{"id":700945,"date":"2020-10-24T00:46:06","date_gmt":"2020-10-24T07:46:06","guid":{"rendered":"https:\/\/www.microsoft.com\/en-us\/research\/?post_type=msr-research-item&#038;p=700945"},"modified":"2020-10-24T00:46:06","modified_gmt":"2020-10-24T07:46:06","slug":"privacy-considerations-of-the-visually-impaired-with-camera-based-assistive-technologies-misrepresentation-impropriety-and-fairness","status":"publish","type":"msr-research-item","link":"https:\/\/www.microsoft.com\/en-us\/research\/publication\/privacy-considerations-of-the-visually-impaired-with-camera-based-assistive-technologies-misrepresentation-impropriety-and-fairness\/","title":{"rendered":"Privacy Considerations of the Visually Impaired with Camera Based Assistive Technologies: Misrepresentation, Impropriety, and Fairness"},"content":{"rendered":"<p>Authors: TASLIMA AKTER, Indiana University Bloomington, USA TOUSIF AHMED, Indiana University Bloomington, USA APU KAPADIA, Indiana University Bloomington, USA MANOHAR SWAMINATHAN, Microsoft Research, India<\/p>\n<p>&nbsp;<\/p>\n<p>Camera based assistive technologies such as smart glasses can provide people with visual impairments (PVIs) information about people in their vicinity. Although such \u2018visually available\u2019 information can enhance one\u2019s social interactions, the privacy implications for bystanders from the perspective of PVIs remains underexplored. Motivated by prior findings of bystanders\u2019 perspectives, we conducted two online surveys with visually impaired (N=128) and sighted (N=136) participants with two \u2018field-of-view\u2019 (FoV) experimental conditions related to whether information about bystanders was gathered from the front of the glasses or all directions. We found that PVIs considered it as \u2018fair\u2019 and equally useful to receive information from all directions. However, they reported being uncomfortable in receiving some visually apparent information (such as weight and gender) about bystanders as they felt it was \u2018impolite\u2019 or \u2018improper\u2019. Both PVIs and bystanders shared concerns about the fallibility of AI, where bystanders can be misrepresented by the devices. Our finding suggests that beyond issues of social stigma, both PVIs and bystanders have shared concerns that need to be considered to improve the social acceptability of camera based assistive technologies.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Authors: TASLIMA AKTER, Indiana University Bloomington, USA TOUSIF AHMED, Indiana University Bloomington, USA APU KAPADIA, Indiana University Bloomington, USA MANOHAR SWAMINATHAN, Microsoft Research, India &nbsp; Camera based assistive technologies such as smart glasses can provide people with visual impairments (PVIs) information about people in their vicinity. Although such \u2018visually available\u2019 information can enhance one\u2019s social [&hellip;]<\/p>\n","protected":false},"featured_media":0,"template":"","meta":{"msr-url-field":"","msr-podcast-episode":"","msrModifiedDate":"","msrModifiedDateEnabled":false,"ep_exclude_from_search":false,"_classifai_error":"","msr-author-ordering":[],"msr_publishername":"","msr_publisher_other":"","msr_booktitle":"","msr_chapter":"","msr_edition":"","msr_editors":"","msr_how_published":"","msr_isbn":"","msr_issue":"","msr_journal":"","msr_number":"","msr_organization":"ACM","msr_pages_string":"","msr_page_range_start":"","msr_page_range_end":"","msr_series":"","msr_volume":"","msr_copyright":"","msr_conference_name":"ASSETS 2020","msr_doi":"","msr_arxiv_id":"","msr_s2_paper_id":"","msr_mag_id":"","msr_pubmed_id":"","msr_other_authors":"","msr_other_contributors":"","msr_speaker":"","msr_award":"","msr_affiliation":"","msr_institution":"","msr_host":"","msr_version":"","msr_duration":"","msr_original_fields_of_study":"","msr_release_tracker_id":"","msr_s2_match_type":"","msr_citation_count_updated":"","msr_published_date":"2020-10-1","msr_highlight_text":"","msr_notes":"","msr_longbiography":"","msr_publicationurl":"","msr_external_url":"","msr_secondary_video_url":"","msr_conference_url":"","msr_journal_url":"","msr_s2_pdf_url":"","msr_year":0,"msr_citation_count":0,"msr_influential_citations":0,"msr_reference_count":0,"msr_s2_match_confidence":0,"msr_microsoftintellectualproperty":false,"msr_s2_open_access":false,"msr_s2_author_ids":[],"msr_pub_ids":[],"msr_hide_image_in_river":0,"footnotes":""},"msr-research-highlight":[],"research-area":[13554],"msr-publication-type":[193716],"msr-publisher":[],"msr-focus-area":[],"msr-locale":[268875],"msr-post-option":[],"msr-field-of-study":[],"msr-conference":[],"msr-journal":[],"msr-impact-theme":[],"msr-pillar":[],"class_list":["post-700945","msr-research-item","type-msr-research-item","status-publish","hentry","msr-research-area-human-computer-interaction","msr-locale-en_us"],"msr_publishername":"","msr_edition":"","msr_affiliation":"","msr_published_date":"2020-10-1","msr_host":"","msr_duration":"","msr_version":"","msr_speaker":"","msr_other_contributors":"","msr_booktitle":"","msr_pages_string":"","msr_chapter":"","msr_isbn":"","msr_journal":"","msr_volume":"","msr_number":"","msr_editors":"","msr_series":"","msr_issue":"","msr_organization":"ACM","msr_how_published":"","msr_notes":"","msr_highlight_text":"","msr_release_tracker_id":"","msr_original_fields_of_study":"","msr_download_urls":"","msr_external_url":"","msr_secondary_video_url":"","msr_longbiography":"","msr_microsoftintellectualproperty":0,"msr_main_download":"","msr_publicationurl":"","msr_doi":"","msr_publication_uploader":[{"type":"file","viewUrl":"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2020\/10\/akter-assets20.pdf","id":"700954","title":"akter-assets20","label_id":"243109","label":0}],"msr_related_uploader":"","msr_citation_count":0,"msr_citation_count_updated":"","msr_s2_paper_id":"","msr_influential_citations":0,"msr_reference_count":0,"msr_arxiv_id":"","msr_s2_author_ids":[],"msr_s2_open_access":false,"msr_s2_pdf_url":null,"msr_attachments":[{"id":700954,"url":"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2020\/10\/akter-assets20.pdf"}],"msr-author-ordering":[],"msr_impact_theme":[],"msr_research_lab":[199562],"msr_event":[],"msr_group":[283244],"msr_project":[986193],"publication":[],"video":[],"msr-tool":[],"msr_publication_type":"inproceedings","related_content":{"projects":[{"ID":986193,"post_title":"Accessibility and Assistive technology","post_name":"accessibility-and-assistive-technology","post_type":"msr-project","post_date":"2023-11-21 06:26:01","post_modified":"2025-01-24 10:17:05","post_status":"publish","permalink":"https:\/\/www.microsoft.com\/en-us\/research\/project\/accessibility-and-assistive-technology\/","post_excerpt":"With Emphasis on the Global South The work on accessibility at MSR India has spanned the range from spatial audio with HoloLens to the use of feature phones to reach children with vision impairments and a spectrum of tangible toys to enhance numeracy for them, to a quiz platform for the Deaf or Hard of Hearing community, with an overarching new methodology called Ludic Design for Accessibility. 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