{"id":166524,"date":"2014-04-01T00:00:00","date_gmt":"2014-04-01T00:00:00","guid":{"rendered":"https:\/\/www.microsoft.com\/en-us\/research\/msr-research-item\/type-hover-swipe-in-96-bytes-a-motion-sensing-mechanical-keyboard\/"},"modified":"2018-10-16T20:20:36","modified_gmt":"2018-10-17T03:20:36","slug":"type-hover-swipe-in-96-bytes-a-motion-sensing-mechanical-keyboard","status":"publish","type":"msr-research-item","link":"https:\/\/www.microsoft.com\/en-us\/research\/publication\/type-hover-swipe-in-96-bytes-a-motion-sensing-mechanical-keyboard\/","title":{"rendered":"Type-Hover-Swipe in 96 Bytes: A Motion Sensing Mechanical Keyboard"},"content":{"rendered":"<p>We present a new type of augmented mechanical keyboard, sensing rich and expressive motion gestures performed both on and directly above the device. A low-resolution matrix of infrared (IR) proximity sensors is interspersed with the keys of a regular mechanical keyboard. This results in coarse but high frame-rate motion data. We extend a machine learning algorithm, traditionally used for static classification only, to robustly support dynamic, temporal gestures. We propose the use of motion signatures a technique that utilizes pairs of motion history images and a random forest classifier to robustly recognize a large set of motion gestures. Our technique achieves a mean per-frame classification accuracy of 75:6% in leave\u2013one\u2013subject\u2013out and 89:9% in half-test\/half-training cross-validation. We detail hardware and gesture recognition algorithm, provide accuracy results, and demonstrate a large set of gestures designed to be performed with the device. We conclude with qualitative feedback from users, discussion of limitations and areas for future work.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>We present a new type of augmented mechanical keyboard, sensing rich and expressive motion gestures performed both on and directly above the device. A low-resolution matrix of infrared (IR) proximity sensors is interspersed with the keys of a regular mechanical keyboard. This results in coarse but high frame-rate motion data. We extend a machine learning [&hellip;]<\/p>\n","protected":false},"featured_media":0,"template":"","meta":{"msr-url-field":"","msr-podcast-episode":"","msrModifiedDate":"","msrModifiedDateEnabled":false,"ep_exclude_from_search":false,"_classifai_error":"","msr-author-ordering":[{"type":"user_nicename","value":"stuart","user_id":"33743"},{"type":"user_nicename","value":"cemke","user_id":"31360"},{"type":"user_nicename","value":"ohilli","user_id":"33146"},{"type":"user_nicename","value":"shahrami","user_id":"33590"},{"type":"user_nicename","value":"jhelmes","user_id":"32255"}],"msr_publishername":"","msr_publisher_other":"","msr_booktitle":"","msr_chapter":"","msr_edition":"ACM CHI Conference on Human Factors in Computing Systems 2014 (Best Paper 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