{"id":615960,"date":"2019-10-21T05:00:29","date_gmt":"2019-10-21T12:00:29","guid":{"rendered":"https:\/\/www.microsoft.com\/en-us\/research\/?post_type=msr-research-item&#038;p=615960"},"modified":"2019-10-29T12:00:24","modified_gmt":"2019-10-29T19:00:24","slug":"dreamwalker-substituting-real-world-walking-experiences-with-a-virtual-reality","status":"publish","type":"msr-research-item","link":"https:\/\/www.microsoft.com\/en-us\/research\/publication\/dreamwalker-substituting-real-world-walking-experiences-with-a-virtual-reality\/","title":{"rendered":"DreamWalker: Substituting Real-World Walking Experiences with a Virtual Reality"},"content":{"rendered":"<p>We explore a future in which people spend considerably more time in virtual reality, even during moments when they walk between locations in the real world. In this paper, we present DreamWalker, a VR system that enables such real world walking while users explore and stay fully immersed inside large virtual environments in a headset. Provided with a real-world destination, DreamWalker \ufb01nds a similar path in a pre-authored VR environment and guides the user while real walking the virtual world. To keep the user from colliding with objects and people in the real-world, DreamWalker\u2019s tracking system fuses GPS locations, inside-out tracking, and RGBD frames to 1) continuously and accurately position the user in the real world, 2) sense walkable paths and obstacles in real time, and 3) represent paths through a dynamically changing scene in VR to redirect the user towards the chosen destination. We demonstrate DreamWalker\u2019s versatility by enabling users to walk three paths across the large Microsoft campus while enjoying pre-authored VR worlds, supplemented with a variety of obstacle avoidance and redirection techniques. In our evaluation, 8 participants walked across campus along a 15-minute route, experiencing a virtual Manhattan that was full of animated cars, people, and other objects.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>We explore a future in which people spend considerably more time in virtual reality, even during moments when they walk between locations in the real world. In this paper, we present DreamWalker, a VR system that enables such real world walking while users explore and stay fully immersed inside large virtual environments in a headset. 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For example, a user may play a multi-player game over multiple rooms or outdoors, or a group of workers may wonder through a large space and share the same content. We explore the technologies required to enable this future, as well as some vertical example applications.","_links":{"self":[{"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/msr-project\/617844"}]}},{"ID":566604,"post_title":"World Scale VR","post_name":"world-scale-vr","post_type":"msr-project","post_date":"2019-02-06 11:39:05","post_modified":"2021-10-13 08:33:27","post_status":"publish","permalink":"https:\/\/www.microsoft.com\/en-us\/research\/project\/world-scale-vr\/","post_excerpt":"New Virtual Reality (VR) headsets will allow users to wander large environments using continuous inside-out optical tracking.\u00a0This technology opens up the opportunity to see applications spread over large spaces and time intervals, in a World Scale.","_links":{"self":[{"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/msr-project\/566604"}]}}]},"_links":{"self":[{"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/msr-research-item\/615960","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/msr-research-item"}],"about":[{"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/types\/msr-research-item"}],"version-history":[{"count":1,"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/msr-research-item\/615960\/revisions"}],"predecessor-version":[{"id":615966,"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/msr-research-item\/615960\/revisions\/615966"}],"wp:attachment":[{"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/media?parent=615960"}],"wp:term":[{"taxonomy":"msr-research-highlight","embeddable":true,"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/msr-research-highlight?post=615960"},{"taxonomy":"msr-research-area","embeddable":true,"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/research-area?post=615960"},{"taxonomy":"msr-publication-type","embeddable":true,"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/msr-publication-type?post=615960"},{"taxonomy":"msr-publisher","embeddable":true,"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/msr-publisher?post=615960"},{"taxonomy":"msr-focus-area","embeddable":true,"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/msr-focus-area?post=615960"},{"taxonomy":"msr-locale","embeddable":true,"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/msr-locale?post=615960"},{"taxonomy":"msr-post-option","embeddable":true,"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/msr-post-option?post=615960"},{"taxonomy":"msr-field-of-study","embeddable":true,"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/msr-field-of-study?post=615960"},{"taxonomy":"msr-conference","embeddable":true,"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/msr-conference?post=615960"},{"taxonomy":"msr-journal","embeddable":true,"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/msr-journal?post=615960"},{"taxonomy":"msr-impact-theme","embeddable":true,"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/msr-impact-theme?post=615960"},{"taxonomy":"msr-pillar","embeddable":true,"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/msr-pillar?post=615960"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}