{"id":294722,"date":"2016-09-19T20:56:50","date_gmt":"2016-09-20T03:56:50","guid":{"rendered":"https:\/\/www.microsoft.com\/en-us\/research\/?post_type=msr-research-item&#038;p=294722"},"modified":"2018-10-16T22:03:28","modified_gmt":"2018-10-17T05:03:28","slug":"end-end-reinforcement-learning-dialogue-agents-information-access","status":"publish","type":"msr-research-item","link":"https:\/\/www.microsoft.com\/en-us\/research\/publication\/end-end-reinforcement-learning-dialogue-agents-information-access\/","title":{"rendered":"End-to-End Reinforcement Learning of Dialogue Agents for Information Access"},"content":{"rendered":"<p>This paper proposes KB-InfoBot &#8212; a dialogue agent that provides users with an entity from a knowledge base (KB) by interactively asking for its attributes. All components of the KB-InfoBot are trained in an end-to-end fashion using reinforcement learning. Goal-oriented dialogue systems typically need to interact with an external database to access real-world knowledge (e.g. movies playing in a city). Previous systems achieved this by issuing a symbolic query to the database and adding retrieved results to the dialogue state. However, such symbolic operations break the differentiability of the system and prevent end-to-end training of neural dialogue agents. In this paper, we address this limitation by replacing symbolic queries with an induced &#8220;soft&#8221; posterior distribution over the KB that indicates which entities the user is interested in. We also provide a modified version of the episodic REINFORCE algorithm, which allows the KB-InfoBot to explore and learn both the policy for selecting dialogue acts and the posterior over the KB for retrieving the correct entities. Experimental results show that the end-to-end trained KB-InfoBot outperforms competitive rule-based baselines, as well as agents which are not end-to-end trainable.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>This paper proposes KB-InfoBot &#8212; a dialogue agent that provides users with an entity from a knowledge base (KB) by interactively asking for its attributes. All components of the KB-InfoBot are trained in an end-to-end fashion using reinforcement learning. Goal-oriented dialogue systems typically need to interact with an external database to access real-world knowledge (e.g. 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