{"id":612741,"date":"2019-10-03T18:28:20","date_gmt":"2019-10-04T01:28:20","guid":{"rendered":"https:\/\/www.microsoft.com\/en-us\/research\/?post_type=msr-research-item&#038;p=612741"},"modified":"2024-01-18T14:16:54","modified_gmt":"2024-01-18T22:16:54","slug":"capture-representation-and-rendering-of-3d-audio-for-virtual-and-augmented-reality","status":"publish","type":"msr-research-item","link":"https:\/\/www.microsoft.com\/en-us\/research\/publication\/capture-representation-and-rendering-of-3d-audio-for-virtual-and-augmented-reality\/","title":{"rendered":"Capture, representation, and rendering of 3D audio for virtual and augmented reality"},"content":{"rendered":"<p>Devices for augmented and virtual reality (AR\/VR) find applications in gaming, entertainment, education, design and science. An AR\/VR headset consists of a head-mounted display, headphones or loud-speakers, and a computing platform. The spatial audio system plays integral party of achieving the realism. In this article we present an overview of our work on technologies for the 3D audio targeting AR\/VR scenarios.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Devices for augmented and virtual reality (AR\/VR) find applications in gaming, entertainment, education, design and science. An AR\/VR headset consists of a head-mounted display, headphones or loud-speakers, and a computing platform. The spatial audio system plays integral party of achieving the realism. In this article we present an overview of our work on technologies for [&hellip;]<\/p>\n","protected":false},"featured_media":0,"template":"","meta":{"msr-url-field":"","msr-podcast-episode":"","msrModifiedDate":"","msrModifiedDateEnabled":false,"ep_exclude_from_search":false,"_classifai_error":"","msr-author-ordering":[{"type":"user_nicename","value":"Ivan Tashev","user_id":"32127"}],"msr_publishername":"","msr_publisher_other":"","msr_booktitle":"","msr_chapter":"","msr_edition":"","msr_editors":"","msr_how_published":"","msr_isbn":"","msr_issue":"SP2","msr_journal":"International Journal on Information Technologies and Security","msr_number":"","msr_organization":"","msr_pages_string":"","msr_page_range_start":"49","msr_page_range_end":"62","msr_series":"","msr_volume":"11","msr_copyright":"Union of Scientists in Bulgaria","msr_conference_name":"","msr_doi":"","msr_arxiv_id":"","msr_s2_paper_id":"","msr_mag_id":"","msr_pubmed_id":"","msr_other_authors":"","msr_other_contributors":"","msr_speaker":"","msr_award":"","msr_affiliation":"","msr_institution":"","msr_host":"","msr_version":"","msr_duration":"","msr_original_fields_of_study":"","msr_release_tracker_id":"","msr_s2_match_type":"","msr_citation_count_updated":"","msr_published_date":"2019-9-1","msr_highlight_text":"","msr_notes":"","msr_longbiography":"","msr_publicationurl":"","msr_external_url":"","msr_secondary_video_url":"","msr_conference_url":"","msr_journal_url":"","msr_s2_pdf_url":"","msr_year":0,"msr_citation_count":0,"msr_influential_citations":0,"msr_reference_count":0,"msr_s2_match_confidence":0,"msr_microsoftintellectualproperty":true,"msr_s2_open_access":false,"msr_s2_author_ids":[],"msr_pub_ids":[],"msr_hide_image_in_river":0,"footnotes":""},"msr-research-highlight":[],"research-area":[243062],"msr-publication-type":[193715],"msr-publisher":[],"msr-focus-area":[],"msr-locale":[268875],"msr-post-option":[],"msr-field-of-study":[],"msr-conference":[],"msr-journal":[],"msr-impact-theme":[],"msr-pillar":[],"class_list":["post-612741","msr-research-item","type-msr-research-item","status-publish","hentry","msr-research-area-audio-acoustics","msr-locale-en_us"],"msr_publishername":"","msr_edition":"","msr_affiliation":"","msr_published_date":"2019-9-1","msr_host":"","msr_duration":"","msr_version":"","msr_speaker":"","msr_other_contributors":"","msr_booktitle":"","msr_pages_string":"","msr_chapter":"","msr_isbn":"","msr_journal":"International Journal on Information Technologies and Security","msr_volume":"11","msr_number":"","msr_editors":"","msr_series":"","msr_issue":"SP2","msr_organization":"","msr_how_published":"","msr_notes":"","msr_highlight_text":"","msr_release_tracker_id":"","msr_original_fields_of_study":"","msr_download_urls":"","msr_external_url":"","msr_secondary_video_url":"","msr_longbiography":"","msr_microsoftintellectualproperty":1,"msr_main_download":"","msr_publicationurl":"","msr_doi":"","msr_publication_uploader":[{"type":"file","viewUrl":"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/10\/Journal-ITS_InfoTech2019-keynote_IvanTashev.pdf","id":"1000200","title":"journal-its_infotech2019-keynote_ivantashev-2","label_id":"243109","label":0}],"msr_related_uploader":"","msr_citation_count":0,"msr_citation_count_updated":"","msr_s2_paper_id":"","msr_influential_citations":0,"msr_reference_count":0,"msr_arxiv_id":"","msr_s2_author_ids":[],"msr_s2_open_access":false,"msr_s2_pdf_url":null,"msr_attachments":[{"id":1000200,"url":"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2024\/01\/Journal-ITS_InfoTech2019-keynote_IvanTashev.pdf"},{"id":612744,"url":"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2019\/10\/Journal-ITS_InfoTech2019-keynote_IvanTashev.pdf"}],"msr-author-ordering":[{"type":"user_nicename","value":"Ivan Tashev","user_id":32127,"rest_url":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/microsoft-research\/v1\/researchers?person=Ivan Tashev"}],"msr_impact_theme":[],"msr_research_lab":[199565],"msr_event":[],"msr_group":[144923],"msr_project":[212079],"publication":[],"video":[],"msr-tool":[],"msr_publication_type":"article","related_content":{"projects":[{"ID":212079,"post_title":"Spatial Audio","post_name":"spatial-audio","post_type":"msr-project","post_date":"2015-12-01 18:14:03","post_modified":"2022-01-21 12:44:12","post_status":"publish","permalink":"https:\/\/www.microsoft.com\/en-us\/research\/project\/spatial-audio\/","post_excerpt":"Spatial audio, also known as 3D stereo sound, is about creating a 3D audio experience by using headphones. 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