{"id":805060,"date":"2021-12-16T03:08:19","date_gmt":"2021-12-16T11:08:19","guid":{"rendered":"https:\/\/www.microsoft.com\/en-us\/research\/?post_type=msr-project&#038;p=805060"},"modified":"2022-03-15T22:28:14","modified_gmt":"2022-03-16T05:28:14","slug":"virtualcube","status":"publish","type":"msr-project","link":"https:\/\/www.microsoft.com\/en-us\/research\/project\/virtualcube\/","title":{"rendered":"VirtualCube"},"content":{"rendered":"<section class=\"mb-3 moray-highlight\">\n\t<div class=\"card-img-overlay mx-lg-0\">\n\t\t<div class=\"card-background  has-background-plum card-background--full-bleed\">\n\t\t\t<img loading=\"lazy\" decoding=\"async\" width=\"2178\" height=\"525\" src=\"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2021\/12\/banner_bg2.png\" class=\"attachment-full size-full\" alt=\"banner background\" style=\"\" srcset=\"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2021\/12\/banner_bg2.png 2178w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2021\/12\/banner_bg2-300x72.png 300w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2021\/12\/banner_bg2-1024x247.png 1024w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2021\/12\/banner_bg2-768x185.png 768w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2021\/12\/banner_bg2-1536x370.png 1536w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2021\/12\/banner_bg2-2048x494.png 2048w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2021\/12\/banner_bg2-240x58.png 240w\" sizes=\"auto, (max-width: 2178px) 100vw, 2178px\" \/>\t\t<\/div>\n\t\t<!-- Foreground -->\n\t\t<div class=\"card-foreground d-flex mt-md-n5 my-lg-5 px-g px-lg-0\">\n\t\t\t<!-- Container -->\n\t\t\t<div class=\"container d-flex mt-md-n5 my-lg-5 \">\n\t\t\t\t<!-- Card wrapper -->\n\t\t\t\t<div class=\"w-100 w-lg-col-5\">\n\t\t\t\t\t<!-- Card -->\n\t\t\t\t\t<div class=\"card material-md-card py-5 px-md-5\">\n\t\t\t\t\t\t<div class=\"card-body \">\n\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\n\n<h1 id=\"virtualcube\" class=\"is-style-default\">VirtualCube<\/h1>\n\n\n\n<p>An Immersive 3D Video Communication System<\/p>\n\n\t\t\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t<\/div>\n\t\t<\/div>\n\t<\/div>\n<\/section>\n\n\n\n\n\n<div class=\"wp-block-group is-layout-flow wp-block-group-is-layout-flow\">\n<p class=\"has-medium-font-size\"><a class=\"msr-external-link glyph-append glyph-append-open-in-new-tab glyph-append-xsmall\" rel=\"noopener noreferrer\" target=\"_blank\" href=\"https:\/\/yizhongzhang1989.github.io\/\">Yizhong Zhang<span class=\"sr-only\"> (opens in new tab)<\/span><\/a>*, <a class=\"msr-external-link glyph-append glyph-append-open-in-new-tab glyph-append-xsmall\" rel=\"noopener noreferrer\" target=\"_blank\" href=\"http:\/\/jlyang.org\/\">Jiaolong Yang<span class=\"sr-only\"> (opens in new tab)<\/span><\/a>*, Zhen Liu, Ruicheng Wang, Guojun Chen, <a href=\"https:\/\/www.microsoft.com\/en-us\/research\/people\/xtong\/\">Xin Tong<\/a>, and <a href=\"https:\/\/www.microsoft.com\/en-us\/research\/people\/bainguo\/\">Baining Guo<\/a>, <br><em><b><a class=\"msr-external-link glyph-append glyph-append-open-in-new-tab glyph-append-xsmall\" rel=\"noopener noreferrer\" target=\"_blank\" href=\"https:\/\/arxiv.org\/abs\/2112.06730\">VirtualCube: An Immersive 3D Video Communication System<span class=\"sr-only\"> (opens in new tab)<\/span><\/a><\/b><\/em>, <br> <strong>IEEE VR 2022 (& IEEE TVCG)<\/strong>.  (<strong><span style=\"color:red\">Best Journal-Track Paper Award<\/span><\/strong>)<br> <a class=\"msr-external-link glyph-append glyph-append-open-in-new-tab glyph-append-xsmall\" rel=\"noopener noreferrer\" target=\"_blank\" href=\"https:\/\/arxiv.org\/abs\/2112.06730\">arXiv:2112.04163<span class=\"sr-only\"> (opens in new tab)<\/span><\/a><\/p>\n<\/div>\n\n\n\n<div class=\"wp-block-group is-layout-flow wp-block-group-is-layout-flow\">\n<p>The VirtualCube system is a 3D video conference system that attempts to overcome some limitations of conventional technologies. The key ingredient is VirtualCube, an abstract representation of a real-world cubicle instrumented with RGBD cameras for capturing the user\u2019s 3D geometry and texture. We design VirtualCube so that the task of data capturing is standardized and significantly simplified, and everything can be built using off-the-shelf hardware. We use VirtualCubes as the basic building blocks of a virtual conferencing environment, and we provide each VirtualCube user with a surrounding display showing life-size videos of remote participants. To achieve real-time rendering of remote participants, we develop the V-Cube View algorithm, which uses multi-view stereo for more accurate depth estimation and Lumi-Net rendering for better rendering quality. The VirtualCube system correctly preserves the mutual eye gaze between participants, allowing them to establish eye contact and be aware of who is visually paying attention to them. The system also allows a participant to have side discussions with remote participants as if they were in the same room. Finally, the system sheds lights on how to support the shared space of work items (e.g., documents and applications) and track participants\u2019 visual attention to work items. <\/p>\n<\/div>\n\n\n\n<table><tbody><tr><td style=\"text-align:center\"><p style=\"margin-bottom:6px\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2021\/12\/f2f_.png\" alt=\"face to face\" class=\"wp-image-805522\" width=\"225\" height=\"129\" srcset=\"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2021\/12\/f2f_.png 300w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2021\/12\/f2f_-240x138.png 240w\" sizes=\"auto, (max-width: 225px) 100vw, 225px\" \/><\/p><img decoding=\"async\" src=\"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2021\/12\/f2f.gif\" alt=\"face to face\" width=\"460\" class=\"wp-image-805480\"><\/td><td style=\"text-align:center\"><p style=\"margin-bottom:6px\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2021\/12\/round_.png\" alt=\"round-table\" class=\"wp-image-805522\" width=\"225\" height=\"129\"><\/p><img decoding=\"async\" src=\"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2021\/12\/round.gif\" alt=\"round-table\" width=\"460\" class=\"wp-image-805480\"><\/td><td style=\"text-align:center\"><p style=\"margin-bottom:6px\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2021\/12\/sbs.png\" alt=\"side-by-side\" class=\"wp-image-805522\" width=\"225\" height=\"129\"><\/p><img decoding=\"async\" src=\"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2021\/12\/sbs_.gif\" alt=\"side by side\" width=\"460\" class=\"wp-image-805480\"><\/td><\/tr><\/tbody><\/table>\n<p class=\"has-medium-font-size\" style=\"margin-top:7px\"> Snapshots of the VirtualCube system in action, with the local participant in the foreground. The images of remote participants on the screen are synthesized from the RGBD data acquired by cameras. Each of the participants is in a different location. Our system supports face-to-face meetings with two participants, round-table meetings with multiple participants, and side-by-side meetings that includes sharing work items on the participants\u2019 screens. <b>Mutual eye contact and visual attention can be achieved as if the participants were in the same room.<\/b><\/p>\n\n\n\n<div class=\"wp-block-group is-layout-flow wp-block-group-is-layout-flow\">\n<div class=\"wp-block-group is-layout-flow wp-block-group-is-layout-flow\">\n<iframe loading=\"lazy\" width=\"800\" height=\"600\" src=\"https:\/\/www.youtube.com\/embed\/OmlP9ZuDoII\" frameborder=\"0\" allowfullscreen=\"\"><\/iframe>\n<\/div>\n<\/div>\n\n\n","protected":false},"excerpt":{"rendered":"<p>An Immersive 3D Video Communication System Yizhong Zhang (opens in new tab)*, Jiaolong Yang (opens in new tab)*, Zhen Liu, Ruicheng Wang, Guojun Chen, Xin Tong, and Baining Guo, VirtualCube: An Immersive 3D Video Communication System (opens in new tab), IEEE VR 2022 (& IEEE TVCG). (Best Journal-Track Paper Award) arXiv:2112.04163 (opens in new tab) [&hellip;]<\/p>\n","protected":false},"featured_media":0,"template":"","meta":{"msr-url-field":"","msr-podcast-episode":"","msrModifiedDate":"","msrModifiedDateEnabled":false,"ep_exclude_from_search":false,"_classifai_error":"","footnotes":""},"research-area":[13562,13551],"msr-locale":[268875],"msr-impact-theme":[],"msr-pillar":[],"class_list":["post-805060","msr-project","type-msr-project","status-publish","hentry","msr-research-area-computer-vision","msr-research-area-graphics-and-multimedia","msr-locale-en_us","msr-archive-status-active"],"msr_project_start":"","related-publications":[809092],"related-downloads":[],"related-videos":[],"related-groups":[],"related-events":[],"related-opportunities":[],"related-posts":[],"related-articles":[],"tab-content":[],"slides":[],"related-researchers":[{"type":"user_nicename","display_name":"Jiaolong Yang","user_id":36125,"people_section":"Section name 0","alias":"jiaoyan"}],"msr_research_lab":[199560],"msr_impact_theme":[],"_links":{"self":[{"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/msr-project\/805060","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/msr-project"}],"about":[{"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/types\/msr-project"}],"version-history":[{"count":53,"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/msr-project\/805060\/revisions"}],"predecessor-version":[{"id":828502,"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/msr-project\/805060\/revisions\/828502"}],"wp:attachment":[{"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/media?parent=805060"}],"wp:term":[{"taxonomy":"msr-research-area","embeddable":true,"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/research-area?post=805060"},{"taxonomy":"msr-locale","embeddable":true,"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/msr-locale?post=805060"},{"taxonomy":"msr-impact-theme","embeddable":true,"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/msr-impact-theme?post=805060"},{"taxonomy":"msr-pillar","embeddable":true,"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/msr-pillar?post=805060"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}