{"id":154188,"date":"2005-01-01T00:00:00","date_gmt":"2005-01-01T00:00:00","guid":{"rendered":"https:\/\/www.microsoft.com\/en-us\/research\/msr-research-item\/snap-and-go-helping-users-align-objects-without-the-modality-of-traditional-snapping\/"},"modified":"2018-10-16T20:27:12","modified_gmt":"2018-10-17T03:27:12","slug":"snap-and-go-helping-users-align-objects-without-the-modality-of-traditional-snapping","status":"publish","type":"msr-research-item","link":"https:\/\/www.microsoft.com\/en-us\/research\/publication\/snap-and-go-helping-users-align-objects-without-the-modality-of-traditional-snapping\/","title":{"rendered":"Snap-and-go: Helping Users Align Objects Without the Modality of Traditional Snapping"},"content":{"rendered":"<div class=\"asset-content\">\n<p>Snapping is a widely used technique that helps users position graphical objects precisely, e.g., to align them with a grid or other graphical objects. Unfortunately, whenever users want to position a dragged object close to such an aligned location, they first need to deactivate snapping. We propose snap-and-go, a snapping technique that overcomes this limitation. By merely stopping dragged objects at aligned positions, rather than \u201cwarping\u201d them there, snapand- go helps users align objects, yet still allows placing dragged objects anywhere else. While this approach of inserting additional motor space renders snap-and-go slightly slower than traditional snapping, snap-and-go simplifies the user interface by eliminating the need for a deactivation option and thereby allows introducing snapping to application scenarios where traditional snapping is inapplicable. In our user studies, participants were able to align objects up to 138% (1D) and 231% (2D) faster with snapand- go than without and snap-and-go proved robust against the presence of distracting snap targets.<\/p>\n<\/div>\n<p><!-- .asset-content --><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Snapping is a widely used technique that helps users position graphical objects precisely, e.g., to align them with a grid or other graphical objects. Unfortunately, whenever users want to position a dragged object close to such an aligned location, they first need to deactivate snapping. We propose snap-and-go, a snapping technique that overcomes this limitation. 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