{"id":312107,"date":"2016-10-27T16:20:02","date_gmt":"2016-10-27T23:20:02","guid":{"rendered":"https:\/\/www.microsoft.com\/en-us\/research\/?post_type=msr-research-item&#038;p=312107"},"modified":"2021-07-07T09:40:10","modified_gmt":"2021-07-07T16:40:10","slug":"normaltouch-texturetouch-high-fidelity-3d-haptic-shape-rendering-handheld-virtual-reality-controllers","status":"publish","type":"msr-research-item","link":"https:\/\/www.microsoft.com\/en-us\/research\/publication\/normaltouch-texturetouch-high-fidelity-3d-haptic-shape-rendering-handheld-virtual-reality-controllers\/","title":{"rendered":"NormalTouch and TextureTouch: High-fidelity 3D Haptic Shape Rendering on Handheld Virtual Reality Controllers"},"content":{"rendered":"<p>We present an investigation of mechanically-actuated hand\u00adheld controllers that render the shape of virtual objects through physical shape displacement, enabling users to <em>feel<\/em> 3D surfaces, textures, and forces that match the visual rendering. We demonstrate two such controllers, <em>NormalTouch<\/em> and <em>TextureTouch<\/em>. Both controllers are tracked with 6 DOF and produce spatially-registered haptic feedback to a user\u2019s finger. NormalTouch haptically renders object <em>surfaces<\/em> and provides force feedback using a tiltable and extrudable platform. TextureTouch renders the shape of virtual objects including detailed surface <em>structure<\/em> through a 4\u00d74 matrix of actuated pins. By moving our controllers around in space while keeping their finger on the actuated platform, users obtain the impression of a much larger 3D shape by cognitively integrating output sensations over time. Our evaluation compares the effectiveness of our controllers with the two de-facto standards in Virtual Reality controllers: device vibration and visual feedback only. We find that haptic feedback significantly increases the accuracy of VR interaction, most effectively by rendering high-fidelity shape output as in the case of our controllers. Participants also generally found NormalTouch and TextureTouch realistic in conveying the sense of touch for a variety of 3D objects.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>We present an investigation of mechanically-actuated hand\u00adheld controllers that render the shape of virtual objects through physical shape displacement, enabling users to feel 3D surfaces, textures, and forces that match the visual rendering. We demonstrate two such controllers, NormalTouch and TextureTouch. Both controllers are tracked with 6 DOF and produce spatially-registered haptic feedback to a [&hellip;]<\/p>\n","protected":false},"featured_media":0,"template":"","meta":{"msr-url-field":"","msr-podcast-episode":"","msrModifiedDate":"","msrModifiedDateEnabled":false,"ep_exclude_from_search":false,"_classifai_error":"","msr-author-ordering":[{"type":"user_nicename","value":"Hrvoje Benko","user_id":"31206"},{"type":"user_nicename","value":"Christian Holz","user_id":"31415"},{"type":"user_nicename","value":"Mike Sinclair","user_id":"33669"},{"type":"user_nicename","value":"Eyal 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