| About This Workshop |
This workshop is created using the flipped classroom approach. In a flipped classroom approach, students learn the concepts at their own pace and outside of the classroom. They learn the concepts prior to attending the classroom. In the classroom, they apply the concepts by working on the labs.
The hands-on labs will help designers and developers apply and reinforce their learning with respect to:
- Design principles underlying Windows Store applications
- Recommended approach and processes for designing the user experience (UX) of Windows Store applications
- Guidelines and requirements for designing Windows Store application user interfaces
| Audience Profile |
The primary audience of these labs is designers of Windows 8 store applications (user experience designers, interaction designers and visual designers).
A secondary audience is developers of Windows 8 store applications who are charged with user interface design, or who need to be familiar with the guidelines and processes of Windows Store application user experience design in order to work with designers, or designers’ deliverables.
| At Workshop Completion |
After completing this workshop:
- Describe and apply the recommended process and techniques for designing the user experience of Windows Store applications.
- Apply Microsoft User Experience guidelines to the design of Windows 8 Store applications. In particular:
- Determine the appropriate navigation pattern for an application
- Apply layout rules to application screens
- Apply correct commanding guidelines
- Effectively design for different form factors, including Snapped view
- Identify opportunities to leverage Windows 8 Charms and Contracts in an application user interface. In particular:
- Identify and design user interfaces for Share scenarios (source and target)
- Identify when it is appropriate to use the Windows 8 Search charm, and design compliant Search experiences
- Identify opportunities to use the File Picker and File Saver contracts, and design appropriate user interfaces for each
- Understand what user interface elements belong in the Settings charm and design compliant Settings user interfaces
- Identify opportunities to use application tiles, live tiles and secondary tiles to enhance an application user experience
- Describe the Start Screen tile design options.
- Describe the guidelines for usage of notifications and apply them appropriately.