{"id":159661,"date":"2004-01-01T00:00:00","date_gmt":"2004-01-01T00:00:00","guid":{"rendered":"https:\/\/www.microsoft.com\/en-us\/research\/msr-research-item\/a-lightweight-approach-for-experimenting-with-tangible-interaction-metaphors\/"},"modified":"2018-10-16T19:56:43","modified_gmt":"2018-10-17T02:56:43","slug":"a-lightweight-approach-for-experimenting-with-tangible-interaction-metaphors","status":"publish","type":"msr-research-item","link":"https:\/\/www.microsoft.com\/en-us\/research\/publication\/a-lightweight-approach-for-experimenting-with-tangible-interaction-metaphors\/","title":{"rendered":"A Lightweight Approach for Experimenting with Tangible Interaction Metaphors"},"content":{"rendered":"<div class=\"asset-content\">\n<p>Interaction techniques for Augmented Reality user interfaces (UIs) differ considerably from well explored 2D UIs, be-cause these include new in-\/output devices and new inter-action metaphors such as tangible interaction. For experimenting with new devices and metaphors we pro-pose a flexible and lightweight UI framework that supports rapid prototyping of multimodal and collaborative UIs. We use the DWARF 1 framework as foundation. It allows us to build highly dynamic systems enabling the exchange of components at runtime.<\/p>\n<\/div>\n<p><!-- .asset-content --><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Interaction techniques for Augmented Reality user interfaces (UIs) differ considerably from well explored 2D UIs, be-cause these include new in-\/output devices and new inter-action metaphors such as tangible interaction. For experimenting with new devices and metaphors we pro-pose a flexible and lightweight UI framework that supports rapid prototyping of multimodal and collaborative UIs. We use [&hellip;]<\/p>\n","protected":false},"featured_media":0,"template":"","meta":{"msr-url-field":"","msr-podcast-episode":"","msrModifiedDate":"","msrModifiedDateEnabled":false,"ep_exclude_from_search":false,"_classifai_error":"","msr-author-ordering":null,"msr_publishername":"Association for Computing Machinery, Inc.","msr_publisher_other":"","msr_booktitle":"","msr_chapter":"","msr_edition":"Proceedings of the International Workshop on Multi-user and Ubiquitous User Interfaces (MU3I 2004) (Part of the International Conference on Intelligent User Interfaces 2004)","msr_editors":"","msr_how_published":"","msr_isbn":"","msr_issue":"","msr_journal":"","msr_number":"","msr_organization":"","msr_pages_string":"","msr_page_range_start":"","msr_page_range_end":"","msr_series":"","msr_volume":"","msr_copyright":"Copyright \u00a9 2004 by the Association for Computing Machinery, Inc. Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, to republish, to post on servers, or to redistribute to lists, requires prior specific permission and\/or a fee. Request permissions from Publications Dept, ACM Inc., fax +1 (212) 869-0481, or permissions@acm.org. The definitive version of this paper can be found at ACM's Digital Library --http:\/\/www.acm.org\/dl\/.","msr_conference_name":"Proceedings of the International Workshop on Multi-user and Ubiquitous User Interfaces (MU3I 2004) (Part of the International Conference on Intelligent User Interfaces 2004)","msr_doi":"","msr_arxiv_id":"","msr_s2_paper_id":"","msr_mag_id":"","msr_pubmed_id":"","msr_other_authors":"Christian Sandor, Gudrun 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