{"id":736750,"date":"2020-12-10T10:47:26","date_gmt":"2020-12-10T18:47:26","guid":{"rendered":"https:\/\/www.microsoft.com\/en-us\/research\/?post_type=msr-research-item&#038;p=736750"},"modified":"2021-05-11T13:05:43","modified_gmt":"2021-05-11T20:05:43","slug":"avatars-finding-a-sense-of-self-and-others-in-the-virtual-world","status":"publish","type":"msr-video","link":"https:\/\/www.microsoft.com\/en-us\/research\/video\/avatars-finding-a-sense-of-self-and-others-in-the-virtual-world\/","title":{"rendered":"Avatars: Finding a sense of self and others in the virtual world"},"content":{"rendered":"<p>Advancements in virtual reality and augmented reality are moving us from experiences in which digital content is confined to screens toward experiences in which users are surrounded by the digital content. However, anyone who\u2019s entered a VR platform realizes that while they may encounter hand renderings that enable content interactions, they\u2019re missing a key aspect of their interaction with the real world: a body. Additionally, these virtual worlds are often underpopulated with other people, or avatars, the main representations of people in these virtual scenarios.<\/p>\n<p>In this webinar, Microsoft Senior Researcher Dr. Mar Gonzalez-Franco explores rigged avatars\u2014those with internal skeletons for easier, more realistic animations\u2014and the potential for avatars to serve not only as opportunities for user engagement but also as a substitute for the user\u2019s own body. Such a substitution could essentially provide the user with a sense of \u201cself\u201d in the virtual world. Gonzalez-Franco will walk through her experiments with avatars and embodiment illusion, users\u2019 feelings of ownership of their virtual bodies. She\u2019ll also discuss the open-source releases of Microsoft Rocketbox avatars and Movebox toolbox, resources for creating and animating avatars in more humanlike ways.<\/p>\n<p>Together, you\u2019ll learn:<\/p>\n<ul>\n<li>The fundamentals of body perception and how body perception ultimately changes user behavior<\/li>\n<li>The utility of using rigged avatars to replace users\u2019 bodies inside VR<\/li>\n<li>Applications of avatars, focusing on the wide range of experiments that can be done for the study of neuroscience, sociology, and psychology<\/li>\n<li>The importance of tools to animate avatars for use in simulations and even to train AI systems<\/li>\n<\/ul>\n<p><strong>Resource list:<\/strong><\/p>\n<ul>\n<li><a class=\"msr-external-link glyph-append glyph-append-open-in-new-tab glyph-append-xsmall\" rel=\"noopener noreferrer\" target=\"_blank\" href=\"https:\/\/github.com\/microsoft\/Microsoft-Rocketbox\">Microsoft Rocketbox<span class=\"sr-only\"> (opens in new tab)<\/span><\/a> (GitHub)<\/li>\n<li><a class=\"msr-external-link glyph-append glyph-append-open-in-new-tab glyph-append-xsmall\" rel=\"noopener noreferrer\" target=\"_blank\" href=\"https:\/\/github.com\/microsoft\/MoveBox-for-Microsoft-Rocketbox\">Movebox for Microsoft Rocketbox<span class=\"sr-only\"> (opens in new tab)<\/span><\/a> (GitHub)<\/li>\n<li><a href=\"https:\/\/www.microsoft.com\/en-us\/research\/blog\/microsoft-rocketbox-avatar-library-now-available-for-research-and-academic-use\/\">Rocketbox Avatar Library<\/a> (Blog)<\/li>\n<li><a href=\"https:\/\/www.microsoft.com\/en-us\/research\/publication\/the-rocketbox-library-and-the-utility-of-freely-available-rigged-avatars-for-procedural-animation-of-virtual-humans-and-embodiment\/\">The Rocketbox library and the utility of freely available rigged avatars<\/a> (Publication)<\/li>\n<li><a href=\"https:\/\/www.microsoft.com\/en-us\/research\/people\/margon\/\">Mar Gonzalez-Franco<\/a> (Profile)<\/li>\n<li><a href=\"https:\/\/www.microsoft.com\/en-us\/research\/group\/epic\/\">EPIC Research<\/a> (Group)<\/li>\n<li><a href=\"https:\/\/www.microsoft.com\/en-us\/research\/project\/avatar-embodiment-standard-questionnaire\/\">Avatars<\/a> (Project)<\/li>\n<\/ul>\n<p>Explore more Microsoft Research webinars:\u202f<a class=\"msr-external-link glyph-append glyph-append-open-in-new-tab glyph-append-xsmall\" rel=\"noopener noreferrer\" target=\"_blank\" href=\"https:\/\/aka.ms\/msrwebinars\">https:\/\/aka.ms\/msrwebinars<span class=\"sr-only\"> (opens in new tab)<\/span><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Advancements in virtual reality and augmented reality are moving us from experiences in which digital content is confined to screens toward experiences in which users are surrounded by the digital content. However, anyone who\u2019s entered a VR platform realizes that while they may encounter hand renderings that enable content interactions, they\u2019re missing a key aspect [&hellip;]<\/p>\n","protected":false},"featured_media":736753,"template":"","meta":{"msr-url-field":"","msr-podcast-episode":"","msrModifiedDate":"","msrModifiedDateEnabled":false,"ep_exclude_from_search":false,"_classifai_error":"","msr_hide_image_in_river":0,"footnotes":""},"research-area":[13551,13552,13554],"msr-video-type":[],"msr-locale":[268875],"msr-post-option":[],"msr-session-type":[],"msr-impact-theme":[],"msr-pillar":[],"msr-episode":[],"msr-research-theme":[],"class_list":["post-736750","msr-video","type-msr-video","status-publish","has-post-thumbnail","hentry","msr-research-area-graphics-and-multimedia","msr-research-area-hardware-devices","msr-research-area-human-computer-interaction","msr-locale-en_us"],"msr_download_urls":"","msr_external_url":"https:\/\/youtu.be\/mDEDqlSbkqk","msr_secondary_video_url":"","msr_video_file":"","_links":{"self":[{"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/msr-video\/736750","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/msr-video"}],"about":[{"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/types\/msr-video"}],"version-history":[{"count":4,"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/msr-video\/736750\/revisions"}],"predecessor-version":[{"id":745483,"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/msr-video\/736750\/revisions\/745483"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/media\/736753"}],"wp:attachment":[{"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/media?parent=736750"}],"wp:term":[{"taxonomy":"msr-research-area","embeddable":true,"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/research-area?post=736750"},{"taxonomy":"msr-video-type","embeddable":true,"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/msr-video-type?post=736750"},{"taxonomy":"msr-locale","embeddable":true,"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/msr-locale?post=736750"},{"taxonomy":"msr-post-option","embeddable":true,"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/msr-post-option?post=736750"},{"taxonomy":"msr-session-type","embeddable":true,"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/msr-session-type?post=736750"},{"taxonomy":"msr-impact-theme","embeddable":true,"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/msr-impact-theme?post=736750"},{"taxonomy":"msr-pillar","embeddable":true,"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/msr-pillar?post=736750"},{"taxonomy":"msr-episode","embeddable":true,"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/msr-episode?post=736750"},{"taxonomy":"msr-research-theme","embeddable":true,"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/msr-research-theme?post=736750"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}