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In the news | The Telegraph

How 3D audio technology could ‘unlock’ cities for blind people 

November 6, 2014

Microsoft's 3D audio technology means that the sound is directional, so if the attraction in question is several metres ahead to the right, the sound will appear to come from that direction.

In the news | Singularity Hub

Virtual Reality May Become the Next Great Media Platform—But Can It Fool All Five Senses? 

September 28, 2014

Jason Silva calls technologies of media “engines of empathy.” They allow us to look through someone else’s eyes, experience someone else’s story—and develop a sense of compassion and understanding for them, and perhaps for others more generally. But he says,…

In the news | Singularity Hub

What’s Missing from Virtual Reality? Immersive 3D Soundscapes 

July 6, 2014

When you imagine virtual reality, chances are you’ve got visuals in mind. Or maybe you fantasize about a virtual sense of touch. Another key component? Immersive audio.

In the news | Windows Central

Microsoft 3D audio tech makes virtual sounds sound real 

June 4, 2014

The technology turns simple headphones into ones that can mirror where the sound is supposed to be coming from to create an even more immersive environment in applications like gaming.

In the news | MIT Technology Review

Microsoft’s 3-D Audio Gives Virtual Objects a Voice 

June 4, 2014

Headphones that make sounds seem to come from specific points in space could be the perfect counterpoint to virtual reality goggles.

Microsoft Research Blog

Audio Advances Help Xbox One Determine Signal from Noise 

October 16, 2013

Tweet Posted by Rob Knies You might remember Ivan Tashev as the researcher behind the audio technology that helped to make Kinect for Xbox 360 such a marketplace sensation a couple of years ago. Now, with Xbox One headed for…

In the news | Microsoft Research Luminaries

Ivan Tashev Helps Makes Microsoft Sound Great [Video] 

October 16, 2013

It's Ivan's job to make sure every audio device from Microsoft sounds as perfect as possible. He spends much of his time testing every nuance of our audio components within the total silence of one of our anechoic chambers. These…

In the news | ITA 2012

Keynote by Ivan Tashev | Optimizing Kinect: Audio and Acoustics [Video] 

February 14, 2012

Keynote by Ivan Tashev from Microsoft Research at ITA 2012 on Optimizing Kinect: Audio and Acoustics

In the news | Microsoft | The AI Blog

Tellme and the Voice of Kinect 

August 1, 2011

The Xbox team worked with one of the company’s senior researchers, Ivan Tashev, to “purify” the audio signal and allow our speech-recognition platform to do its job despite the often spacious and noisy characteristics of many people’s living rooms. As…

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