Hyper Jam is a neon-soaked arena brawler with a dynamic perk drafting system that makes each match different from the last. The hard-hitting fusion of lethal weapons, stackable perks, furious combat, and a killer synthwave soundtrack makes Hyper Jam a multiplayer experience that'll keep you coming back for more. - Furious Combat - Hyper Jam features fast-paced multiplayer arena gameplay for 2-4 players. Annihilate your opponents round after round using katanas, rocket launchers, sledgehammers, and more. - Perk Drafting - After every round, players choose new perks that stay with them for the rest of the game, stacking and combining with their existing ones to create more powerful effects. A wide pool of distinctive perks ensures no two games are ever the same. - Local and Online Multiplayer - Grab some controllers and take on your friends at home, or test your skills against the rest of the world in public or private online matches. Cross-platform matchmaking means there are even more challengers for you to face! - '80s Aesthetic - Play as a strong selection of '80s-inspired characters on a variety of beautiful and dangerous arenas, ranging from a sundrenched Miami hotel rooftop to a gritty Neo-Tokyo subway. - Killer Synthwave Soundtrack - An addictive soundtrack featuring Carpenter Brut, Dance With The Dead, Meteor and more will keep hearts racing as you blow each other to bits. - AI Bots - Hone your skills against AI bots before taking the fight online. Customise bot difficulty, game rules and more to create your own challenge.
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Features and improvements: - Matchmaking now supports join in progress! - You can also continue playing local versus while matchmaking - Local games will now pause when an active controller is disconnected Fixes: - Fixed scoreboard bars overlapping if player left just before they were re-ordered - Fixed scoreboard sometimes showing as zero score after a player left - Fixed perk card titles not being scaled down properly in certain languages - Fixed damage text not always being rounded toward zero - Fixed unable to press back from arena select while game is paused - Fixed client returning to character select underneath arena select leave dialog - Fixed slight layout glitch when closing pause menu - Fixed Cyber Heart visual effect occasionally not being removed on clients - Fixed character slots getting into a weird state after cancelling matchmaking - Fixed a rare case where packet loss could cause the camera to remain black when joining a match - Fixed a rare case where camera could rotate sideways due to framerate hitches - Fixed a rare case where sudden death announcement could appear during post-round - Fixed a rare case where the pause menu could be owned by the primary player when they weren't in the match - Potential fix for perk icons in match end stats becoming a white square - Potential fix for certain match end stats not highlighting the correct player
- Local multiplayer (2-4)
- Online multiplayer (2-4)
- Shared/Split screen