{"id":693264,"date":"2020-09-20T13:02:51","date_gmt":"2020-09-20T20:02:51","guid":{"rendered":"https:\/\/www.microsoft.com\/en-us\/research\/?post_type=msr-research-item&#038;p=693264"},"modified":"2021-03-16T12:23:39","modified_gmt":"2021-03-16T19:23:39","slug":"the-rocketbox-library-and-the-utility-of-freely-available-rigged-avatars-for-procedural-animation-of-virtual-humans-and-embodiment","status":"publish","type":"msr-research-item","link":"https:\/\/www.microsoft.com\/en-us\/research\/publication\/the-rocketbox-library-and-the-utility-of-freely-available-rigged-avatars-for-procedural-animation-of-virtual-humans-and-embodiment\/","title":{"rendered":"The Rocketbox library and the utility of freely available rigged avatars"},"content":{"rendered":"<p>As part of the open sourcing of the Microsoft Rocketbox avatar library for research and academic purposes, here we discuss the importance of rigged avatars for the Virtual and Augmented Reality (VR, AR) research community. Avatars, virtual representations of humans, are widely used in VR applications. Furthermore many research areas ranging from crowd simulation to neuroscience, psychology or sociology have used avatars to investigate new theories or to demonstrate how they influence human performance and interactions.<\/p>\n<p>We divide this paper in two main parts: the first one gives an overview of the different methods available to create and animate avatars. We cover the current main alternatives for face and body animation as well introduce upcoming capture methods. The second part presents the scientific evidence of the utility of using rigged avatars for embodiment but also for applications such as crowd simulation and entertainment. All in all this paper attempts to convey why rigged avatars will be key to the future of VR and its wide adoption.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>As part of the open sourcing of the Microsoft Rocketbox avatar library for research and academic purposes, here we discuss the importance of rigged avatars for the Virtual and Augmented Reality (VR, AR) research community. Avatars, virtual representations of humans, are widely used in VR applications. Furthermore many research areas ranging from crowd simulation to [&hellip;]<\/p>\n","protected":false},"featured_media":693270,"template":"","meta":{"msr-url-field":"","msr-podcast-episode":"","msrModifiedDate":"","msrModifiedDateEnabled":false,"ep_exclude_from_search":false,"_classifai_error":"","msr-author-ordering":null,"msr_publishername":"","msr_publisher_other":"","msr_booktitle":"","msr_chapter":"","msr_edition":"","msr_editors":"","msr_how_published":"","msr_isbn":"","msr_issue":"","msr_journal":"Frontiers in Virtual Reality","msr_number":"","msr_organization":"","msr_pages_string":"","msr_page_range_start":"","msr_page_range_end":"","msr_series":"","msr_volume":"","msr_copyright":"Copyright: \u00a9 2020 Gonzalez-Franco, Ofek, Pan, Antley, Steed, Spanlang, Maselli, Banakou, Pelechano, Orts-Escolano, Orvalho, Trutoiu, Wojcik, Sanchez-Vives, Bailenson, Slater and Lanier. This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.","msr_conference_name":"","msr_doi":"","msr_arxiv_id":"","msr_s2_paper_id":"","msr_mag_id":"","msr_pubmed_id":"","msr_other_authors":"","msr_other_contributors":"","msr_speaker":"","msr_award":"","msr_affiliation":"","msr_institution":"","msr_host":"","msr_version":"","msr_duration":"","msr_original_fields_of_study":"","msr_release_tracker_id":"","msr_s2_match_type":"","msr_citation_count_updated":"","msr_published_date":"2020-11-2","msr_highlight_text":"","msr_notes":"TECHNOLOGY AND CODE ARTICLE Front. Virtual Real. | frvir.2020.561558","msr_longbiography":"","msr_publicationurl":"","msr_external_url":"","msr_secondary_video_url":"","msr_conference_url":"","msr_journal_url":"","msr_s2_pdf_url":"","msr_year":0,"msr_citation_count":0,"msr_influential_citations":0,"msr_reference_count":0,"msr_s2_match_confidence":0,"msr_microsoftintellectualproperty":true,"msr_s2_open_access":false,"msr_s2_author_ids":[],"msr_pub_ids":[],"msr_hide_image_in_river":0,"footnotes":""},"msr-research-highlight":[],"research-area":[13554],"msr-publication-type":[193715],"msr-publisher":[],"msr-focus-area":[],"msr-locale":[268875],"msr-post-option":[],"msr-field-of-study":[],"msr-conference":[],"msr-journal":[],"msr-impact-theme":[],"msr-pillar":[],"class_list":["post-693264","msr-research-item","type-msr-research-item","status-publish","has-post-thumbnail","hentry","msr-research-area-human-computer-interaction","msr-locale-en_us"],"msr_publishername":"","msr_edition":"","msr_affiliation":"","msr_published_date":"2020-11-2","msr_host":"","msr_duration":"","msr_version":"","msr_speaker":"","msr_other_contributors":"","msr_booktitle":"","msr_pages_string":"","msr_chapter":"","msr_isbn":"","msr_journal":"Frontiers in Virtual Reality","msr_volume":"","msr_number":"","msr_editors":"","msr_series":"","msr_issue":"","msr_organization":"","msr_how_published":"","msr_notes":"TECHNOLOGY AND CODE ARTICLE Front. Virtual Real. | frvir.2020.561558","msr_highlight_text":"","msr_release_tracker_id":"","msr_original_fields_of_study":"","msr_download_urls":"","msr_external_url":"","msr_secondary_video_url":"","msr_longbiography":"","msr_microsoftintellectualproperty":1,"msr_main_download":"","msr_publicationurl":"","msr_doi":"","msr_publication_uploader":[{"type":"file","viewUrl":"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2021\/03\/Rocketbox-Library-Rigged-Avatars.pdf","id":"734146","title":"rocketbox-library-rigged-avatars","label_id":"243132","label":0},{"type":"url","viewUrl":"false","id":"false","title":"https:\/\/www.frontiersin.org\/articles\/10.3389\/frvir.2020.561558\/abstract","label_id":"243109","label":0},{"type":"doi","viewUrl":"false","id":"false","title":"https:\/\/doi.org\/10.3389\/frvir.2020.561558","label_id":"243106","label":0}],"msr_related_uploader":"","msr_citation_count":0,"msr_citation_count_updated":"","msr_s2_paper_id":"","msr_influential_citations":0,"msr_reference_count":0,"msr_arxiv_id":"","msr_s2_author_ids":[],"msr_s2_open_access":false,"msr_s2_pdf_url":null,"msr_attachments":[{"id":734143,"url":"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2021\/03\/frvir-01-561558.pdf"}],"msr-author-ordering":[{"type":"user_nicename","value":"Mar Gonzalez Franco","user_id":35480,"rest_url":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/microsoft-research\/v1\/researchers?person=Mar Gonzalez Franco"},{"type":"user_nicename","value":"Eyal Ofek","user_id":31772,"rest_url":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/microsoft-research\/v1\/researchers?person=Eyal Ofek"},{"type":"text","value":"Ye Pan","user_id":0,"rest_url":false},{"type":"guest","value":"angus-antley","user_id":634287,"rest_url":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/microsoft-research\/v1\/researchers?person=angus-antley"},{"type":"text","value":"Anthony Steed","user_id":0,"rest_url":false},{"type":"text","value":"Bernhard Spanlang","user_id":0,"rest_url":false},{"type":"text","value":"Antonella Maselli","user_id":0,"rest_url":false},{"type":"text","value":"Domna Banakou","user_id":0,"rest_url":false},{"type":"text","value":"Nuria Pelechano","user_id":0,"rest_url":false},{"type":"text","value":"Sergio Orts-Escolano","user_id":0,"rest_url":false},{"type":"text","value":"Veronica Orvalho","user_id":0,"rest_url":false},{"type":"text","value":"Laura Trutoiu","user_id":0,"rest_url":false},{"type":"text","value":"Markus Wojcik","user_id":0,"rest_url":false},{"type":"text","value":"Maria V. Sanchez-Vives","user_id":0,"rest_url":false},{"type":"text","value":"Jeremy Bailenson","user_id":0,"rest_url":false},{"type":"text","value":"Mel Slater","user_id":0,"rest_url":false},{"type":"user_nicename","value":"Jaron Lanier","user_id":32148,"rest_url":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/microsoft-research\/v1\/researchers?person=Jaron Lanier"}],"msr_impact_theme":[],"msr_research_lab":[199565],"msr_event":[],"msr_group":[379814],"msr_project":[491900],"publication":[],"video":[],"msr-tool":[645678,707845],"msr_publication_type":"article","related_content":{"projects":[{"ID":491900,"post_title":"Avatars","post_name":"avatar-embodiment-standard-questionnaire","post_type":"msr-project","post_date":"2018-06-20 10:36:19","post_modified":"2020-04-09 18:55:15","post_status":"publish","permalink":"https:\/\/www.microsoft.com\/en-us\/research\/project\/avatar-embodiment-standard-questionnaire\/","post_excerpt":"&nbsp; Inside Virtual Reality (VR), users are represented by avatars. When the avatars are collocated from in first-person perspective, users experience what is commonly known as embodiment. When doing so, participants have the feeling that the own body has been substituted by the self-avatar, and that the new body is the source of the sensations. Embodiment is complex as it includes not only body ownership over the avatar, but also agency, co-location, and external appearance.&hellip;","_links":{"self":[{"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/msr-project\/491900"}]}}]},"_links":{"self":[{"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/msr-research-item\/693264","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/msr-research-item"}],"about":[{"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/types\/msr-research-item"}],"version-history":[{"count":2,"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/msr-research-item\/693264\/revisions"}],"predecessor-version":[{"id":702817,"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/msr-research-item\/693264\/revisions\/702817"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/media\/693270"}],"wp:attachment":[{"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/media?parent=693264"}],"wp:term":[{"taxonomy":"msr-research-highlight","embeddable":true,"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/msr-research-highlight?post=693264"},{"taxonomy":"msr-research-area","embeddable":true,"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/research-area?post=693264"},{"taxonomy":"msr-publication-type","embeddable":true,"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/msr-publication-type?post=693264"},{"taxonomy":"msr-publisher","embeddable":true,"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/msr-publisher?post=693264"},{"taxonomy":"msr-focus-area","embeddable":true,"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/msr-focus-area?post=693264"},{"taxonomy":"msr-locale","embeddable":true,"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/msr-locale?post=693264"},{"taxonomy":"msr-post-option","embeddable":true,"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/msr-post-option?post=693264"},{"taxonomy":"msr-field-of-study","embeddable":true,"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/msr-field-of-study?post=693264"},{"taxonomy":"msr-conference","embeddable":true,"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/msr-conference?post=693264"},{"taxonomy":"msr-journal","embeddable":true,"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/msr-journal?post=693264"},{"taxonomy":"msr-impact-theme","embeddable":true,"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/msr-impact-theme?post=693264"},{"taxonomy":"msr-pillar","embeddable":true,"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/msr-pillar?post=693264"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}