Mixed reality

Blending the physical and digital worlds

From immersing ourselves in digitally created worlds to digitally enhancing our physical world, mixed reality is a spectrum that includes all of these possibilities. Including augmented reality, virtual reality, and everything in between, mixed reality empowers us to break free beyond boundaries.

Mixed reality is the future of computing and will unleash the creativity of every person and every organization on the planet. These stories illustrate the profound impact it’s already having on the way we learn, collaborate, communicate, and create.
Person wearing virtual reality headset looking into a tree in a wooded area
Image from within VR experience of a girl blowing out a streetlamp as if it were a candle
Melissa Painter
Reinventing the way stories are told

Mixed reality took center stage at the Future of Storytelling (FoST) Festival celebrating creativity, collaboration, and immersive storytelling.

Nicole McDonald’s interactive film, Free the Night, is a story inspired by a simple childhood memory.

Through technology, her story is brought to life, instantly taking it from personal, to interpersonal when shared with her audience. For her, this is the beauty of mixed reality. “The breath and the heartbeat that we can add to narrative now… it’s not something that’s specifically for someone, it’s just for human beings.”

“This media has a tremendous potential to capture something that’s really core about humans in a way that flat media didn’t.”

For creatives like Melissa Painter of Map Design Lab, mixed reality gives the opportunity to capture and explore something innately human with their audiences, allowing them to feel the impact their own motion has on the world around them.

“We are standing at the threshold of the next revolution in computing ... a revolution where we immerse ourselves in virtual worlds of our choosing and we accomplish seemingly impossible things while making lasting memories with the people we love.”

- Alex Kipman, Technical Fellow & HoloLens Inventor, Microsoft