{"id":3901,"date":"2011-11-04T10:45:00","date_gmt":"2011-11-04T10:45:00","guid":{"rendered":"https:\/\/blogs.msdn.microsoft.com\/msr_er\/2011\/11\/04\/microsoft-research-and-the-kinect-effect\/"},"modified":"2016-07-20T07:33:26","modified_gmt":"2016-07-20T14:33:26","slug":"microsoft-research-and-the-kinect-effect","status":"publish","type":"post","link":"https:\/\/www.microsoft.com\/en-us\/research\/blog\/microsoft-research-and-the-kinect-effect\/","title":{"rendered":"Microsoft Research and the Kinect Effect"},"content":{"rendered":"<p><span style=\"font-family: verdana,geneva; font-size: medium;\"><span face=\"Calibri\">Today (November 4) is the first anniversary of the launch of <\/span><a class=\"msr-external-link glyph-append glyph-append-open-in-new-tab glyph-append-xsmall\" rel=\"noopener noreferrer\" href=\"http:\/\/www.xbox.com\/en-US\/kinect\/\" target=\"_blank\"><span style=\"color: #0000ff;\" face=\"Calibri\" color=\"#0000ff\">Kinect for Xbox 360<\/span><span class=\"sr-only\"> (opens in new tab)<\/span><\/a><span face=\"Calibri\"> in the United States, with subsequent availability around the world. It has been a smashing success since its debut, thanks in part to contributions from Microsoft Research to its audio, skeletal-tracking, and facial-recognition capabilities. And further refinements could mean the best is yet to come.<\/span><\/span><\/p>\n<p style=\"text-align: center;\"><span style=\"font-family: verdana,geneva; font-size: medium;\"><span face=\"Calibri\"><img decoding=\"async\" style=\"border: 0px currentColor; margin-right: auto; margin-left: auto; display: block;\" title=\"Kinect for Xbox 360 has been a smashing success since its debut a year ago.\" alt=\"Kinect for Xbox 360 has been a smashing success since its debut a year ago.\" src=\"https:\/\/msdnshared.blob.core.windows.net\/media\/MSDNBlogsFS\/prod.evol.blogs.msdn.com\/CommunityServer.Blogs.Components.WeblogFiles\/00\/00\/01\/32\/81\/6557.KinectEffects.jpg\" original-url=\"http:\/\/blogs.msdn.com\/resized-image.ashx\/__size\/496x0\/__key\/communityserver-blogs-components-weblogfiles\/00-00-01-32-81\/6557.KinectEffects.jpg\" \/><span style=\"font-size: small;\"><span style=\"color: #888888;\">Kinect for Xbox 360<\/span><span style=\"color: #888888;\">&nbsp;has been a smashing success since its debut a year ago.<\/span><\/span><br \/><\/span><\/span><\/p>\n<p><span style=\"font-family: verdana,geneva; font-size: medium;\"><span face=\"Calibri\">For more on this, we have collated a resource page of stories, videos, publications, and other information, all easily accessible in one place at <\/span><a class=\"msr-external-link glyph-append glyph-append-open-in-new-tab glyph-append-xsmall\" rel=\"noopener noreferrer\" href=\"http:\/\/research.microsoft.com\/en-us\/about\/feature\/contributionstokinectforxbox360.aspx\" target=\"_blank\"><span style=\"color: #0000ff;\" face=\"Calibri\" color=\"#0000ff\">Microsoft Research Contributions to Kinect for Xbox 360<\/span><span class=\"sr-only\"> (opens in new tab)<\/span><\/a><span face=\"Calibri\">.<\/span><\/span><\/p>\n<p><span style=\"font-family: verdana,geneva; font-size: medium;\"><a class=\"msr-external-link glyph-append glyph-append-open-in-new-tab glyph-append-xsmall\" rel=\"noopener noreferrer\" href=\"http:\/\/research.microsoft.com\/en-us\/collaboration\/default.aspx\" target=\"_blank\"><span style=\"color: #0000ff;\" face=\"Calibri\" color=\"#0000ff\">Microsoft Research Connections<\/span><span class=\"sr-only\"> (opens in new tab)<\/span><\/a><span face=\"Calibri\"> continues its focus on helping getting the word out about the <\/span><a class=\"msr-external-link glyph-append glyph-append-open-in-new-tab glyph-append-xsmall\" rel=\"noopener noreferrer\" href=\"http:\/\/research.microsoft.com\/en-us\/um\/redmond\/projects\/kinectsdk\/\" target=\"_blank\"><span style=\"color: #0000ff;\" face=\"Calibri\" color=\"#0000ff\">Kinect for Windows SDK beta<\/span><span class=\"sr-only\"> (opens in new tab)<\/span><\/a><span face=\"Calibri\">. Some of the results of this are starting to be shown through showcases such as the <\/span><a class=\"msr-external-link glyph-append glyph-append-open-in-new-tab glyph-append-xsmall\" rel=\"noopener noreferrer\" href=\"http:\/\/channel9.msdn.com\/coding4fun\/kinect\" target=\"_blank\"><span style=\"color: #0000ff;\" face=\"Calibri\" color=\"#0000ff\">Kinect projects gallery<\/span><span class=\"sr-only\"> (opens in new tab)<\/span><\/a><span face=\"Calibri\"> at Channel 9. There are more than 100 entries shown there at the time of writing. <\/span><\/span><\/p>\n<p><span style=\"font-family: verdana,geneva; font-size: medium;\"><span face=\"Calibri\">Microsoft built Kinect to revolutionize the way you play games and how you experience entertainment. But along the way, people started using Kinect in ways we never imagined. From helping children with autism, to helping doctors in the operating room, people are taking Kinect beyond games. And that&rsquo;s what we call the <\/span><a class=\"msr-external-link glyph-append glyph-append-open-in-new-tab glyph-append-xsmall\" rel=\"noopener noreferrer\" href=\"http:\/\/www.xbox.com\/en-US\/Kinect\/Kinect-Effect\" target=\"_blank\"><span style=\"color: #0000ff;\" face=\"Calibri\" color=\"#0000ff\">Kinect Effect<\/span><span class=\"sr-only\"> (opens in new tab)<\/span><\/a><span face=\"Calibri\">.<\/span><\/span><\/p>\n<p><span style=\"font-family: verdana,geneva; font-size: medium;\" face=\"Calibri\">What will you do with Kinect next? See the future of possibilities of Kinect that go beyond the expected, into truly amazing things that people around the world are beginning to imagine.&nbsp;<\/span><\/p>\n<p><span style=\"font-family: verdana,geneva; font-size: medium;\" face=\"Calibri\">[View:http:\/\/www.youtube.com\/watch?v=T_QLguHvACs]<\/span><\/p>\n<p><span style=\"font-family: verdana,geneva; font-size: medium;\" face=\"Calibri\"><\/span>&nbsp;<\/p>\n<p><span style=\"font-family: verdana,geneva; font-size: medium;\"><span face=\"Calibri\" size=\"3\">Released today: download&nbsp;the <\/span><a class=\"msr-external-link glyph-append glyph-append-open-in-new-tab glyph-append-xsmall\" rel=\"noopener noreferrer\" href=\"http:\/\/www.kinectforwindows.org\/\" target=\"_blank\"><span style=\"color: #0000ff;\" face=\"Calibri\" color=\"#0000ff\" size=\"3\">Kinect for Windows SDK Beta 2<\/span><span class=\"sr-only\"> (opens in new tab)<\/span><\/a>&nbsp;<span size=\"3\"><span face=\"Calibri\">now!<\/span><\/span><\/span><\/p>\n<\/p>\n<p><span style=\"font-family: verdana,geneva; font-size: medium;\"><i><span face=\"Calibri\">&mdash;<\/span><\/i><a class=\"msr-external-link glyph-append glyph-append-open-in-new-tab glyph-append-xsmall\" rel=\"noopener noreferrer\" target=\"_blank\" href=\"http:\/\/research.microsoft.com\/en-us\/um\/people\/stansley\/\"><i><span style=\"color: #0000ff;\" face=\"Calibri\" color=\"#0000ff\">Stewart Tansley<\/span><\/i><span class=\"sr-only\"> (opens in new tab)<\/span><\/a><i><span face=\"Calibri\">, Director of Natural User Interface, Microsoft Research Connections<\/span><\/i><\/span><\/p>\n<p><span style=\"font-family: verdana,geneva; font-size: medium;\"><b><span face=\"Calibri\">Learn More<\/span><\/b><\/span><\/p>\n<ul>\n<li><span style=\"font-family: verdana,geneva; font-size: small;\"><a class=\"msr-external-link glyph-append glyph-append-open-in-new-tab glyph-append-xsmall\" rel=\"noopener noreferrer\" href=\"http:\/\/research.microsoft.com\/en-us\/about\/feature\/contributionstokinectforxbox360.aspx\" target=\"_blank\"><span style=\"color: #0000ff;\" face=\"Calibri\" color=\"#0000ff\">Microsoft Research Contributions to Kinect for Xbox 360<\/span><span class=\"sr-only\"> (opens in new tab)<\/span><\/a><span face=\"Calibri\"> <\/span><\/span><\/li>\n<li><span style=\"font-family: verdana,geneva; font-size: small;\"><a class=\"msr-external-link glyph-append glyph-append-open-in-new-tab glyph-append-xsmall\" rel=\"noopener noreferrer\" href=\"http:\/\/channel9.msdn.com\/coding4fun\/kinect\" target=\"_blank\"><span style=\"color: #0000ff;\" face=\"Calibri\" color=\"#0000ff\">Kinect projects gallery<\/span><span class=\"sr-only\"> (opens in new tab)<\/span><\/a><span face=\"Calibri\"> <\/span><\/span><\/li>\n<li><span style=\"font-family: verdana,geneva; font-size: small;\"><a class=\"msr-external-link glyph-append glyph-append-open-in-new-tab glyph-append-xsmall\" rel=\"noopener noreferrer\" href=\"http:\/\/research.microsoft.com\/en-us\/um\/redmond\/projects\/kinectsdk\/\" target=\"_blank\"><span style=\"color: #0000ff;\" face=\"Calibri\" color=\"#0000ff\">Kinect for Windows SDK beta<\/span><span class=\"sr-only\"> (opens in new tab)<\/span><\/a><span face=\"Calibri\"> <\/span><\/span><\/li>\n<li><span style=\"font-family: verdana,geneva; font-size: small;\"><a class=\"msr-external-link glyph-append glyph-append-open-in-new-tab glyph-append-xsmall\" rel=\"noopener noreferrer\" href=\"http:\/\/blogs.technet.com\/b\/inside_microsoft_research\/archive\/2011\/11\/03\/the-research-behind-kinect.aspx\" target=\"_blank\"><span style=\"color: #0000ff;\" face=\"Calibri\" color=\"#0000ff\">The Research Behind Kinect<\/span><span class=\"sr-only\"> (opens in new tab)<\/span><\/a><\/span><\/li>\n<li><span style=\"font-family: verdana,geneva; font-size: small;\"><a class=\"msr-external-link glyph-append glyph-append-open-in-new-tab glyph-append-xsmall\" rel=\"noopener noreferrer\" href=\"http:\/\/blogs.msdn.com\/b\/msr_er\/archive\/2011\/11\/03\/chinese-university-students-push-the-boundaries-of-kinect-for-windows.aspx\" target=\"_blank\"><span style=\"color: #0000ff;\" face=\"Calibri\" color=\"#0000ff\">Chinese University Students Push the Boundaries of Kinect for Windows<\/span><span class=\"sr-only\"> (opens in new tab)<\/span><\/a><\/span><\/li>\n<li><span style=\"font-family: verdana,geneva; font-size: small;\"><a class=\"msr-external-link glyph-append glyph-append-open-in-new-tab glyph-append-xsmall\" rel=\"noopener noreferrer\" href=\"http:\/\/www.xbox.com\/en-US\/Kinect\/Kinect-Effect\" target=\"_blank\"><span style=\"color: #0000ff;\" face=\"Calibri\" color=\"#0000ff\">Kinect Effect website<\/span><span class=\"sr-only\"> (opens in new tab)<\/span><\/a><span face=\"Calibri\"> &nbsp;<\/span><\/span><\/li>\n<li><span style=\"font-family: verdana,geneva; font-size: small;\"><a class=\"msr-external-link glyph-append glyph-append-open-in-new-tab glyph-append-xsmall\" rel=\"noopener noreferrer\" href=\"http:\/\/research.microsoft.com\/en-us\/collaboration\/focus\/nui\/default.aspx\" target=\"_blank\"><span style=\"color: #0000ff;\" face=\"Calibri\" color=\"#0000ff\">Natural User Interface, Microsoft Research Connections<\/span><span class=\"sr-only\"> (opens in new tab)<\/span><\/a><\/span><\/li>\n<\/ul>\n<p><span style=\"font-family: verdana,geneva; font-size: medium;\" face=\"Calibri\">&nbsp;<\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Today (November 4) is the first anniversary of the launch of Kinect for Xbox 360 in the United States, with subsequent availability around the world. It has been a smashing success since its debut, thanks in part to contributions from Microsoft Research to its audio, skeletal-tracking, and facial-recognition capabilities. And further refinements could mean the [&hellip;]<\/p>\n","protected":false},"author":32627,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"msr-url-field":"","msr-podcast-episode":"","msrModifiedDate":"","msrModifiedDateEnabled":false,"ep_exclude_from_search":false,"_classifai_error":"","msr-author-ordering":[],"msr_hide_image_in_river":0,"footnotes":""},"categories":[1],"tags":[195388,187348,196129,193602,196131,196135,196439,196625,186910,197323],"research-area":[],"msr-region":[],"msr-event-type":[],"msr-locale":[268875],"msr-post-option":[],"msr-impact-theme":[],"msr-promo-type":[],"msr-podcast-series":[],"class_list":["post-3901","post","type-post","status-publish","format-standard","hentry","category-research-blog","tag-downloads","tag-kinect","tag-kinect-effect","tag-kinect-for-windows","tag-kinect-for-windows-sdk","tag-kinect-for-xbox-360","tag-microsoft-research-connections","tag-natural-user-interface","tag-nui","tag-stewart-tansley","msr-locale-en_us"],"msr_event_details":{"start":"","end":"","location":""},"podcast_url":"","podcast_episode":"","msr_research_lab":[],"msr_impact_theme":[],"related-publications":[],"related-downloads":[],"related-videos":[],"related-academic-programs":[],"related-groups":[],"related-projects":[],"related-events":[],"related-researchers":[],"msr_type":"Post","byline":"","formattedDate":"November 4, 2011","formattedExcerpt":"Today (November 4) is the first anniversary of the launch of Kinect for Xbox 360 in the United States, with subsequent availability around the world. It has been a smashing success since its debut, thanks in part to contributions from Microsoft Research to its audio,&hellip;","locale":{"slug":"en_us","name":"English","native":"","english":"English"},"_links":{"self":[{"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/posts\/3901","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/users\/32627"}],"replies":[{"embeddable":true,"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/comments?post=3901"}],"version-history":[{"count":1,"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/posts\/3901\/revisions"}],"predecessor-version":[{"id":262203,"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/posts\/3901\/revisions\/262203"}],"wp:attachment":[{"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/media?parent=3901"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/categories?post=3901"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/tags?post=3901"},{"taxonomy":"msr-research-area","embeddable":true,"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/research-area?post=3901"},{"taxonomy":"msr-region","embeddable":true,"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/msr-region?post=3901"},{"taxonomy":"msr-event-type","embeddable":true,"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/msr-event-type?post=3901"},{"taxonomy":"msr-locale","embeddable":true,"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/msr-locale?post=3901"},{"taxonomy":"msr-post-option","embeddable":true,"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/msr-post-option?post=3901"},{"taxonomy":"msr-impact-theme","embeddable":true,"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/msr-impact-theme?post=3901"},{"taxonomy":"msr-promo-type","embeddable":true,"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/msr-promo-type?post=3901"},{"taxonomy":"msr-podcast-series","embeddable":true,"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/msr-podcast-series?post=3901"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}