{"id":559290,"date":"2020-02-22T15:39:23","date_gmt":"2019-01-07T22:05:06","guid":{"rendered":"https:\/\/www.microsoft.com\/en-us\/research\/?post_type=msr-research-item&#038;p=559290"},"modified":"2020-02-22T15:39:23","modified_gmt":"2020-02-22T23:39:23","slug":"seeingvr-a-set-of-tools-to-make-virtual-reality-more-accessible-to-people-with-low-vision-2","status":"publish","type":"msr-research-item","link":"https:\/\/www.microsoft.com\/en-us\/research\/publication\/seeingvr-a-set-of-tools-to-make-virtual-reality-more-accessible-to-people-with-low-vision-2\/","title":{"rendered":"SeeingVR: A Set of Tools to Make Virtual Reality More Accessible to People with Low Vision"},"content":{"rendered":"<p>Current virtual reality applications do not support people who have low vision, i.e., vision loss that falls short of complete blindness but is not correctable by glasses. We present SeeingVR, a set of 14 tools that enhance a VR application for people with low vision by providing visual and audio augmentations. A user can select, adjust, and combine different tools based on their preferences. Nine of our tools modify an existing VR application post hoc via a plugin without developer effort. The rest require simple inputs from developers using a Unity toolkit we created that allows integrating all 14 of our low vision support tools during development. Our evaluation with 11 participants<br \/>\nwith low vision showed that SeeingVR enabled users to better enjoy VR and complete tasks more quickly and accurately. Developers also found our Unity toolkit easy and convenient to use.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Current virtual reality applications do not support people who have low vision, i.e., vision loss that falls short of complete blindness but is not correctable by glasses. We present SeeingVR, a set of 14 tools that enhance a VR application for people with low vision by providing visual and audio augmentations. A user can select, [&hellip;]<\/p>\n","protected":false},"featured_media":0,"template":"","meta":{"msr-url-field":"","msr-podcast-episode":"","msrModifiedDate":"","msrModifiedDateEnabled":false,"ep_exclude_from_search":false,"_classifai_error":"","msr-author-ordering":null,"msr_publishername":"ACM","msr_publisher_other":"","msr_booktitle":"","msr_chapter":"","msr_edition":"","msr_editors":"","msr_how_published":"","msr_isbn":"","msr_issue":"","msr_journal":"","msr_number":"","msr_organization":"","msr_pages_string":"","msr_page_range_start":"","msr_page_range_end":"","msr_series":"","msr_volume":"","msr_copyright":"","msr_conference_name":"CHI 2019","msr_doi":"","msr_arxiv_id":"","msr_s2_paper_id":"","msr_mag_id":"","msr_pubmed_id":"","msr_other_authors":"","msr_other_contributors":"","msr_speaker":"","msr_award":"","msr_affiliation":"","msr_institution":"","msr_host":"","msr_version":"","msr_duration":"","msr_original_fields_of_study":"","msr_release_tracker_id":"","msr_s2_match_type":"","msr_citation_count_updated":"","msr_published_date":"2019-5-4","msr_highlight_text":"","msr_notes":"","msr_longbiography":"","msr_publicationurl":"","msr_external_url":"","msr_secondary_video_url":"","msr_conference_url":"","msr_journal_url":"","msr_s2_pdf_url":"","msr_year":0,"msr_citation_count":0,"msr_influential_citations":0,"msr_reference_count":0,"msr_s2_match_confidence":0,"msr_microsoftintellectualproperty":true,"msr_s2_open_access":false,"msr_s2_author_ids":[],"msr_pub_ids":[],"msr_hide_image_in_river":0,"footnotes":""},"msr-research-highlight":[],"research-area":[13554],"msr-publication-type":[193716],"msr-publisher":[],"msr-focus-area":[],"msr-locale":[268875],"msr-post-option":[],"msr-field-of-study":[],"msr-conference":[],"msr-journal":[],"msr-impact-theme":[],"msr-pillar":[],"class_list":["post-559290","msr-research-item","type-msr-research-item","status-publish","hentry","msr-research-area-human-computer-interaction","msr-locale-en_us"],"msr_publishername":"ACM","msr_edition":"","msr_affiliation":"","msr_published_date":"2019-5-4","msr_host":"","msr_duration":"","msr_version":"","msr_speaker":"","msr_other_contributors":"","msr_booktitle":"","msr_pages_string":"","msr_chapter":"","msr_isbn":"","msr_journal":"","msr_volume":"","msr_number":"","msr_editors":"","msr_series":"","msr_issue":"","msr_organization":"","msr_how_published":"","msr_notes":"","msr_highlight_text":"","msr_release_tracker_id":"","msr_original_fields_of_study":"","msr_download_urls":"","msr_external_url":"","msr_secondary_video_url":"","msr_longbiography":"","msr_microsoftintellectualproperty":1,"msr_main_download":"","msr_publicationurl":"","msr_doi":"","msr_publication_uploader":[{"type":"file","viewUrl":"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/01\/SeeingVRchi2019.pdf","id":"559293","title":"seeingvrchi2019","label_id":"243109","label":0}],"msr_related_uploader":"","msr_citation_count":0,"msr_citation_count_updated":"","msr_s2_paper_id":"","msr_influential_citations":0,"msr_reference_count":0,"msr_arxiv_id":"","msr_s2_author_ids":[],"msr_s2_open_access":false,"msr_s2_pdf_url":null,"msr_attachments":[{"id":559293,"url":"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/01\/SeeingVRchi2019.pdf"}],"msr-author-ordering":[{"type":"text","value":"Yuhang Zhao","user_id":0,"rest_url":false},{"type":"user_nicename","value":"Ed Cutrell","user_id":31490,"rest_url":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/microsoft-research\/v1\/researchers?person=Ed Cutrell"},{"type":"user_nicename","value":"Christian Holz","user_id":31415,"rest_url":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/microsoft-research\/v1\/researchers?person=Christian Holz"},{"type":"user_nicename","value":"Meredith Ringel Morris","user_id":32884,"rest_url":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/microsoft-research\/v1\/researchers?person=Meredith Ringel Morris"},{"type":"user_nicename","value":"Eyal Ofek","user_id":31772,"rest_url":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/microsoft-research\/v1\/researchers?person=Eyal Ofek"},{"type":"edited_text","value":"Andrew D. 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You can read our research paper at aka.ms\/seeingvrpaper, watch our video at aka.ms\/seeingvrvideo, and access the open source code at aka.ms\/seeingvropensource.","_links":{"self":[{"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/msr-project\/589879"}]}},{"ID":566604,"post_title":"World Scale VR","post_name":"world-scale-vr","post_type":"msr-project","post_date":"2019-02-06 11:39:05","post_modified":"2021-10-13 08:33:27","post_status":"publish","permalink":"https:\/\/www.microsoft.com\/en-us\/research\/project\/world-scale-vr\/","post_excerpt":"New Virtual Reality (VR) headsets will allow users to wander large environments using continuous inside-out optical tracking.\u00a0This technology opens up the opportunity to see applications spread over large spaces and time intervals, in a World Scale.","_links":{"self":[{"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/msr-project\/566604"}]}},{"ID":638733,"post_title":"Accessible Mixed Reality","post_name":"accessible-mixed-realityanast","post_type":"msr-project","post_date":"2020-02-22 17:15:43","post_modified":"2021-07-07 11:23:07","post_status":"publish","permalink":"https:\/\/www.microsoft.com\/en-us\/research\/project\/accessible-mixed-realityanast\/","post_excerpt":"This project considers how to design emerging Mixed Reality technologies (including AR and VR) so that they are usable by and useful to people of all abilities. Too often, the accessibility of technology to people with disabilities is an afterthought (if it is considered at all); post-hoc or third-party patches to accessibility, while better than no solution, are less optimal than interface designs that consider ability-based concerns from the start. 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