{"id":743635,"date":"2021-05-06T11:18:06","date_gmt":"2021-05-06T18:18:06","guid":{"rendered":"https:\/\/www.microsoft.com\/en-us\/research\/?p=743635"},"modified":"2022-04-28T08:31:28","modified_gmt":"2022-04-28T15:31:28","slug":"microsoft-research-collaborates-with-kaist-in-korea-to-explore-bimanual-interactions-with-haptic-feedback-in-virtual-reality","status":"publish","type":"post","link":"https:\/\/www.microsoft.com\/en-us\/research\/blog\/microsoft-research-collaborates-with-kaist-in-korea-to-explore-bimanual-interactions-with-haptic-feedback-in-virtual-reality\/","title":{"rendered":"Microsoft Research collaborates with KAIST in Korea to explore bimanual interactions with haptic feedback in virtual reality"},"content":{"rendered":"\n<figure class=\"wp-block-image alignwide size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"2560\" height=\"1441\" src=\"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2021\/05\/1400x788_no_logo_games_bond-scaled.jpg\" alt=\"GamesBond Controllers with a virtual bond\" class=\"wp-image-744463\" srcset=\"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2021\/05\/1400x788_no_logo_games_bond-scaled.jpg 2560w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2021\/05\/1400x788_no_logo_games_bond-300x169.jpg 300w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2021\/05\/1400x788_no_logo_games_bond-1024x576.jpg 1024w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2021\/05\/1400x788_no_logo_games_bond-768x432.jpg 768w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2021\/05\/1400x788_no_logo_games_bond-1536x864.jpg 1536w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2021\/05\/1400x788_no_logo_games_bond-2048x1152.jpg 2048w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2021\/05\/1400x788_no_logo_games_bond-16x9.jpg 16w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2021\/05\/1400x788_no_logo_games_bond-1066x600.jpg 1066w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2021\/05\/1400x788_no_logo_games_bond-655x368.jpg 655w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2021\/05\/1400x788_no_logo_games_bond-343x193.jpg 343w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2021\/05\/1400x788_no_logo_games_bond-640x360.jpg 640w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2021\/05\/1400x788_no_logo_games_bond-960x540.jpg 960w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2021\/05\/1400x788_no_logo_games_bond-1280x720.jpg 1280w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2021\/05\/1400x788_no_logo_games_bond-1920x1080.jpg 1920w\" sizes=\"auto, (max-width: 2560px) 100vw, 2560px\" \/><\/figure>\n\n\n\n<p><em>Editor&#8217;s Note: Bimanual controllers are frequently used to enhance the realism and immersion of virtual reality experiences such as games and simulations. Researchers have typically relied on mechanical linkages between the controllers to recreate the sensation of holding different objects with both hands. However, those linkages cannot quickly adapt to simulate dynamic objects. They also make for bulky controllers that can\u2019t be disconnected to support free, independent movements. This is the problem that researchers seek to solve in the recent paper titled <a href=\"https:\/\/www.microsoft.com\/en-us\/research\/publication\/gamesbond-bimanual-haptic-illusion-of-physically-connectedobjects-for-immersive-vr-using-grip-deformation\/\">\u201cGamesBond: Bimanual Haptic Illusion of Physically Connected Objects for Immersive VR Using Grip Deformation\u201d.<\/a><\/em><\/p>\n\n\n\n<p><em>GamesBond is the outcome of a recent collaboration between Michel Pahud and Mike Sinclair from Microsoft Research and Andrea Bianchi, associate professor at KAIST and director of the <a class=\"msr-external-link glyph-append glyph-append-open-in-new-tab glyph-append-xsmall\" rel=\"noopener noreferrer\" target=\"_blank\" href=\"https:\/\/makinteract.kaist.ac.kr\/\">MAKinteract<span class=\"sr-only\"> (opens in new tab)<\/span><\/a> lab, with two of his students, Neung Ryu, the original author of the paper, and Hye-Young Jo. The paper was accepted at\u202f<a class=\"msr-external-link glyph-append glyph-append-open-in-new-tab glyph-append-xsmall\" target=\"_blank\" href=\"https:\/\/chi2021.acm.org\/\" rel=\"noopener noreferrer\">ACM CHI Conference on Human Factors in Computing Systems (CHI 2021)<span class=\"sr-only\"> (opens in new tab)<\/span><\/a>, where it received an honorable mention award.<\/em><\/p>\n\n\n\n<p>In this project, we explored a pair of novel 4-DoF controllers, without actual physical linkage between them, that can bend, twist, and stretch together in concert to create the illusion of being connected as a single device with a physical link. Each controller can bend from 0 to 30 degrees in any direction, twist from -70 degrees to 70 degrees and stretch from -2.5mm to 9.0mm (the <a href=\"https:\/\/www.microsoft.com\/en-us\/research\/publication\/gamesbond-bimanual-haptic-illusion-of-physically-connectedobjects-for-immersive-vr-using-grip-deformation\/\">paper <\/a>provides all the details of the mechanism).<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"624\" height=\"146\" src=\"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2021\/05\/GamesBond-Figure1.png\" alt=\"Figure 1: The controller can move in multiple directions, including bending, twisting and stretching\" class=\"wp-image-743662\" srcset=\"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2021\/05\/GamesBond-Figure1.png 624w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2021\/05\/GamesBond-Figure1-300x70.png 300w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2021\/05\/GamesBond-Figure1-16x4.png 16w\" sizes=\"auto, (max-width: 624px) 100vw, 624px\" \/><figcaption>Figure 1: The controller can move in multiple directions, including bending, twisting and stretching<\/figcaption><\/figure><\/div>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"624\" height=\"277\" src=\"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2021\/05\/GamesBondFigure2.png\" alt=\"Figure 2: The bonds can be (a) rigid to create an experience such as holding a solid bar with two hands, (b) soft to create deformable and pliable objects, or (c) dynamic and capable of rendering inertia and oscillations to perceive objects like elastic ropes.\" class=\"wp-image-743659\" srcset=\"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2021\/05\/GamesBondFigure2.png 624w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2021\/05\/GamesBondFigure2-300x133.png 300w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2021\/05\/GamesBondFigure2-16x7.png 16w\" sizes=\"auto, (max-width: 624px) 100vw, 624px\" \/><figcaption>Figure 2: The bonds can be (a) rigid to create an experience such as holding a solid bar with two hands, (b) soft to create deformable and pliable objects, or (c) dynamic and capable of rendering inertia and oscillations to perceive objects like elastic ropes.<\/figcaption><\/figure><\/div>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"624\" height=\"268\" src=\"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2021\/05\/GamesBondFigure3.png\" alt=\"Figure 3: The controllers open doors for many user experiences, such as jumping rope held by (a) one or (b) two people\" class=\"wp-image-743656\" srcset=\"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2021\/05\/GamesBondFigure3.png 624w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2021\/05\/GamesBondFigure3-300x129.png 300w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2021\/05\/GamesBondFigure3-16x7.png 16w\" sizes=\"auto, (max-width: 624px) 100vw, 624px\" \/><figcaption>Figure 3: The controllers open doors for many user experiences, such as jumping rope held by (a) one or (b) two people<\/figcaption><\/figure><\/div>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"624\" height=\"271\" src=\"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2021\/05\/GamesBond-Figure4.png\" alt=\"Figure 4: The controllers can create a force illusion that feels like breaking a bar\" class=\"wp-image-743653\" srcset=\"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2021\/05\/GamesBond-Figure4.png 624w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2021\/05\/GamesBond-Figure4-300x130.png 300w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2021\/05\/GamesBond-Figure4-16x7.png 16w\" sizes=\"auto, (max-width: 624px) 100vw, 624px\" \/><figcaption>Figure 4: The controllers can create a force illusion that feels like breaking a bar<\/figcaption><\/figure><\/div>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"401\" height=\"252\" src=\"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2021\/05\/GamesBond-Figure-5.png\" alt=\"Figure 5: The controllers can create the illusion of moving weight, such as when holding a fishing net\" class=\"wp-image-743650\" srcset=\"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2021\/05\/GamesBond-Figure-5.png 401w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2021\/05\/GamesBond-Figure-5-300x189.png 300w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2021\/05\/GamesBond-Figure-5-16x10.png 16w\" sizes=\"auto, (max-width: 401px) 100vw, 401px\" \/><figcaption>Figure 5: The controllers can create the illusion of moving weight, such as when holding a fishing net<\/figcaption><\/figure><\/div>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"624\" height=\"229\" src=\"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2021\/05\/GamesBond-Figure-6.png\" alt=\"Figure 6: Applications can render different grip shapes, such as: (a) a pair of separate electric screwdrivers with independent handles, (b) a hammer drill with parallel handles, or (c) a jackhammer with aligned handles\u2026\" class=\"wp-image-744550\" srcset=\"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2021\/05\/GamesBond-Figure-6.png 624w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2021\/05\/GamesBond-Figure-6-300x110.png 300w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2021\/05\/GamesBond-Figure-6-16x6.png 16w\" sizes=\"auto, (max-width: 624px) 100vw, 624px\" \/><figcaption>Figure 6: Applications can render different grip shapes, such as: (a) a pair of separate electric screwdrivers with independent handles, (b) a hammer drill with parallel handles, or (c) a jackhammer with aligned handles\u2026<\/figcaption><\/figure><\/div>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"624\" height=\"265\" src=\"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2021\/05\/GamesBond-Figure-7.png\" alt=\"Figure 7: A fishing rod application can give the illusion of a) pulling a line and b) winding a winch.\" class=\"wp-image-744547\" srcset=\"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2021\/05\/GamesBond-Figure-7.png 624w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2021\/05\/GamesBond-Figure-7-300x127.png 300w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2021\/05\/GamesBond-Figure-7-16x7.png 16w\" sizes=\"auto, (max-width: 624px) 100vw, 624px\" \/><figcaption>Figure 7: A fishing rod application can give the illusion of a) pulling a line and b) winding a winch.<\/figcaption><\/figure><\/div>\n\n\n\n<p>These figures are just a few examples explored, but the sky is the limit.<\/p>\n\n\n\n<p>We conducted two complementary technical evaluations to characterize the rendering capabilities of the GamesBond controllers \u2013 a pilot study with four participants and a user study with 12 participants. Both quantitative and qualitative metrics support the hypothesis that GamesBond increases the realism, immersion and enjoyment of a VR experience. It also shows that the device can best render soft and dynamic bodies (e.g., a jumping rope), indicating possible avenues of exploration for future applications.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<div class=\"yt-consent-placeholder\" role=\"region\" aria-label=\"Video playback requires cookie consent\" data-video-id=\"vtYz5L-1ATw\" data-poster=\"https:\/\/img.youtube.com\/vi\/vtYz5L-1ATw\/maxresdefault.jpg\"><iframe aria-hidden=\"true\" tabindex=\"-1\" title=\"Video Demonstration of GamesBond\" width=\"500\" height=\"281\" data-src=\"https:\/\/www.youtube-nocookie.com\/embed\/vtYz5L-1ATw?feature=oembed&rel=0&enablejsapi=1\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><div class=\"yt-consent-placeholder__overlay\"><button class=\"yt-consent-placeholder__play\"><svg width=\"42\" height=\"42\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" aria-hidden=\"true\" focusable=\"false\"><g fill=\"none\" fill-rule=\"evenodd\"><circle fill=\"#000\" opacity=\".556\" cx=\"21\" cy=\"21\" r=\"21\"\/><path stroke=\"#FFF\" d=\"M27.5 22l-12 8.5v-17z\"\/><\/g><\/svg><span class=\"yt-consent-placeholder__label\">Video playback requires cookie consent<\/span><\/button><\/div><\/div>\n<\/div><\/figure>\n\n\n\n<h2 id=\"how-did-this-collaboration-with-kaist-begin\">How did this collaboration with KAIST begin<\/h2>\n\n\n\n<p>This collaboration began by chance when Pahud and Bianchi met at the <a class=\"msr-external-link glyph-append glyph-append-open-in-new-tab glyph-append-xsmall\" rel=\"noopener noreferrer\" target=\"_blank\" href=\"https:\/\/iss.acm.org\/2019\/\">ISS2019 <span class=\"sr-only\"> (opens in new tab)<\/span><\/a>conference in Daejeon, Korea, and had side discussions about collaboration on novel user experiences. Bianchi showed Pahud his lab and its recent projects. \u201cI was really impressed about the environment of the lab, the amount of innovative human computer interaction (HCI) hardware projects going on there, and the quality of the students. I thought we definitely have to find a way to collaborate together,\u201d said Pahud.<\/p>\n\n\n\n\n\t<div class=\"border-bottom border-top border-gray-300 mt-5 mb-5 msr-promo text-center text-md-left alignwide\" data-bi-aN=\"promo\" data-bi-id=\"999693\">\n\t\t\n\n\t\t<p class=\"msr-promo__label text-gray-800 text-center text-uppercase\">\n\t\t<span class=\"px-4 bg-white display-inline-block font-weight-semibold small\">Spotlight: Event Series<\/span>\n\t<\/p>\n\t\n\t<div class=\"row pt-3 pb-4 align-items-center\">\n\t\t\t\t\t\t<div class=\"msr-promo__media col-12 col-md-5\">\n\t\t\t\t<a class=\"bg-gray-300 display-block\" href=\"https:\/\/www.microsoft.com\/en-us\/research\/event\/microsoft-research-forum\/past-episodes\/?OCID=msr_researchforum_MCR_Blog_Promo\" aria-label=\"Microsoft Research Forum\" data-bi-cN=\"Microsoft Research Forum\" target=\"_blank\">\n\t\t\t\t\t<img decoding=\"async\" class=\"w-100 display-block\" src=\"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2025\/05\/Research-Forum-hero_1400x788.jpg\" alt=\"Research Forum | abstract background with colorful hexagons\" \/>\n\t\t\t\t<\/a>\n\t\t\t<\/div>\n\t\t\t\n\t\t\t<div class=\"msr-promo__content p-3 px-5 col-12 col-md\">\n\n\t\t\t\t\t\t\t\t\t<h2 class=\"h4\">Microsoft Research Forum<\/h2>\n\t\t\t\t\n\t\t\t\t\t\t\t\t<p id=\"microsoft-research-forum\" class=\"large\">Join us for a continuous exchange of ideas about research in the era of general AI. Watch the latest episodes on demand.<\/p>\n\t\t\t\t\n\t\t\t\t\t\t\t\t<div class=\"wp-block-buttons justify-content-center justify-content-md-start\">\n\t\t\t\t\t<div class=\"wp-block-button\">\n\t\t\t\t\t\t<a href=\"https:\/\/www.microsoft.com\/en-us\/research\/event\/microsoft-research-forum\/past-episodes\/?OCID=msr_researchforum_MCR_Blog_Promo\" aria-describedby=\"microsoft-research-forum\" class=\"btn btn-brand glyph-append glyph-append-chevron-right\" data-bi-cN=\"Microsoft Research Forum\" target=\"_blank\">\n\t\t\t\t\t\t\tWatch on-demand\t\t\t\t\t\t<\/a>\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t\t\t<\/div><!--\/.msr-promo__content-->\n\t<\/div><!--\/.msr-promo__inner-wrap-->\n\t<\/div><!--\/.msr-promo-->\n\t\n\n\n\n<p>After staying in touch even despite the COVID-19 pandemic, Bianchi\u2019s students at the MAKinteract lab showed Pahud an early prototype of a controller that can bend, twist and stretch. It was clear that we would need two of these controllers to create a bimanual interaction and the feel of a virtual link between them. We quickly decided to invite Mike Sinclair to join and share his expertise in novel hardware and advise the students how to improve the controllers.<\/p>\n\n\n\n<p>Both&nbsp;Pahud&nbsp;and Sinclair, along with former colleague Hrvoje Benko, had previously worked together on innovative hardware and experiences such as the&nbsp;<a href=\"https:\/\/www.microsoft.com\/en-us\/research\/publication\/touchmover-actuated-3d-touchscreen-with-haptic-feedback\/?from=https%3A%2F%2Fresearch.microsoft.com%2Fen-us%2Fum%2Fpeople%2Fbenko%2Fpublications%2F2013%2Ftouchmover-its2013_153_final.pdf\" target=\"_blank\" rel=\"noreferrer noopener\">TouchMover&nbsp;<\/a>haptic feedback display, a 3D touchscreen which won a best paper award at ISS2014.&nbsp;&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<div class=\"yt-consent-placeholder\" role=\"region\" aria-label=\"Video playback requires cookie consent\" data-video-id=\"5oDvHahiYuI\" data-poster=\"https:\/\/img.youtube.com\/vi\/5oDvHahiYuI\/maxresdefault.jpg\"><iframe aria-hidden=\"true\" tabindex=\"-1\" title=\"Actuated 3-D Display with Haptic Feedback\" width=\"500\" height=\"281\" data-src=\"https:\/\/www.youtube-nocookie.com\/embed\/5oDvHahiYuI?feature=oembed&rel=0&enablejsapi=1\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><div class=\"yt-consent-placeholder__overlay\"><button class=\"yt-consent-placeholder__play\"><svg width=\"42\" height=\"42\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" aria-hidden=\"true\" focusable=\"false\"><g fill=\"none\" fill-rule=\"evenodd\"><circle fill=\"#000\" opacity=\".556\" cx=\"21\" cy=\"21\" r=\"21\"\/><path stroke=\"#FFF\" d=\"M27.5 22l-12 8.5v-17z\"\/><\/g><\/svg><span class=\"yt-consent-placeholder__label\">Video playback requires cookie consent<\/span><\/button><\/div><\/div>\n<\/div><figcaption><center>In this video, Michel Pahud demonstrates the research project of an <a href=\"https:\/\/www.microsoft.com\/en-us\/research\/publication\/touchmover-actuated-3d-touchscreen-with-haptic-feedback\/?from=https%3A%2F%2Fresearch.microsoft.com%2Fen-us%2Fum%2Fpeople%2Fbenko%2Fpublications%2F2013%2Ftouchmover-its2013_153_final.pdf\">TouchMover<\/a>: Actuated 3-D Display with Haptic Feedback. The system consists of a touchscreen with a robot arm, engineered for instant, sensitive responsiveness, smooth forward and backward movement, and applications that support multi-touch screen interactions, force sensing, 3-D visualizations and depth movement.<\/center><\/figcaption><\/figure>\n\n\n\n<p>\u201cThis collaboration with KAIST has been amazing,\u201d Pahud said, \u201cAndrea and his students are so talented and able to very quickly build compelling and novel hardware. We met regularly and every time I suggested new experiences or modifications, they implemented it by the next meeting! It&#8217;s impressive to see how quickly they make progress, which allowed us to submit to the CHI conference in time. We keep meeting regularly now and I am truly looking forward to future research projects with Andrea\u2019s team.\u201d Pahud was also pleased to join the PhD committee for one of Bianchi\u2019s PhD students.<\/p>\n\n\n\n<p>To&nbsp;learn&nbsp;more about&nbsp;GamesBond, please <span class=\"has-inline-color has-black-color\">read&nbsp;the&nbsp;<a href=\"https:\/\/www.microsoft.com\/en-us\/research\/publication\/gamesbond-bimanual-haptic-illusion-of-physically-connectedobjects-for-immersive-vr-using-grip-deformation\/\">paper<\/a><\/span> or play the <a href=\"https:\/\/www.microsoft.com\/en-us\/research\/video\/video-demonstration-of-gamesbond\/\">video<\/a> demo. You can also attend the <a href=\"https:\/\/www.microsoft.com\/en-us\/research\/event\/chi-2021\/#!sessions\">CHI session:<\/a> GamesBond: Bimanual Haptic Illusion of Physically Connected Objects for Immersive VR Using Grip Deformation on Thursday, May 13 at 10:00 PST. <\/p>\n","protected":false},"excerpt":{"rendered":"<p>Editor&#8217;s Note: Bimanual controllers are frequently used to enhance the realism and immersion of virtual reality experiences such as games and simulations. Researchers have typically relied on mechanical linkages between the controllers to recreate the sensation of holding different objects with both hands. However, those linkages cannot quickly adapt to simulate dynamic objects. They also [&hellip;]<\/p>\n","protected":false},"author":38838,"featured_media":744463,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"msr-url-field":"","msr-podcast-episode":"","msrModifiedDate":"","msrModifiedDateEnabled":false,"ep_exclude_from_search":false,"_classifai_error":"","msr-author-ordering":null,"msr_hide_image_in_river":0,"footnotes":""},"categories":[1],"tags":[],"research-area":[13554],"msr-region":[],"msr-event-type":[],"msr-locale":[268875],"msr-post-option":[],"msr-impact-theme":[],"msr-promo-type":[],"msr-podcast-series":[],"class_list":["post-743635","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-research-blog","msr-research-area-human-computer-interaction","msr-locale-en_us"],"msr_event_details":{"start":"","end":"","location":""},"podcast_url":"","podcast_episode":"","msr_research_lab":[199565],"msr_impact_theme":[],"related-publications":[],"related-downloads":[],"related-videos":[],"related-academic-programs":[],"related-groups":[],"related-projects":[],"related-events":[725128],"related-researchers":[{"type":"user_nicename","value":"Michel Pahud","user_id":33007,"display_name":"Michel Pahud","author_link":"<a href=\"https:\/\/www.microsoft.com\/en-us\/research\/people\/mpahud\/\" aria-label=\"Visit the profile page for Michel Pahud\">Michel Pahud<\/a>","is_active":false,"last_first":"Pahud, Michel","people_section":0,"alias":"mpahud"},{"type":"guest","value":"andrea-bianchi","user_id":"744490","display_name":"Andrea  Bianchi","author_link":"<a href=\"https:\/\/makinteract.kaist.ac.kr\/andrea\" aria-label=\"Visit the profile page for Andrea  Bianchi\">Andrea  Bianchi<\/a>","is_active":true,"last_first":"Bianchi, Andrea ","people_section":0,"alias":"andrea-bianchi"}],"msr_type":"Post","featured_image_thumbnail":"<img width=\"960\" height=\"540\" src=\"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2021\/05\/1400x788_no_logo_games_bond-960x540.jpg\" class=\"img-object-cover\" alt=\"GamesBond VR Prototype\" decoding=\"async\" loading=\"lazy\" srcset=\"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2021\/05\/1400x788_no_logo_games_bond-960x540.jpg 960w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2021\/05\/1400x788_no_logo_games_bond-300x169.jpg 300w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2021\/05\/1400x788_no_logo_games_bond-1024x576.jpg 1024w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2021\/05\/1400x788_no_logo_games_bond-768x432.jpg 768w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2021\/05\/1400x788_no_logo_games_bond-1536x864.jpg 1536w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2021\/05\/1400x788_no_logo_games_bond-2048x1152.jpg 2048w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2021\/05\/1400x788_no_logo_games_bond-16x9.jpg 16w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2021\/05\/1400x788_no_logo_games_bond-1066x600.jpg 1066w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2021\/05\/1400x788_no_logo_games_bond-655x368.jpg 655w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2021\/05\/1400x788_no_logo_games_bond-343x193.jpg 343w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2021\/05\/1400x788_no_logo_games_bond-640x360.jpg 640w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2021\/05\/1400x788_no_logo_games_bond-1280x720.jpg 1280w, https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2021\/05\/1400x788_no_logo_games_bond-1920x1080.jpg 1920w\" sizes=\"auto, (max-width: 960px) 100vw, 960px\" \/>","byline":"<a href=\"https:\/\/www.microsoft.com\/en-us\/research\/people\/mpahud\/\" title=\"Go to researcher profile for Michel Pahud\" aria-label=\"Go to researcher profile for Michel Pahud\" data-bi-type=\"byline author\" data-bi-cN=\"Michel Pahud\">Michel Pahud<\/a>, Mike Sinclair, and <a href=\"https:\/\/makinteract.kaist.ac.kr\/andrea\" title=\"Go to researcher profile for Andrea  Bianchi\" aria-label=\"Go to researcher profile for Andrea  Bianchi\" data-bi-type=\"byline author\" data-bi-cN=\"Andrea  Bianchi\">Andrea  Bianchi<\/a>","formattedDate":"May 6, 2021","formattedExcerpt":"Editor&#039;s Note: Bimanual controllers are frequently used to enhance the realism and immersion of virtual reality experiences such as games and simulations. Researchers have typically relied on mechanical linkages between the controllers to recreate the sensation of holding different objects with both hands. However, those&hellip;","locale":{"slug":"en_us","name":"English","native":"","english":"English"},"_links":{"self":[{"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/posts\/743635","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/users\/38838"}],"replies":[{"embeddable":true,"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/comments?post=743635"}],"version-history":[{"count":23,"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/posts\/743635\/revisions"}],"predecessor-version":[{"id":840340,"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/posts\/743635\/revisions\/840340"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/media\/744463"}],"wp:attachment":[{"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/media?parent=743635"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/categories?post=743635"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/tags?post=743635"},{"taxonomy":"msr-research-area","embeddable":true,"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/research-area?post=743635"},{"taxonomy":"msr-region","embeddable":true,"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/msr-region?post=743635"},{"taxonomy":"msr-event-type","embeddable":true,"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/msr-event-type?post=743635"},{"taxonomy":"msr-locale","embeddable":true,"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/msr-locale?post=743635"},{"taxonomy":"msr-post-option","embeddable":true,"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/msr-post-option?post=743635"},{"taxonomy":"msr-impact-theme","embeddable":true,"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/msr-impact-theme?post=743635"},{"taxonomy":"msr-promo-type","embeddable":true,"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/msr-promo-type?post=743635"},{"taxonomy":"msr-podcast-series","embeddable":true,"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/msr-podcast-series?post=743635"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}