{"id":159748,"date":"2008-01-01T00:00:00","date_gmt":"2008-01-01T00:00:00","guid":{"rendered":"https:\/\/www.microsoft.com\/en-us\/research\/msr-research-item\/instant-places-using-bluetooth-for-situated-interaction-in-public-displays\/"},"modified":"2018-10-16T21:35:07","modified_gmt":"2018-10-17T04:35:07","slug":"instant-places-using-bluetooth-for-situated-interaction-in-public-displays","status":"publish","type":"msr-research-item","link":"https:\/\/www.microsoft.com\/en-us\/research\/publication\/instant-places-using-bluetooth-for-situated-interaction-in-public-displays\/","title":{"rendered":"Instant Places: Using Bluetooth for Situated Interaction in Public Displays"},"content":{"rendered":"<div class=\"asset-content\">\n<p>Public digital displays are increasingly pervasive and an important enabling technology for many types of ubiquitous computing scenarios. Not only do they provide a simple and effective way of bringing digital information into our physical world, but their presence could also be a catalyst for situated interaction and the emergence of local user-generated content. This paper explores the role of presence, particularly as enabled by Bluetooth device discovery, as the driver for the system&#8217;s behavior and its situational awareness.<\/p>\n<\/div>\n<p><!-- .asset-content --><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Public digital displays are increasingly pervasive and an important enabling technology for many types of ubiquitous computing scenarios. Not only do they provide a simple and effective way of bringing digital information into our physical world, but their presence could also be a catalyst for situated interaction and the emergence of local user-generated content. This [&hellip;]<\/p>\n","protected":false},"featured_media":0,"template":"","meta":{"msr-url-field":"","msr-podcast-episode":"","msrModifiedDate":"","msrModifiedDateEnabled":false,"ep_exclude_from_search":false,"_classifai_error":"","msr-author-ordering":null,"msr_publishername":"IEEE","msr_publisher_other":"","msr_booktitle":"","msr_chapter":"","msr_edition":"Pervasive Computing","msr_editors":"","msr_how_published":"","msr_isbn":"","msr_issue":"","msr_journal":"Pervasive Computing","msr_number":"4","msr_organization":"","msr_pages_string":"52-57","msr_page_range_start":"52","msr_page_range_end":"57","msr_series":"","msr_volume":"7","msr_copyright":"\u00a9 2008 IEEE. Personal use of this material is permitted. However, permission to reprint\/republish this material for advertising or promotional purposes or for creating new collective works for resale or redistribution to servers or lists, or to reuse any copyrighted component of this work in other works must be obtained from the 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