded\" width=\"300\" height=\"213\" \/> [\/column]\r\n[column class=\"m-col-20-24\"]\r\n<h3><a href=\"https:\/\/www.polygon.com\/2020\/6\/16\/21293521\/grounded-arachnophobia-mode-slider-screenshots\"> Grounded caters to those with arachnophobia in a very unusual way\r\n<\/a><\/h3>\r\nGrounded, a game developed by Obsidian Entertainment, has a unique way of handling accessibility for those with arachnophobia.\r\n[\/column][\/row]\r\n<div>\r\n\r\n[row][column class=\"m-col-4-24\"]<img class=\"alignnone size-medium wp-image-800023\" src=\"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/06\/MicrosoftTeams-image-61a1292884fdb-300x169.png\" alt=\"Randy Pagulayan Image\" width=\"300\" height=\"213\" \/> [\/column]\r\n[column class=\"m-col-20-24\"]\r\n<h3><a href=\"https:\/\/www.youtube.com\/watch?v=Kw5LLTo8bcc\"> Dr. Randy Pagulayan, The Legendary Xbox UR Guru (Koalatea Time 91)<\/a><\/h3>\r\nRandy sits down for some Koalatea time to discuss his career and insights into the gaming industry.\r\n[\/column][\/row]\r\n\r\n<\/div>\r\n<div>\r\n\r\n[row][column class=\"m-col-4-24\"]<img class=\"alignnone size-medium wp-image-800017\" src=\"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/06\/MicrosoftTeams-image-61a1238d1a2f3-300x169.png\" alt=\"Tom Lorruso Image\" width=\"300\" height=\"213\" \/> [\/column]\r\n[column class=\"m-col-20-24\"]\r\n<h3><a href=\"https:\/\/www.youtube.com\/watch?v=wSg8WzHCEgk\">Hold on to your Butts: A debate on teaching teams to do research | Ian Livingston &amp; Tom Lorusso<\/a><\/h3>\r\nA discussion between Tom Lorusso from Xbox and Ian Livingston from Blizzard on the topic of the democratization of user research.\r\n[\/column][\/row]\r\n\r\n<\/div>\r\n<div>\r\n\r\n[row][column class=\"m-col-4-24\"]<img class=\"alignnone size-medium wp-image-588526\" src=\"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/05\/randy_keynote_2019-300x213.png\" alt=\"Randy Pagulayan image\" width=\"300\" height=\"213\" \/> [\/column]\r\n[column class=\"m-col-20-24\"]\r\n<h3><a href=\"https:\/\/gamesurconf.com\/us\/event\/a-golden-age-of-research-a-framework-for-advancement\/\">A Golden Age of Research<\/a><\/h3>\r\nKeynote address, 2019 Games User Research Summit. Featuring Randy Pagulayan.\r\n[\/column][\/row]\r\n\r\n<\/div>\r\n<div>\r\n\r\n[row][column class=\"m-col-4-24\"]<img class=\"alignnone wp-image-588427\" src=\"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/05\/notyourmommas_podcast-300x213.png\" alt=\"Not your mommas podcast image\" width=\"301\" height=\"214\" \/>\u00a0[\/column] [column class=\"m-col-20-24\"]\r\n<h3><a href=\"https:\/\/www.nymgamer.com\/?p=17744\">Gaming is for Everyone<\/a><\/h3>\r\n\u201cGaming is For Everyone: On Games, Access, and Inclusivity\u201d, Not Your Mama\u2019s Gamer (NYMG) Podcast Episode 176, 2018. Featuring Jerome Hagen and Melissa Boone.[\/column][\/row]\r\n\r\n<\/div>\r\n<div>\r\n\r\n[row][column class=\"m-col-4-24\"]<img class=\"alignnone size-medium wp-image-588430\" src=\"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/05\/seaofthieves-300x213.png\" alt=\"Sea of thieves screenshot\" width=\"300\" height=\"213\" \/>\u00a0[\/column] [column class=\"m-col-20-24\"]\r\n<h3><a href=\"https:\/\/www.polygon.com\/2018\/3\/22\/17153164\/sea-of-thieves-toxic-brig-scuttle-ship-code-of-conduct\">Sea of Thieves and Toxicity<\/a><\/h3>\r\n\"Sea of Thieves team put anti-toxicity strategies into game\u2019s core design\", by Julia Alexander, Polygon, 2018. Featuring Jerome Hagen and work by Joseph Chisholm.\r\n[\/column][\/row]\r\n\r\n<\/div>\r\n<div>\r\n\r\n[row][column class=\"m-col-4-24\"]<img class=\"alignnone size-medium wp-image-588433\" src=\"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/05\/gdc_2018_fairplay-300x213.png\" alt=\"Fair play alliance logo\" width=\"300\" height=\"213\" \/>\u00a0[\/column] [column class=\"m-col-20-24\"]\r\n<h3><a>Leveling the Playing Field<\/a><\/h3>\r\nLeveling the playing field: Understanding players\u2019 experiences with online harassment, lightning talk at the Fair Play Alliance Summit, 2018 Game Developers Conference. Featuring Melissa Boone.\r\n[\/column][\/row]\r\n\r\n<\/div>\r\n<div>\r\n\r\n[row][column class=\"m-col-4-24\"]<img class=\"alignnone size-medium wp-image-588424\" src=\"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/05\/gdc_2018_fairplay-300x213.jpg\" alt=\"GDC 2018 logo\" width=\"300\" height=\"213\" \/>[\/column] [column class=\"m-col-20-24\"]\r\n<h3><a href=\"https:\/\/channel9.msdn.com\/events\/GDC\/GDC-2018\/08?term=gdc&amp;lang-en=true\">Understanding and Addressing Your Players' Negative Online Gaming Experiences<\/a><\/h3>\r\nTalk at the 2018 Game Developers Conference. Featuring Tracey Fuller, Melissa Boone, and Jerome Hagen. Whether they're playing, streaming, or viewing, you're probably only hearing about a fraction of your audience's negative online experiences with your game.\r\n[\/column][\/row]\r\n\r\n<\/div>\r\n<div>\r\n\r\n[row][column class=\"m-col-4-24\"]<img class=\"alignnone size-medium wp-image-588436\" src=\"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/05\/gur_summit_01-300x213.png\" alt=\"GUR Summit Logo\" width=\"300\" height=\"213\" \/>\u00a0[\/column] [column class=\"m-col-20-24\"]\r\n<h3><a href=\"http:\/\/grux.org\/summits\/gur-summit-presentations\/#\/lightbox&amp;slide=14\">Constructive Conversations about Sexism and Racism<\/a><\/h3>\r\nRoundtable discussion at #GamesUR, 2018 Games User Research Summit. Featuring Deborah Hendersen, Jerome Hagen, and Melissa Boone.\r\n[\/column][\/row]\r\n\r\n<\/div>\r\n<div>\r\n\r\n[row][column class=\"m-col-4-24\"]<img class=\"alignnone size-medium wp-image-588439\" src=\"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/05\/halo_insiders-300x213.png\" alt=\"halo image\" width=\"300\" height=\"213\" \/>\u00a0[\/column] [column class=\"m-col-20-24\"]\r\n<h3><a href=\"https:\/\/www.halowaypoint.com\/en-us\/news\/18-and-up\">\"Hear Here!\"<\/a><\/h3>\r\nHalo Waypoint News, 2018. Featuring Jessie Thomas\r\n[\/column][\/row]\r\n\r\n<\/div>\r\n<div>\r\n\r\n[row][column class=\"m-col-4-24\"]<img src=\"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/04\/1118976134-300x261.jpg\" alt=\"\" width=\"150\" \/> [\/column]\r\n[column class=\"m-col-20-24\"]\r\n<h3><a href=\"https:\/\/www.wiley.com\/en-us\/The+Wiley+Handbook+of+Human+Computer+Interaction+Set-p-9781118977279\">Applied User Research in Games (2017)<\/a><\/h3>\r\nThe Wiley Handbook of Human Computer Interaction Set, Volume 1, First Edition (pp. 299-346). Hoboken, NJ: John Wiley &amp; Sons Ltd.\u00a0 Written by Randy Pagulayan, Daniel Gunn, Jerome Hagen, Deborah Hendersen, Todd Kelley, Bruce Phillips, JJ Guajardo, Tim Nichols.<i>\r\n[\/column][\/row]<\/i>\r\n\r\n<\/div>\r\n<div>\r\n\r\n[row][column class=\"m-col-4-24\"]<img class=\"alignnone size-medium wp-image-588466\" src=\"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/05\/deborah_podcast-300x213.png\" alt=\"Deborah Hendersen image\" width=\"300\" height=\"213\" \/>\u00a0[\/column]\r\n[column class=\"m-col-20-24\"]\r\n<h3><a href=\"https:\/\/www.gamedevloadout.com\/deborah-hendersen\/\">How to Playtest Games with Deborah Hendersen<\/a><\/h3>\r\nGame Dev Loadout Podcast, 2017. Featuring Deborah Hendersen.\r\n[\/column][\/row]\r\n\r\n<\/div>\r\n<div>\r\n\r\n[row][column class=\"m-col-4-24\"] <img class=\"alignnone size-medium wp-image-588478\" src=\"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/05\/spawnonme_melissa-5cdef853ab252-300x213.png\" alt=\"Spawn on me logo\" width=\"300\" height=\"213\" \/>[\/column]\r\n[column class=\"m-col-20-24\"]\r\n<h3><a href=\"https:\/\/esn.fm\/spawnonme\/163\">\"We get our review\"<\/a><\/h3>\r\nSpawn On Me Podcast, 2017. Featuring Melissa Boone.\r\n[\/column][\/row]\r\n\r\n<\/div>\r\n<div>\r\n\r\n[row][column class=\"m-col-4-24\"]<img class=\"alignnone size-medium wp-image-588481\" src=\"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/05\/jessie_notredame_panel-300x213.png\" alt=\"Jessie Thomas image\" width=\"300\" height=\"213\" \/>[\/column]\r\n[column class=\"m-col-20-24\"]\r\n<h3><a href=\"https:\/\/awis.nd.edu\/behindthebias.html\">Behind the Bias Panel<\/a><\/h3>\r\nAssociation for Women in Science, University of Notre Dame, 2017. Featuring Jessie Thomas.\r\n[\/column][\/row]\r\n\r\n<\/div>\r\n<div>\r\n\r\n[row][column class=\"m-col-4-24\"]<img class=\"alignnone size-medium wp-image-588484\" src=\"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/05\/gamesUR_2017-300x213.png\" alt=\"Games UR Summit 2017 Logo\" width=\"300\" height=\"213\" \/> [\/column]\r\n[column class=\"m-col-20-24\"]\r\n<h3><a href=\"https:\/\/www.youtube.com\/watch?v=IvQdY2qHFQU\">Reducing Biases in User Research\u00a0<\/a><\/h3>\r\nTalk at #gamesUR, 2017 featuring Jerome Hagen and Melissa Boone.\r\n[\/column][\/row]\r\n\r\n<\/div>\r\n<div>\r\n\r\n[row][column class=\"m-col-4-24\"]<img class=\"alignnone size-medium wp-image-588490\" src=\"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/05\/gdc2017-300x213.png\" alt=\"GDC 2017 Logo\" width=\"300\" height=\"213\" \/> [\/column]\r\n[column class=\"m-col-20-24\"]\r\n<h3><a href=\"https:\/\/www.gdcvault.com\/play\/1024640\/How-Design-Can-Ensure-Impartial\">How Design Can Ensure Impartial Scientific Fairness in User Research\u00a0<\/a><\/h3>\r\nTalk at GDC 2017 by Deborah Hendersen\r\n[\/column][\/row]\r\n\r\n<\/div>\r\n<div>\r\n\r\n[row][column class=\"m-col-4-24\"]<img class=\"alignnone size-medium wp-image-588484\" src=\"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/05\/gamesUR_2017-300x213.png\" alt=\"\" width=\"300\" height=\"213\" \/> [\/column]\r\n[column class=\"m-col-20-24\"]\r\n<h3><a href=\"https:\/\/www.youtube.com\/watch?v=gYvAbT1JVdQ\">Guidelines for Inclusive and Accessible Games\u00a0<\/a><\/h3>\r\nTalk at #gamesUR, 2017. Lauren White and Tom Lorusso.\r\n[\/column][\/row]\r\n\r\n<\/div>\r\n<div>\r\n\r\n[row][column class=\"m-col-4-24\"]<img class=\"alignnone size-medium wp-image-588484\" src=\"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/05\/gamesUR_2017-300x213.png\" alt=\"\" width=\"300\" height=\"213\" \/> [\/column]\r\n[column class=\"m-col-20-24\"]\r\n<h3><a href=\"https:\/\/www.youtube.com\/watch?v=eWt3iEbTOX4\">Quantum Break \u2013 A Tour of Methods We Used To Test This Rather Odd Product<\/a><\/h3>\r\nTalk at #gamesUR, 2017 featuring Deborah Hendersen.\r\n[\/column][\/row]\r\n\r\n<\/div>\r\n<div>\r\n\r\n[row][column class=\"m-col-4-24\"]<img class=\"alignnone size-medium wp-image-588508\" src=\"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/05\/gameUR_london2016-300x213.png\" alt=\"GUR Summit 2016\" width=\"300\" height=\"213\" \/> [\/column]\r\n[column class=\"m-col-20-24\"]\r\n<h3><a href=\"https:\/\/www.youtube.com\/watch?v=w0_3G-YSWRo\">Designing for Gamers with Deafness<\/a><\/h3>\r\nTalk at #gamesUR London, 2016 by Tom Lorusso.\r\n[\/column][\/row]\r\n\r\n<\/div>\r\n<div>\r\n\r\n[row][column class=\"m-col-4-24\"]<img class=\"alignnone size-medium wp-image-588517\" src=\"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/05\/randy_keeker_gursummit-300x213.png\" alt=\"Kevin Keeker and Randy Pagulayan Photo\" width=\"300\" height=\"213\" \/> [\/column]\r\n[column class=\"m-col-20-24\"]\r\n<h3><a href=\"https:\/\/www.youtube.com\/watch?v=OnrSelOY0gY\">Fireside Chat PS Loves Xbox\u00a0<\/a><\/h3>\r\nKeynote at #gamesUR, 2016. Featuring Kevin Keeker and Randy Pagulayan.\r\n[\/column][\/row]\r\n\r\n<\/div>\r\n<div>\r\n\r\n[row][column class=\"m-col-4-24\"]<img class=\"alignnone size-medium wp-image-588520\" src=\"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/05\/popular_science-300x213.png\" alt=\"Popular Science screenshot\" width=\"300\" height=\"213\" \/> [\/column]\r\n[column class=\"m-col-20-24\"]\r\n<h3><a href=\"https:\/\/www.popsci.com\/new-tool-make-better-video-games\">Could Analyzing How Humans Think Make Better Video Games?<\/a><\/h3>\r\nby Alexandra Ossola. Popular Science, 2015. Featuring Randy Pagulayan.\r\n[\/column][\/row]\r\n\r\n<\/div>\r\n<div>\r\n\r\n[row][column class=\"m-col-4-24\"]<img class=\"alignnone wp-image-591211 size-medium\" src=\"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/05\/Why_Should_Game_Stories_Make_Sense_1-300x213.png\" alt=\"Link to &quot;Why Should Game Stories Make Sense?&quot; article\" width=\"300\" height=\"213\" \/>[\/column]\r\n[column class=\"m-col-20-24\"]\r\n<h3><a href=\"https:\/\/www.polygon.com\/2014\/4\/25\/5647136\/video-game-stories-plot\">Why Should Game Stories Make Sense?<\/a><\/h3>\r\nby Chris Dahlen. Polygon, 2014. (Featuring Deborah Hendersen)\r\n[\/column][\/row]\r\n\r\n<\/div>\r\n<div>\r\n\r\n[row][column class=\"m-col-4-24\"]<img class=\"alignnone wp-image-591238 size-medium\" src=\"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/06\/Brain-Dump_9_Creators_Shared_pax_prime-300x213.png\" alt=\"PAX Logo\" width=\"300\" height=\"213\" \/>[\/column]\r\n[column class=\"m-col-20-24\"]\r\n<h3>Brain Dump: 9 Creators share \"One Weird Trick\" to Game Development<\/h3>\r\nPanel at Penny Arcade Expo - PAX Prime 2014. (Featuring Deborah Hendersen)\r\n[\/column][\/row]\r\n\r\n<\/div>\r\n<div>\r\n\r\n[row][column class=\"m-col-4-24\"]<img class=\"alignnone wp-image-591244 size-medium\" src=\"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/06\/Research_Driven_Design_Siege_Con-300x213.png\" alt=\"Preview Image for Article &quot;Research Driven Design&quot;\" width=\"300\" height=\"213\" \/>[\/column]\r\n[column class=\"m-col-20-24\"]\r\n<h3>Research Driven Design<\/h3>\r\nPanel at SIEGE, 2014. (Featuring Deborah Hendersen)\r\n[\/column][\/row]\r\n\r\n<\/div>\r\n<div>\r\n\r\n[row][column class=\"m-col-4-24\"]<img class=\"alignnone wp-image-591247 size-medium\" src=\"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/06\/The_Xbox_Science_Machine_Xbox_Title-300x213.png\" alt=\"Preview image for &quot;The Xbox Science Machine&quot; article\" width=\"300\" height=\"213\" \/>[\/column]\r\n[column class=\"m-col-20-24\"]\r\n<h3>The Xbox Science Machine, by Scott Butterworth.<\/h3>\r\nOfficial Xbox Magazine, May 2014 print edition. (Featuring Randy Pagulayan, JJ Guajardo, and Kristie J. Fisher)\r\n[\/column][\/row]\r\n\r\n<\/div>\r\n<div>\r\n\r\n[row][column class=\"m-col-4-24\"]<img class=\"alignnone wp-image-591265 size-medium\" src=\"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/06\/Learning_Language_of_Players_window-300x213.png\" alt=\"Preview image for &quot;Learning the Language of Players&quot; talk\" width=\"300\" height=\"213\" \/>[\/column]\r\n[column class=\"m-col-20-24\"]\r\n<h3><a href=\"http:\/\/www.giantbomb.com\/podcasts\/learning-the-language-of-players\/1600-798\/\">Learning the Language of Players<\/a><\/h3>\r\nGiant Bomb Podcast, 2014. (Featuring Deborah Hendersen)\r\n[\/column][\/row]\r\n\r\n<\/div>\r\n<div>\r\n\r\n[row][column class=\"m-col-4-24\"]<img class=\"alignnone wp-image-591292 size-medium\" src=\"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/06\/A_History_of_Games_User_Research_GamesURSummit-5cf8068247ed9-300x213.png\" alt=\"Preview image for &quot;A History of Games User Research&quot; presentation\" width=\"300\" height=\"213\" \/>[\/column]\r\n[column class=\"m-col-20-24\"]\r\n<h3>A History of Games User Research<\/h3>\r\nTalk at 2014 Games User Research Summit. (Given by Michael Medlock)\r\n[\/column][\/row]\r\n\r\n<\/div>\r\n<div>\r\n\r\n[row][column class=\"m-col-4-24\"]<img class=\"alignnone wp-image-591295 size-medium\" src=\"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/06\/Using_User_Research-_to_Improve_Games_Narratives-300x213.png\" alt=\"Preview image for &quot;Using User Research to Improve Game Narratives&quot; presentation\" width=\"300\" height=\"213\" \/>[\/column]\r\n[column class=\"m-col-20-24\"]\r\n<h3><a href=\"http:\/\/www.gdcvault.com\/play\/1020031\/Using-User-Research-to-Improve\">Using User Research to Improve Game Narratives<\/a><\/h3>\r\nTalk at GDC 2014. (Given by Deborah Hendersen)\r\n[\/column][\/row]\r\n\r\n<\/div>\r\n<div>\r\n\r\n[row][column class=\"m-col-4-24\"]<img class=\"alignnone wp-image-591304 size-medium\" src=\"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/06\/Its_A_Trap_Common_UI_Traps-5cf81f72baf94-300x213.png\" alt=\"Preview image for &quot;It's a trap! 3 Remarkably Common UI Traps and How to Avoid Them in Your Designs&quot; presentation\" width=\"300\" height=\"213\" \/>[\/column]\r\n[column class=\"m-col-20-24\"]\r\n<h3><a href=\"https:\/\/channel9.msdn.com\/Events\/Build\/2014\/2-660\">IT\u2019S A TRAP! 3 Remarkably Common UI Traps and How to Avoid Them in Your Designs<\/a><\/h3>\r\n2014 \/\/build Conference. (Featuring Michael Medlock)\r\n[\/column][\/row]\r\n\r\n<\/div>\r\n<div>\r\n\r\n[row][column class=\"m-col-4-24\"]<img class=\"alignnone wp-image-591376 size-medium\" src=\"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/06\/UI_Tenets_and_Traps_1-300x213.png\" alt=\"Preview image for &quot;UI Tenets and Traps&quot; article\" width=\"300\" height=\"213\" \/>[\/column]\r\n[column class=\"m-col-20-24\"]\r\n<h3><a href=\"http:\/\/uitraps.com\/\">UI Tenets &amp; Traps<\/a><\/h3>\r\nWinner of the 2013 Microsoft Engineering Excellence Award for Planning &amp; Design Excellence. (Featuring Michael Medlock, Todd Kelley, and Kristie J. Fisher)\r\n[\/column][\/row]\r\n\r\n<\/div>\r\n<div>\r\n\r\n[row][column class=\"m-col-4-24\"]<img class=\"alignnone wp-image-591385 size-medium\" src=\"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/06\/Games_User_Research_with_Children_CHI2012-300x213.png\" alt=\"Preview Image for &quot;Game User Research Bootcapt at GDC 2013&quot;\" width=\"300\" height=\"213\" \/>[\/column]\r\n[column class=\"m-col-20-24\"]\r\n<h3><a href=\"http:\/\/gdcvault.com\/browse\/gdc-13\">Games User Research Bootcamp at GDC 2013<\/a><\/h3>\r\nsee GDC Vault for access. (Featuring Tom Lorusso &amp; Kristie J. Fisher)\r\n[\/column][\/row]\r\n\r\n<\/div>\r\n<div>\r\n\r\n[row][column class=\"m-col-4-24\"]<img class=\"alignnone wp-image-591610 size-medium\" src=\"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/06\/Games_User_Research_with_Children_CHI2012-5cfaaf2391bef-300x213.png\" alt=\"Preview image for article &quot;Games User Research with Children&quot;\" width=\"300\" height=\"213\" \/>[\/column]\r\n[column class=\"m-col-20-24\"]\r\n<h3><a href=\"https:\/\/gur.hcigames.com\/wp-content\/uploads\/2015\/02\/Games-User-Research-With-Children-Reaching-a-Difficult-Demographic.pdf\">Games user research with children: Reaching a difficult demographic<\/a><\/h3>\r\nAt CHI 2012 (Sarah Walter &amp; JJ Guajardo)\r\n[\/column][\/row]\r\n\r\n<\/div>\r\n<div>\r\n\r\n[row][column class=\"m-col-4-24\"]<img class=\"alignnone wp-image-591616 size-medium\" src=\"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/06\/Rated_M_for_Mainstream-300x213.png\" alt=\"Preview image for article &quot;Rated 'M' for Mainstream&quot;\" width=\"300\" height=\"213\" \/>[\/column]\r\n[column class=\"m-col-20-24\"]\r\n<h3><a href=\"https:\/\/www.huffingtonpost.com\/monica-j-vila\/video-games_b_1553253.html\" target=\"_blank\" rel=\"noopener\">Rated M for Mainstream<\/a><\/h3>\r\nby Monica J. Vila. Huffington Post, 2012. (Featuring JJ Guajardo).\r\n[\/column][\/row]\r\n\r\n<\/div>\r\n<div>\r\n\r\n[row][column class=\"m-col-4-24\"]<img class=\"alignnone wp-image-588523 size-medium\" src=\"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/05\/eric_polygon-300x213.png\" alt=\"Eric Schuh image\" width=\"300\" height=\"213\" \/>[\/column]\r\n[column class=\"m-col-20-24\"]\r\n<h3><a href=\"https:\/\/www.polygon.com\/2012\/10\/24\/3538296\/data-entry-risk-management-and-tacos-inside-halo-4s-playtest-labs\">Data Entry, Risk Management, and Tacos: Inside Halo 4\u2019s Playtest Labs<\/a><\/h3>\r\nby Matt Leone. Polygon website, 2012. (Featuring Eric Schuh)\r\n[\/column][\/row]\r\n\r\n<\/div>\r\n<div>\r\n\r\n[row][column class=\"m-col-4-24\"]<img class=\"alignnone wp-image-591628 size-medium\" src=\"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/06\/Videogame_Design_and_Development-300x213.png\" alt=\"Preview image for &quot;Video Game Design and Development&quot; article\" width=\"300\" height=\"213\" \/>[\/column]\r\n[column class=\"m-col-20-24\"]\r\n<h3><a href=\"http:\/\/www.nxtbook.com\/nxtbooks\/apa\/gradpsych_201201\/index.php?startid=17#\/16\" target=\"_blank\" rel=\"noopener\">Video Game Design and Development<\/a><\/h3>\r\nby Rebecca Clay. APA GradPYSCH, 2012. (Featuring Tim Nichols)\r\n[\/column][\/row]\r\n\r\n<\/div>\r\n<div>\r\n\r\n[row][column class=\"m-col-4-24\"]<img class=\"alignnone wp-image-591631 size-medium\" src=\"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/06\/Cognitive_Flow-The_Psychology_of_Great_Game_Design-300x213.png\" alt=\"Preview image for article &quot;Cognitive Flow: The Psychology of Great Game Design&quot;\" width=\"300\" height=\"213\" \/>[\/column]\r\n[column class=\"m-col-20-24\"]\r\n<h3><a href=\"http:\/\/www.gamasutra.com\/view\/feature\/166972\/cognitive_flow_the_psychology_of_.php\" target=\"_blank\" rel=\"noopener\">Cognitive Flow: The Psychology of Great Game Design<\/a><\/h3>\r\nGamasutra website, 2012. (Written by Sean Baron)\r\n[\/column][\/row]\r\n\r\n<\/div>\r\n<div>\r\n\r\n[row][column class=\"m-col-4-24\"]<img class=\"alignnone wp-image-591634 size-medium\" src=\"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/06\/Player_Experience_Panel-300x213.png\" alt=\"Preview image for article &quot;Peering into the Black Box of Player Behavior: The Player Experience Panel at Microsoft Game Studios&quot;\" width=\"300\" height=\"213\" \/>[\/column]\r\n[column class=\"m-col-20-24\"]\r\n<h3><a href=\"http:\/\/www.gdcvault.com\/play\/1012646\/Peering-into-the-Black-Box\" target=\"_blank\" rel=\"noopener\">Peering into the Black Box of Player Behavior: The Player Experience Panel at Microsoft Game Studios<\/a><\/h3>\r\ntalk at GDC 2010. (Given by Bruce Phillips)\r\n[\/column][\/row]\r\n\r\n<\/div>\r\n<div>\r\n\r\n[row][column class=\"m-col-4-24\"]<img class=\"alignnone wp-image-591640 size-medium\" src=\"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/06\/Microsoft_Debut_Final_Halo_Game-300x213.png\" alt=\"Preview for article &quot;Microsoft to Debut Final Halo Game&quot;\" width=\"300\" height=\"213\" \/>[\/column]\r\n[column class=\"m-col-20-24\"]\r\n<h3><a href=\"http:\/\/www.npr.org\/templates\/story\/story.php?storyId=14649338\" target=\"_blank\" rel=\"noopener\">Microsoft to Debut Final Halo Game<\/a><\/h3>\r\nby Wendy Kaufman. NPR Radio. (Featuring Randy Pagulayan &amp; John Hopson)\r\n[\/column][\/row]\r\n\r\n<\/div>\r\n<div>\r\n\r\n[row][column class=\"m-col-4-24\"]<img class=\"alignnone wp-image-591652 size-medium\" src=\"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/06\/User-centered-Design-in-Games-300x213.png\" alt=\"Preview image for article&quot; User-centered Design in Games&quot;\" width=\"300\" height=\"213\" \/>[\/column]\r\n[column class=\"m-col-20-24\"]\r\n<h3>User-centered Design in Games<\/h3>\r\nin the Second Edition (2007) of the Human-Computer Interaction Handbook. (Written by Randy Pagulayan, Kevin Keeker, Thomas Fuller, Dennis Wixon, Ramon Romero, and Daniel Gunn)\r\n[\/column][\/row]\r\n\r\n<\/div>\r\n<div>\r\n\r\n[row][column class=\"m-col-4-24\"]<img class=\"alignnone wp-image-591658 size-medium\" src=\"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/06\/Halo-3_How_Microsoft_Invented_a_New_Science_of_Play-300x213.png\" alt=\"Preview image for article &quot;Halo 3: How Microsoft Labs Invented a New Science of Play&quot;\" width=\"300\" height=\"213\" \/>[\/column]\r\n[column class=\"m-col-20-24\"]\r\n<h3><a href=\"http:\/\/www.wired.com\/gaming\/virtualworlds\/magazine\/15-09\/ff_halo\" target=\"_blank\" rel=\"noopener\">Halo 3: How Microsoft Labs Invented a New Science of Play<\/a><\/h3>\r\nby Clive Thompson. Wired Magazine. (Featuring Randy Pagulayan)[\/column][\/row]\r\n\r\n<\/div>\r\n<div>\r\n\r\n[row][column class=\"m-col-4-24\"]<img class=\"alignnone wp-image-591661 size-medium\" src=\"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/06\/Qualifying_Magic-300x213.png\" alt=\"Preview image for article &quot;Quantifying &quot;Magic&quot;: Learnings from User Research for Creating Good Player Experience on Xbox Kinect&quot;\" width=\"300\" height=\"213\" \/>[\/column]\r\n[column class=\"m-col-20-24\"]\r\n<h3>Quantifying \"Magic\": Learnings from User Research for Creating Good Player Experience on Xbox Kinect<\/h3>\r\nIJGCMS 6(1), pp. 26-40. (Featuring Tim Nichols &amp; Kristie Fisher)\r\n[\/column][\/row]\r\n\r\n<\/div>"}],"msr_impact_theme":[],"_links":{"self":[{"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/msr-group\/576354","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/msr-group"}],"about":[{"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/types\/msr-group"}],"version-history":[{"count":119,"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/msr-group\/576354\/revisions"}],"predecessor-version":[{"id":860913,"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/msr-group\/576354\/revisions\/860913"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/media\/577920"}],"wp:attachment":[{"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/media?parent=576354"}],"wp:term":[{"taxonomy":"msr-research-area","embeddable":true,"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/research-area?post=576354"},{"taxonomy":"msr-group-type","embeddable":true,"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/msr-group-type?post=576354"},{"taxonomy":"msr-locale","embeddable":true,"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/msr-locale?post=576354"},{"taxonomy":"msr-impact-theme","embeddable":true,"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/msr-impact-theme?post=576354"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}