{"id":583324,"date":"2020-03-02T06:08:38","date_gmt":"2019-06-12T10:42:06","guid":{"rendered":"https:\/\/www.microsoft.com\/en-us\/research\/?post_type=msr-group&#038;p=583324"},"modified":"2025-12-09T07:28:12","modified_gmt":"2025-12-09T15:28:12","slug":"game-intelligence","status":"publish","type":"msr-group","link":"https:\/\/www.microsoft.com\/en-us\/research\/group\/game-intelligence\/","title":{"rendered":"Game Intelligence"},"content":{"rendered":"<section class=\"mb-3 moray-highlight\">\n\t<div class=\"card-img-overlay mx-lg-0\">\n\t\t<div class=\"card-background  has-background- card-background--full-bleed\">\n\t\t\t<img loading=\"lazy\" decoding=\"async\" width=\"596\" height=\"355\" src=\"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2020\/03\/wham.png\" class=\"attachment-full size-full\" alt=\"World and Human Action Model Generation\" style=\"object-position: 67% 53%\" srcset=\"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2020\/03\/wham.png 596w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2020\/03\/wham-300x179.png 300w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2020\/03\/wham-240x143.png 240w\" sizes=\"auto, (max-width: 596px) 100vw, 596px\" \/>\t\t<\/div>\n\t\t<!-- Foreground -->\n\t\t<div class=\"card-foreground d-flex mt-md-n5 my-lg-5 px-g px-lg-0\">\n\t\t\t<!-- Container -->\n\t\t\t<div class=\"container d-flex mt-md-n5 my-lg-5 align-self-center\">\n\t\t\t\t<!-- Card wrapper -->\n\t\t\t\t<div class=\"w-100 w-lg-col-5\">\n\t\t\t\t\t<!-- Card -->\n\t\t\t\t\t<div class=\"card material-md-card py-5 px-md-5\">\n\t\t\t\t\t\t<div class=\"card-body \">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<a href=\"https:\/\/www.microsoft.com\/en-us\/research\/lab\/microsoft-research-cambridge\/\" class=\"icon-link icon-link--reverse mb-2\" data-bi-cN=\"Return to Microsoft Research Lab - Cambridge\">\n\t\t\t\t\t\t\t\t\t<span class=\"c-glyph glyph-chevron-left\" aria-hidden=\"true\"><\/span>\n\t\t\t\t\t\t\t\t\tReturn to Microsoft Research Lab &#8211; Cambridge\t\t\t\t\t\t\t\t<\/a>\n\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\n\n<h1 class=\"wp-block-heading h2\" id=\"game-intelligence\">Game Intelligence<\/h1>\n\n\t\t\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t<\/div>\n\t\t<\/div>\n\t<\/div>\n<\/section>\n\n\n\n\n\n<p>We\u2019re excited to share that <strong>Game Intelligence has officially joined the larger <a href=\"https:\/\/www.microsoft.com\/en-us\/research\/theme\/people-centric-ai\/\">People-Centric AI<\/a> research area at Microsoft Research Cambridge<\/strong>. This move strengthens our commitment to advancing human-centered AI and opens up new opportunities for collaboration across machine learning, HCI, design, and social science. Together, we\u2019ll continue pushing the boundaries of interactive and generative experiences that empower players and creators alike.<\/p>\n\n\n\n<div class=\"wp-block-media-text has-vertical-margin-small  has-vertical-padding-none  has-media-on-the-right is-stacked-on-mobile is-style-border\"><div class=\"wp-block-media-text__content\">\n<p>With over three billion players in the world, AI is poised to transform the landscape of gaming experiences and the games industry itself. Microsoft\u2019s vision for gaming is a world where players are empowered to play the games they want, with the people they want, whenever they want, where-ever they are, and on any device. In close collaboration with the Xbox Gaming division, we drive towards this transformation through world-leading machine learning research.<\/p>\n\n\n\n<p>Our most recent research on World and Human Action Models (WHAMs) was published in <a class=\"msr-external-link glyph-append glyph-append-open-in-new-tab glyph-append-xsmall\" rel=\"noopener noreferrer\" target=\"_blank\" href=\"https:\/\/www.nature.com\/articles\/s41586-025-08600-3\">Nature<span class=\"sr-only\"> (opens in new tab)<\/span><\/a> (<a class=\"msr-external-link glyph-append glyph-append-open-in-new-tab glyph-append-xsmall\" rel=\"noopener noreferrer\" target=\"_blank\" href=\"https:\/\/aka.ms\/muse-msr-blog\">Read more here<span class=\"sr-only\"> (opens in new tab)<\/span><\/a>). With this work we explored how advanced generative models can support human creative ideation, addressing the limitations and challenges of integrating these technologies into the creative process. By examining concept prototypes and conducting user studies, we showcase what these practices might look like in real-world applications. WHAM is developed in partnership with the <a href=\"https:\/\/www.microsoft.com\/en-us\/research\/project\/taix\/\">Tai X team<\/a> at Microsoft Research and with the game studio <a class=\"msr-external-link glyph-append glyph-append-open-in-new-tab glyph-append-xsmall\" rel=\"noopener noreferrer\" target=\"_blank\" href=\"https:\/\/ninjatheory.com\/\">Ninja Theory<span class=\"sr-only\"> (opens in new tab)<\/span><\/a>. <\/p>\n\n\n\n<p><a id=\"_msocom_1\"><\/a><\/p>\n<\/div><figure class=\"wp-block-media-text__media\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"503\" src=\"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2020\/03\/heroimage-1024x503.png\" alt=\"graphical user interface\" class=\"wp-image-1130829 size-full\" srcset=\"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2020\/03\/heroimage-1024x503.png 1024w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2020\/03\/heroimage-300x147.png 300w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2020\/03\/heroimage-768x377.png 768w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2020\/03\/heroimage-240x118.png 240w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2020\/03\/heroimage.png 1377w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure><\/div>\n\n\n\n\n\n\n\n\n\n<h3 class=\"wp-block-heading\" id=\"featured-collaboration\">Featured collaboration<\/h3>\n\n\n\n<figure class=\"wp-block-image is-style-default\"><img loading=\"lazy\" decoding=\"async\" width=\"300\" height=\"94\" src=\"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2020\/03\/ox_brand_cmyk_rev_rect-300x94.jpg\" alt=\"Oxford University logo\" class=\"wp-image-690138\" srcset=\"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2020\/03\/ox_brand_cmyk_rev_rect-300x94.jpg 300w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2020\/03\/ox_brand_cmyk_rev_rect.jpg 465w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/figure>\n\n\n\n<p><strong>MSR PI:<\/strong> <a href=\"https:\/\/www.microsoft.com\/en-us\/research\/people\/kahofman\/\">Katja Hofmann<\/a><br><strong>University of Oxford PI:<\/strong> <a class=\"msr-external-link glyph-append glyph-append-open-in-new-tab glyph-append-xsmall\" rel=\"noopener noreferrer\" target=\"_blank\" href=\"https:\/\/www.cs.ox.ac.uk\/people\/shimon.whiteson\/\">Shimon Whiteson<span class=\"sr-only\"> (opens in new tab)<\/span><\/a><br><strong>Joint Postdoctoral Researcher:<\/strong> Mingfei Sun<\/p>\n\n\n\n<figure class=\"wp-block-image alignleft size-large is-style-default\"><img decoding=\"async\" src=\"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2020\/08\/mingfei-5f400f44433a2-150x150.jpg\" alt=\"portrait of Mingfei Sun\" \/><figcaption class=\"wp-element-caption\">Mingfei Sun<\/figcaption><\/figure>\n\n\n\n<h4 class=\"wp-block-heading\" id=\"reinforcement-learning-for-gaming\">Reinforcement Learning for Gaming<\/h4>\n\n\n\n<p>This project will focus on developing and analysing state-of-the-art reinforcement learning (RL) methods for application to video games.&nbsp;The project aims to tackle two key challenges.&nbsp;First, building effective game AI with RL requires dramatically scaling up existing tools for cooperative multi-agent RL, in which teams of agents must collaborate to complete tasks.&nbsp;Doing so requires new methods for performing multi-agent credit assignment and multi-agent exploration in large state and action spaces.&nbsp; Second, effective game AI must also be able to transfer effectively to new scenarios, such as new game levels and versions, without having to learn from scratch.&nbsp;Doing so requires new methods for transfer and meta-learning in RL that scale to the complexity of modern video games.<\/p>\n\n\n\n<div style=\"height:10px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"industry-collaborators\">Industry collaborators<\/h3>\n\n\n\n<div class=\"wp-block-columns are-vertically-aligned-top is-layout-flex wp-container-core-columns-is-layout-9d6595d7 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-vertically-aligned-top is-layout-flow wp-block-column-is-layout-flow\">\n<figure class=\"wp-block-image size-large is-style-default\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2020\/03\/NinjaTheoryLogo-1024x576.jpg\" alt=\"Ninja Theory logo\" class=\"wp-image-690141\" srcset=\"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2020\/03\/NinjaTheoryLogo-1024x576.jpg 1024w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2020\/03\/NinjaTheoryLogo-300x169.jpg 300w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2020\/03\/NinjaTheoryLogo-768x432.jpg 768w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2020\/03\/NinjaTheoryLogo-1536x864.jpg 1536w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2020\/03\/NinjaTheoryLogo-2048x1152.jpg 2048w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2020\/03\/NinjaTheoryLogo-1066x600.jpg 1066w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2020\/03\/NinjaTheoryLogo-655x368.jpg 655w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2020\/03\/NinjaTheoryLogo-343x193.jpg 343w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2020\/03\/NinjaTheoryLogo-640x360.jpg 640w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2020\/03\/NinjaTheoryLogo-960x540.jpg 960w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2020\/03\/NinjaTheoryLogo-1280x720.jpg 1280w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2020\/03\/NinjaTheoryLogo-1920x1080.jpg 1920w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<div style=\"height:10px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<p><a class=\"msr-external-link glyph-append glyph-append-open-in-new-tab glyph-append-xsmall\" href=\"https:\/\/ninjatheory.com\/\" target=\"_blank\" rel=\"noopener noreferrer\">Ninja Theory<span class=\"sr-only\"> (opens in new tab)<\/span><\/a> was formed in 2004 by four partners, including current directors Nina Kristensen (Chief Development Director), Tameem Antoniades (Chief Creative Director) and Jez San OBE (Non-Executive Director). The studio pride themselves on striving for the highest production values and continually pushing the boundaries of technology, art and design to create evermore exciting video game experiences.<\/p>\n\n\n\n<p><a href=\"https:\/\/www.microsoft.com\/en-us\/research\/project\/project-paidia\/\">Find out more about our collaboration with Ninja Theory<\/a> ><\/p>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-vertically-aligned-top is-layout-flow wp-block-column-is-layout-flow\">\n<figure class=\"wp-block-image size-large is-style-default\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2020\/03\/IGGI-logo_1400x788-1024x576.jpg\" alt=\"IGGI logo\" class=\"wp-image-788048\" srcset=\"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2020\/03\/IGGI-logo_1400x788-1024x576.jpg 1024w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2020\/03\/IGGI-logo_1400x788-300x169.jpg 300w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2020\/03\/IGGI-logo_1400x788-768x432.jpg 768w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2020\/03\/IGGI-logo_1400x788-1066x600.jpg 1066w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2020\/03\/IGGI-logo_1400x788-655x368.jpg 655w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2020\/03\/IGGI-logo_1400x788-343x193.jpg 343w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2020\/03\/IGGI-logo_1400x788-240x135.jpg 240w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2020\/03\/IGGI-logo_1400x788-640x360.jpg 640w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2020\/03\/IGGI-logo_1400x788-960x540.jpg 960w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2020\/03\/IGGI-logo_1400x788-1280x720.jpg 1280w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2020\/03\/IGGI-logo_1400x788.jpg 1400w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<div style=\"height:10px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<p>Industry Partner and Advisory Board Member of the <a class=\"msr-external-link glyph-append glyph-append-open-in-new-tab glyph-append-xsmall\" href=\"https:\/\/iggi.org.uk\/\" target=\"_blank\" rel=\"noopener noreferrer\">IGGI Centre for Doctoral Training<span class=\"sr-only\"> (opens in new tab)<\/span><\/a><\/p>\n<\/div>\n<\/div>\n\n\n\n<div style=\"height:10px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"academic-collaborations\">Academic collaborations<\/h3>\n\n\n\n<p><b class=\"\">Learning to Collaborate with Human Players<\/b><br><em><a href=\"https:\/\/www.microsoft.com\/en-us\/research\/people\/kahofman\/\">Katja Hofmann<\/a> (MSR Cambridge), <a href=\"https:\/\/www.microsoft.com\/en-us\/research\/people\/sadevlin\/\">Sam Devlin<\/a> (MSR Cambridge), <a class=\"msr-external-link glyph-append glyph-append-open-in-new-tab glyph-append-xsmall\" rel=\"noopener noreferrer\" target=\"_blank\" href=\"https:\/\/people.eecs.berkeley.edu\/~anca\/\">Professor Anca Dragan<span class=\"sr-only\"> (opens in new tab)<\/span><\/a> (BAIR), <a class=\"msr-external-link glyph-append glyph-append-open-in-new-tab glyph-append-xsmall\" href=\"https:\/\/micahcarroll.github.io\/\" target=\"_blank\" rel=\"noopener noreferrer\">Micah Carroll<span class=\"sr-only\"> (opens in new tab)<\/span><\/a> (PhD student)<\/em><\/p>\n\n\n\n<p><a href=\"https:\/\/www.microsoft.com\/en-us\/research\/collaboration\/bair\/#!current-collaborations\">Find out more on our Berkeley AI Research collaboration page ><\/a><\/p>\n\n\n\n<p><strong>Malmo 2020 Multi-Agent Upgrade<br><\/strong><a class=\"msr-external-link glyph-append glyph-append-open-in-new-tab glyph-append-xsmall\" rel=\"noopener noreferrer\" target=\"_blank\" href=\"http:\/\/www.eecs.qmul.ac.uk\/profiles\/perez-liebanadiego.html\">Diego Perez Liebana<span class=\"sr-only\"> (opens in new tab)<\/span><\/a><br>Queen Mary University London<br><em>Microsoft\u2019s Project Malmo platform enables users to create worlds and learning agents able to play multiple 3D games within Minecraft. In recent years, we have co-organised two international competitions. First on multi-agent learning and, secondly, on sample efficient reinforcement learning with human priors . These competitions have extended the features of the platform, but each introduced their own API, installation instructions and documentation, which has created an unnecessary barrier to researchers wanting to get started with the platform. The objective of this project is to unify the extensions from both competitions back into the original Malmo benchmark, to provide a common entry point for researchers.<\/em><\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"sponsored-phds\">Sponsored PhDs<\/h3>\n\n\n\n<p><strong>Reinforcement Learning for Enabling Next Generation Human-Machine Partnerships<br><\/strong>Max Planck Institute for Software Systems<strong><br>MSR Supervisor:<\/strong> <a href=\"https:\/\/www.microsoft.com\/en-us\/research\/people\/sadevlin\/\">Sam Devlin<\/a><br><strong>External Supervisor:<\/strong> <a class=\"msr-external-link glyph-append glyph-append-open-in-new-tab glyph-append-xsmall\" rel=\"noopener noreferrer\" target=\"_blank\" href=\"https:\/\/machineteaching.mpi-sws.org\/adishsingla.html\">Adish Singla<span class=\"sr-only\"> (opens in new tab)<\/span><\/a><\/p>\n\n\n\n<p><strong>Local Forward Model Learning for Sample-Efficient Sequential Decision Making in Open-World 3D Games<br><\/strong>Queen Mary University<strong><br><\/strong><strong>MSR Supervisor:<\/strong> <a href=\"https:\/\/www.microsoft.com\/en-us\/research\/people\/sadevlin\/\">Sam Devlin<\/a><br><strong>External Supervisor:<\/strong> <a class=\"msr-external-link glyph-append glyph-append-open-in-new-tab glyph-append-xsmall\" rel=\"noopener noreferrer\" target=\"_blank\" href=\"http:\/\/www.eecs.qmul.ac.uk\/profiles\/perez-liebanadiego.html\">Diego Perez Liebana<span class=\"sr-only\"> (opens in new tab)<\/span><\/a><\/p>\n\n\n\n<p><strong>Deep Reinforcement Learning For Collaborative Game AI To Enhance Player Experience<br><\/strong>University of York<strong><br>MSR Supervisor:<\/strong> <a href=\"https:\/\/www.microsoft.com\/en-us\/research\/people\/sadevlin\/\">Sam Devlin<\/a><br><strong>External Supervisor:<\/strong> <a class=\"msr-external-link glyph-append glyph-append-open-in-new-tab glyph-append-xsmall\" href=\"https:\/\/www.cs.york.ac.uk\/people\/?group=All%20Staff&username=jawalker\" target=\"_blank\" rel=\"noopener noreferrer\">James Walker<span class=\"sr-only\"> (opens in new tab)<\/span><\/a> and <a class=\"msr-external-link glyph-append glyph-append-open-in-new-tab glyph-append-xsmall\" rel=\"noopener noreferrer\" target=\"_blank\" href=\"https:\/\/www.l3s.de\/~kudenko\/\">Dan<span class=\"sr-only\"> (opens in new tab)<\/span><\/a><a class=\"msr-external-link glyph-append glyph-append-open-in-new-tab glyph-append-xsmall\" href=\"https:\/\/www.l3s.de\/~kudenko\/\" target=\"_blank\" rel=\"noopener noreferrer\">iel Kudenko<span class=\"sr-only\"> (opens in new tab)<\/span><\/a><\/p>\n\n\n\n<p><strong>Better Sample Efficiency of Reinforcement Learning<br><\/strong>University of Edinburgh<strong><br>MSR Supervisor:<\/strong> <a href=\"https:\/\/www.microsoft.com\/en-us\/research\/people\/sadevlin\/\">Sam Devlin<\/a><br><strong>External Supervisor:<\/strong> <a class=\"msr-external-link glyph-append glyph-append-open-in-new-tab glyph-append-xsmall\" rel=\"noopener noreferrer\" target=\"_blank\" href=\"http:\/\/www.inf.ed.ac.uk\/people\/staff\/Amos_Storkey.html\">Amos Storkey<span class=\"sr-only\"> (opens in new tab)<\/span><\/a><\/p>\n\n\n\n<p><strong>Reinforcement Learning for Adaptive User Interaction<br><\/strong>University of Oxford<strong><br><\/strong><strong>MSR Supervisor:<\/strong> <a href=\"https:\/\/www.microsoft.com\/en-us\/research\/people\/kahofman\/\">Katja Hofmann<\/a><br><strong>External Supervisor:<\/strong> <a class=\"msr-external-link glyph-append glyph-append-open-in-new-tab glyph-append-xsmall\" rel=\"noopener noreferrer\" target=\"_blank\" href=\"https:\/\/www.cs.ox.ac.uk\/people\/shimon.whiteson\/\">Shimon Whiteson<span class=\"sr-only\"> (opens in new tab)<\/span><\/a><\/p>\n\n\n\n<p><strong>Intrinsically Motivated Exploration for Lifelong Deep Reinforcement Learning of Multiple Tasks<br><\/strong>INRIA<strong><br><\/strong><strong>MSR Supervisor: <\/strong><a href=\"https:\/\/www.microsoft.com\/en-us\/research\/people\/kahofman\/\">Katja Hofmann<\/a><br><strong>External Supervisor:<\/strong> <a class=\"msr-external-link glyph-append glyph-append-open-in-new-tab glyph-append-xsmall\" rel=\"noopener noreferrer\" target=\"_blank\" href=\"http:\/\/www.pyoudeyer.com\/\">Pierre-Yves Oudeyer<span class=\"sr-only\"> (opens in new tab)<\/span><\/a><\/p>\n\n\n\n\n\n<h2 class=\"wp-block-heading\" id=\"talks\">Talks<\/h2>\n\n\n\n<p>March 2022 | GDC 2022 &#8211; <a class=\"msr-external-link glyph-append glyph-append-open-in-new-tab glyph-append-xsmall\" rel=\"noopener noreferrer\" target=\"_blank\" href=\"https:\/\/gdcvault.com\/play\/1027607\/AI-Summit-Age-of-Empires\">Age of Empires IV: Machine Learning Trials and Tribulations<span class=\"sr-only\"> (opens in new tab)<\/span><\/a><\/p>\n\n\n\n<p>August 2020 | <a class=\"msr-external-link glyph-append glyph-append-open-in-new-tab glyph-append-xsmall\" href=\"https:\/\/www.youtube.com\/watch?v=UpVegajoHGw&feature=emb_logo\" target=\"_blank\" rel=\"noopener noreferrer\">Microsoft Game Stack &#8211; Game Stack Live August 2020 &#8211; Panel Discussion &#8211; Katja Hofmann<span class=\"sr-only\"> (opens in new tab)<\/span><\/a><\/p>\n\n\n\n<p>August 2020 | <a class=\"msr-external-link glyph-append glyph-append-open-in-new-tab glyph-append-xsmall\" href=\"https:\/\/www.youtube.com\/watch?v=dcngdjfhGXI&feature=emb_logo\" target=\"_blank\" rel=\"noopener noreferrer\">Microsoft Game Stack &#8211; Training In-Game Agents with Reinforcement Learning &#8211; Katja Hofmann<span class=\"sr-only\"> (opens in new tab)<\/span><\/a><\/p>\n\n\n\n<p>July 2020 | <a class=\"msr-external-link glyph-append glyph-append-open-in-new-tab glyph-append-xsmall\" href=\"https:\/\/www.youtube.com\/watch?v=4PkzGNeAAeA&feature=emb_logo\" target=\"_blank\" rel=\"noopener noreferrer\">Minecraft &#8211; Meet a Minecrafter: Artificial Intelligence (Part 1) &#8211; Katja Hofmann<span class=\"sr-only\"> (opens in new tab)<\/span><\/a><\/p>\n\n\n\n<p>April 2020 | <a class=\"msr-external-link glyph-append glyph-append-open-in-new-tab glyph-append-xsmall\" href=\"https:\/\/www.youtube.com\/watch?v=eYosANC7yeQ&feature=youtu.be\" target=\"_blank\" rel=\"noopener noreferrer\">UK Symposium on Multi-Agent Systems (UK-MAS) &#8211; Multi-agent learning & evaluation for open world games &#8211; Sam Devlin<span class=\"sr-only\"> (opens in new tab)<\/span><\/a><\/p>\n\n\n\n<p>October 2019 | <a class=\"msr-external-link glyph-append glyph-append-open-in-new-tab glyph-append-xsmall\" href=\"https:\/\/www.youtube.com\/watch?v=tWtM4Dq05ZA&feature=emb_logo\" target=\"_blank\" rel=\"noopener noreferrer\">Reinforcement Learning Day 2019 &#8211; Generalization in Reinforcement Learning with Selective Noise Injection &#8211; Sam Devlin<span class=\"sr-only\"> (opens in new tab)<\/span><\/a><\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"workshops\">Workshops<\/h2>\n\n\n\n<p>November 2018 |&nbsp;<a class=\"msr-external-link glyph-append glyph-append-open-in-new-tab glyph-append-xsmall\" href=\"https:\/\/marlo-ai.github.io\/index.html\" target=\"_blank\" rel=\"noopener noreferrer\">MARLO AIIDE 2018 WORKSHOP<span class=\"sr-only\"> (opens in new tab)<\/span><\/a><\/p>\n\n\n\n\n\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-9d6595d7 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<figure class=\"wp-block-image size-large\"><img decoding=\"async\" src=\"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/05\/malmo.jpg\" alt=\"Minecraft Screenshot\" \/><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"project-malmo-1\"><a href=\"https:\/\/www.microsoft.com\/en-us\/research\/project\/project-malmo\/\">Project Malmo<\/a><\/h2>\n\n\n\n<p>Our research on multi-agent learning aims to develop intelligent agents that can collaborate with people, in applications ranging from video games to assistive technology. As we endeavour to unravel the principles of multi-agent learning and collaboration, our research is facilitated by the <a href=\"https:\/\/www.microsoft.com\/en-us\/research\/project\/project-malmo\/\">Project Malmo<\/a>, our <a class=\"msr-external-link glyph-append glyph-append-open-in-new-tab glyph-append-xsmall\" href=\"https:\/\/github.com\/Microsoft\/malmo\" target=\"_blank\" rel=\"noopener noreferrer\">open-source experimentation platform<span class=\"sr-only\"> (opens in new tab)<\/span><\/a> built on the game Minecraft.<\/p>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<figure class=\"wp-block-image size-large\"><img decoding=\"async\" src=\"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2020\/08\/ProjPaidia_AI_GameIntell-graphic_1044x450.png\" alt=\"Project Paidia - game intelligence round robot character\" \/><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"project-paidia-1\"><a href=\"https:\/\/www.microsoft.com\/en-us\/research\/project\/project-paidia\/\">Project Paidia<\/a><\/h2>\n\n\n\n<p>The focus of Project Paidia is to drive state of the art research in reinforcement learning to enable novel applications in modern video games, in particular: agents that learn to collaborate with human players.<\/p>\n<\/div>\n<\/div>\n\n\n","protected":false},"excerpt":{"rendered":"<p>Microsoft&#8217;s vision for gaming is a world where players are empowered to play the games they want, with the people they want, whenever they want, where-ever they are, and on any device. The Game Intelligence team, in close collaboration with the Xbox Gaming division, are driving towards this transformation through world-leading machine learning research.<\/p>\n","protected":false},"featured_media":1130838,"template":"","meta":{"msr-url-field":"","msr-podcast-episode":"","msrModifiedDate":"","msrModifiedDateEnabled":false,"ep_exclude_from_search":false,"_classifai_error":"","msr_group_start":"","footnotes":""},"research-area":[13556],"msr-group-type":[243694],"msr-locale":[268875],"msr-impact-theme":[],"class_list":["post-583324","msr-group","type-msr-group","status-publish","has-post-thumbnail","hentry","msr-research-area-artificial-intelligence","msr-group-type-group","msr-locale-en_us"],"msr_group_start":"","msr_detailed_description":"","msr_further_details":"","msr_hero_images":[],"msr_research_lab":[199561],"related-researchers":[{"type":"user_nicename","display_name":"Katja Hofmann","user_id":32468,"people_section":"Team","alias":"kahofman"},{"type":"user_nicename","display_name":"Sarah Parisot","user_id":43638,"people_section":"Team","alias":"sarahparisot"},{"type":"user_nicename","display_name":"Sergio Valcarcel Macua","user_id":42507,"people_section":"Team","alias":"sergiov"},{"type":"user_nicename","display_name":"Raluca Stevenson","user_id":37392,"people_section":"Team","alias":"rageorg"},{"type":"user_nicename","display_name":"Dave Bignell","user_id":38320,"people_section":"Team","alias":"dabignel"},{"type":"user_nicename","display_name":"Lukas Sch&auml;fer","user_id":43602,"people_section":"Team","alias":"t-luschaefer"},{"type":"user_nicename","display_name":"Emanuele Aiello","user_id":43980,"people_section":"Team","alias":"t-eaiello"},{"type":"user_nicename","display_name":"Marko Tot","user_id":43989,"people_section":"Team","alias":"t-totmarko"},{"type":"guest","display_name":"Eloi 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Raileanu","user_id":637380,"people_section":"Alumni","alias":""},{"type":"guest","display_name":"Dino Ratcliffe","user_id":637374,"people_section":"Alumni","alias":""},{"type":"guest","display_name":"Caroline Rizzi Raymundo","user_id":756631,"people_section":"Alumni","alias":""},{"type":"guest","display_name":"David Robertson","user_id":637368,"people_section":"Alumni","alias":""},{"type":"guest","display_name":"Jaroslaw Rzepecki","user_id":1134282,"people_section":"Alumni","alias":""},{"type":"user_nicename","display_name":"David Sweeney","user_id":31553,"people_section":"Alumni","alias":"dasweene"},{"type":"guest","display_name":"Shanzheng Tan","user_id":1134285,"people_section":"Alumni","alias":""},{"type":"guest","display_name":"Panagiotis Tigkas","user_id":756640,"people_section":"Alumni","alias":""},{"type":"guest","display_name":"Aristide Tossou","user_id":637296,"people_section":"Alumni","alias":""},{"type":"guest","display_name":"Sebastian Tschiatschek","user_id":633534,"people_section":"Alumni","alias":""},{"type":"guest","display_name":"Quan  Vuong","user_id":586819,"people_section":"Alumni","alias":""},{"type":"guest","display_name":"Luisa Zintgraf","user_id":637290,"people_section":"Alumni","alias":""},{"type":"guest","display_name":"Evelyn Zuniga","user_id":1090560,"people_section":"Alumni","alias":""}],"related-publications":[890679,636378,686709,728659,728665,728671,728677,728686,742288,747847,756472,760264,760447,817573,833743,636369,900174,936006,953973,953982,953994,954027,954033,1106478,1106484,1106496,1106502,1106511,1138088,593947,389849,427662,475635,565707,565713,565719,565725,565731,565737,565743,565749,589015,589030,589033,237369,618027,622842,624708,624714,624720,625965,625971,625977,625983,630102,630108,630114,630174],"related-downloads":[],"related-videos":[685281,1133930,1133379,1131126,954003,753598,748969,686172,686166,264774,616626,596335,426339,422160,402197,377012,277419,272220],"related-projects":[669597,235753],"related-events":[1088157,632643,721873,632394],"related-opportunities":[],"related-posts":[502847,593086,621516,622608,668925,677052,685122,720673,726529,938229,954777,1122837,1138503,1160901],"tab-content":[{"id":0,"name":"Collaborations","content":"<h3><strong>Featured collaboration<\/strong><\/h3>\r\n<img class=\"alignnone size-medium wp-image-690138\" src=\"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2020\/03\/ox_brand_cmyk_rev_rect-300x94.jpg\" alt=\"Oxford University logo\" width=\"300\" height=\"94\" \/>\r\n\r\n<strong>MSR PI:<\/strong> <a href=\"https:\/\/www.microsoft.com\/en-us\/research\/people\/kahofman\/\">Katja Hofmann<\/a>\r\n<strong>University of Oxford PI:<\/strong> <a href=\"https:\/\/www.cs.ox.ac.uk\/people\/shimon.whiteson\/\">Shimon Whiteson<\/a>\r\n<strong>Joint Postdoctoral Researcher:<\/strong> Mingfei Sun\r\n<h3>Reinforcement Learning for Gaming<\/h3>\r\n[caption id=\"\" align=\"alignleft\" width=\"150\"]<img class=\"avatar avatar-180 photo msr-profile-image\" src=\"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2020\/08\/mingfei-5f400f44433a2-150x150.jpg\" alt=\"Mingfei Sun portrait\" width=\"150\" height=\"150\" \/> Mingfei Sun[\/caption]\r\n\r\nThis project will focus on developing and analysing state-of-the-art reinforcement learning (RL) methods for application to video games.\u00a0 The project aims to tackle two key challenges.\u00a0 First, building effective game AI with RL requires dramatically scaling up existing tools for cooperative multi-agent RL, in which teams of agents must collaborate to complete tasks.\u00a0 Doing so requires new methods for performing multi-agent credit assignment and multi-agent exploration in large state and action spaces.\u00a0 Second, effective game AI must also be able to transfer effectively to new scenarios, such as new game levels and versions, without having to learn from scratch.\u00a0 Doing so requires new methods for transfer and meta-learning in RL that scale to the complexity of modern video games.\r\n<div><\/div>\r\n<h3><strong>Industry collaborators<\/strong><\/h3>\r\n<img class=\"alignnone size-medium wp-image-690141\" src=\"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2020\/03\/NinjaTheoryLogo-300x169.jpg\" alt=\"Ninja Theory logo\" width=\"300\" height=\"169\" \/>\r\n\r\n<a href=\"https:\/\/ninjatheory.com\/\">Ninja Theory<\/a> was formed in 2004 by four partners, including current Directors Nina Kristensen (Chief Development Director), Tameem Antoniades (Chief Creative Director) and Jez San OBE (Non-Executive Director). The studio pride themselves on striving for the highest production values and continually pushing the boundaries of technology, art and design to create evermore exciting video game experiences.\r\n\r\n<a href=\"https:\/\/www.microsoft.com\/en-us\/research\/project\/project-paidia\/\">Find out more about our collaboration with Ninja Theory on the Project Paidia page<\/a> &gt;\r\n\r\n<img class=\"alignnone size-medium wp-image-693930\" src=\"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2020\/03\/IGGI-white-logo-navy-background-a-300x210.jpg\" alt=\"IGGI logo\" width=\"300\" height=\"210\" \/>\r\n<div>Industry Partner and Advisory Board Member of the\u00a0<a href=\"https:\/\/nam06.safelinks.protection.outlook.com\/?url=http%3A%2F%2Fwww.iggi.org.uk%2F&amp;data=02%7C01%7CNeeltje.Berger%40microsoft.com%7Ca30a2bbf96484bbe117108d85ee27dfe%7C72f988bf86f141af91ab2d7cd011db47%7C1%7C0%7C637363674155458052&amp;sdata=YtmSGzxLF2UIExoJQOUC2e9cuB5ytw3w5dPBwHDWp3o%3D&amp;reserved=0\">IGGI Centre for Doctoral Training<\/a><\/div>\r\n<div><\/div>\r\n&nbsp;\r\n<h3><strong>Academic Collaborations<\/strong><\/h3>\r\n<b class=\"\">Learning to Collaborate with Human Players<\/b>\r\n<em><a href=\"https:\/\/www.microsoft.com\/en-us\/research\/people\/kahofman\/\">Katja Hofmann<\/a> (MSR Cambridge), <a href=\"https:\/\/www.microsoft.com\/en-us\/research\/people\/sadevlin\/\">Sam Devlin<\/a> (MSR Cambridge), <a href=\"https:\/\/www.microsoft.com\/en-us\/research\/people\/kaciosek\/\">Kamil Ciosek<\/a> (MSR Cambridge), <a href=\"https:\/\/people.eecs.berkeley.edu\/~anca\/\">Professor Anca Dragan<\/a> (BAIR), Micah Carroll (PhD student)<\/em>\r\n\r\n<a href=\"https:\/\/www.microsoft.com\/en-us\/research\/collaboration\/bair\/#!current-collaborations\">Find out more on our Berkeley AI Research collaboration page &gt;<\/a>\r\n\r\n<strong>Malmo 2020 Multi-Agent Upgrade\r\n<\/strong><a href=\"http:\/\/www.eecs.qmul.ac.uk\/profiles\/perez-liebanadiego.html\">Diego Perez Liebana<\/a>\r\nQueen Mary University London\r\n<em>Microsoft\u2019s Project Malmo platform enables users to create worlds and learning agents able to play multiple 3D games within Minecraft. In recent years, we have co-organised two international competitions. First on multi-agent learning and, secondly, on sample efficient reinforcement learning with human priors . These competitions have extended the features of the platform, but each introduced their own API, installation instructions and documentation, which has created an unnecessary barrier to researchers wanting to get started with the platform. The objective of this project is to unify the extensions from both competitions back into the original Malmo benchmark, to provide a common entry point for researchers.<\/em>\r\n<h3><strong>Sponsored PhDs<\/strong><\/h3>\r\n<strong>Reinforcement Learning for Enabling Next Generation Human-Machine Partnerships\r\n<\/strong>Max Planck Institute for Software Systems<strong>\r\nMSR Supervisor:<\/strong> <a href=\"https:\/\/www.microsoft.com\/en-us\/research\/people\/sadevlin\/\">Sam Devlin<\/a>\r\n<strong>External Supervisor:<\/strong> <a href=\"https:\/\/machineteaching.mpi-sws.org\/adishsingla.html\">Adish Singla<\/a>\r\n\r\n<strong>Local Forward Model Learning for Sample-Efficient Sequential Decision Making in Open-World 3D Games\r\n<\/strong>Queen Mary University<strong>\r\n<\/strong><strong>MSR Supervisor:<\/strong> <a href=\"https:\/\/www.microsoft.com\/en-us\/research\/people\/sadevlin\/\">Sam Devlin<\/a>\r\n<strong>External Supervisor:<\/strong> <a href=\"http:\/\/www.eecs.qmul.ac.uk\/profiles\/perez-liebanadiego.html\">Diego Perez Liebana<\/a>\r\n\r\n<strong>Deep Reinforcement Learning For Collaborative Game AI To Enhance Player Experience\r\n<\/strong>University of York<strong>\r\n<\/strong><strong>MSR Supervisor:<\/strong> <a href=\"https:\/\/www.microsoft.com\/en-us\/research\/people\/sadevlin\/\">Sam Devlin<\/a>\r\n<strong>External Supervisor:<\/strong> TBC\r\n\r\n<strong>Better Sample Efficiency of Reinforcement Learning\r\n<\/strong>University of Edinburgh<strong>\r\n<\/strong><strong>MSR Supervisor:<\/strong> <a href=\"https:\/\/www.microsoft.com\/en-us\/research\/people\/kaciosek\/\">Kamil Ciosek<\/a>\r\n<strong>External Supervisor:<\/strong> <a href=\"http:\/\/www.inf.ed.ac.uk\/people\/staff\/Amos_Storkey.html\">Amos Storkey<\/a>\r\n\r\n<strong>Reinforcement Learning for Adaptive User Interaction\r\n<\/strong>University of Oxford<strong>\r\n<\/strong><strong>MSR Supervisor:<\/strong> <a href=\"https:\/\/www.microsoft.com\/en-us\/research\/people\/kahofman\/\">Katja Hofmann<\/a>\r\n<strong>External Supervisor:<\/strong> <a href=\"https:\/\/www.cs.ox.ac.uk\/people\/shimon.whiteson\/\">Shimon Whiteson<\/a>\r\n\r\n<strong>Intrinsically Motivated Exploration for Lifelong Deep Reinforcement Learning of Multiple Tasks\r\n<\/strong>INRIA<strong>\r\n<\/strong><strong>MSR Supervisor: <\/strong><a href=\"https:\/\/www.microsoft.com\/en-us\/research\/people\/kahofman\/\">Katja Hofmann<\/a>\r\n<strong>External Supervisor:<\/strong> <a href=\"http:\/\/www.pyoudeyer.com\/\">Pierre-Yves Oudeyer<\/a>"},{"id":1,"name":"Talks & Workshops","content":"<h2>Talks<\/h2>\r\nOctober 2019 | <a href=\"https:\/\/www.youtube.com\/watch?v=tWtM4Dq05ZA&amp;feature=emb_logo\">Reinforcement Learning Day 2019 - Generalization in Reinforcement Learning with Selective Noise Injection - Sam Devlin<\/a>\r\n\r\nApril 2020 | <a href=\"https:\/\/www.youtube.com\/watch?v=eYosANC7yeQ&amp;feature=youtu.be\">UK Symposium on Multi-Agent Systems (UK-MAS) - Multi-agent learning &amp; evaluation for open world games - Sam Devlin<\/a>\r\n\r\nJuly 2020 | <a href=\"https:\/\/www.youtube.com\/watch?v=4PkzGNeAAeA&amp;feature=emb_logo\">Minecraft - Meet a Minecrafter: Artificial Intelligence (Part 1) - Katja Hofmann<\/a>\r\n\r\nAugust 2020 | <a href=\"https:\/\/www.youtube.com\/watch?v=dcngdjfhGXI&amp;feature=emb_logo\">Microsoft Game Stack - Training In-Game Agents with Reinforcement Learning - Katja Hofmann<\/a>\r\n\r\nAugust 2020 | <a href=\"https:\/\/www.youtube.com\/watch?v=UpVegajoHGw&amp;feature=emb_logo\">Microsoft Game Stack - Game Stack Live August 2020 - Panel Discussion - Katja Hofmann<\/a>\r\n<h2>Workshops<\/h2>\r\nNovember 2018 |\u00a0<a class=\"brand\" href=\"https:\/\/marlo-ai.github.io\/index.html\">MARLO AIIDE 2018 WORKSHOP<\/a>"}],"msr_impact_theme":[],"_links":{"self":[{"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/msr-group\/583324","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/msr-group"}],"about":[{"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/types\/msr-group"}],"version-history":[{"count":92,"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/msr-group\/583324\/revisions"}],"predecessor-version":[{"id":1157940,"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/msr-group\/583324\/revisions\/1157940"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/media\/1130838"}],"wp:attachment":[{"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/media?parent=583324"}],"wp:term":[{"taxonomy":"msr-research-area","embeddable":true,"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/research-area?post=583324"},{"taxonomy":"msr-group-type","embeddable":true,"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/msr-group-type?post=583324"},{"taxonomy":"msr-locale","embeddable":true,"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/msr-locale?post=583324"},{"taxonomy":"msr-impact-theme","embeddable":true,"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/msr-impact-theme?post=583324"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}