Hyper Jam is a neon-soaked arena brawler with a dynamic perk drafting system that makes each match different from the last. The hard-hitting fusion of lethal weapons, stackable perks, furious combat, and a killer synthwave soundtrack makes Hyper Jam a multiplayer experience that'll keep you coming back for more. - Furious Combat - Hyper Jam features fast-paced multiplayer arena gameplay for 2-4 players. Annihilate your opponents round after round using katanas, rocket launchers, sledgehammers, and more. - Perk Drafting - After every round, players choose new perks that stay with them for the rest of the game, stacking and combining with their existing ones to create more powerful effects. A wide pool of distinctive perks ensures no two games are ever the same. - Local and Online Multiplayer - Grab some controllers and take on your friends at home, or test your skills against the rest of the world in public or private online matches. Cross-platform matchmaking means there are even more challengers for you to face! - '80s Aesthetic - Play as a strong selection of '80s-inspired characters on a variety of beautiful and dangerous arenas, ranging from a sundrenched Miami hotel rooftop to a gritty Neo-Tokyo subway. - Killer Synthwave Soundtrack - An addictive soundtrack featuring Carpenter Brut, Dance With The Dead, Meteor and more will keep hearts racing as you blow each other to bits. - AI Bots - Hone your skills against AI bots before taking the fight online. Customise bot difficulty, game rules and more to create your own challenge.
A verzió újdonságai
Improvements: - Added some fallback latency tests in case the standard tests fail - Added some more specific messages for certain errors Fixes: - Fixed a bug causing Katana’s cooldown to be ignored for consecutive charged attacks - Fixed being unable to heal while in Survivor’s short invulnerability period - Fixed some cases where the sudden death ring wouldn’t appear due to packet loss - Fixed long names touching the screen edge while mini score bars were full - Fixed stat cards with 3 rows of perks overlapping the XP display Balance changes: Katana - Increased slash cooldown from 0.3s to 0.4s per slash - Slightly increased charge time from 0.7s to 0.85s - Charged attacks now cost 2 ammo Perks - Reduced Mind Crush confusion duration from 3s to 1.5s - Increased Blood Runner move speed boost from 25% to 30% - Blood Perks now trigger at 40% health instead of 33.3% - Adjusted Survivor stack curve (now 30, 20, 15, 12 instead of 30, 25, 21, 18) - Adjusted Titan stack curve (now 50, 90, 120, 150 instead of 40, 80, 120, 160) - Pyrogenesis now does 30 damage over 3 seconds instead of 20 damage over 2 seconds - Cyber Heart now heals 1.5 HP per second instead of 2 HP per second
- Local multiplayer (2-4)
- Online multiplayer (2-4)
- Shared/Split screen