In the news | The Telegraph
Microsoft's 3D audio technology means that the sound is directional, so if the attraction in question is several metres ahead to the right, the sound will appear to come from that direction.
In the news | Singularity Hub
Jason Silva calls technologies of media “engines of empathy.” They allow us to look through someone else’s eyes, experience someone else’s story—and develop a sense of compassion and understanding for them, and perhaps for others more generally. But he says,…
In the news | Singularity Hub
When you imagine virtual reality, chances are you’ve got visuals in mind. Or maybe you fantasize about a virtual sense of touch. Another key component? Immersive audio.
In the news | Windows Central
The technology turns simple headphones into ones that can mirror where the sound is supposed to be coming from to create an even more immersive environment in applications like gaming.
In the news | MIT Technology Review
Headphones that make sounds seem to come from specific points in space could be the perfect counterpoint to virtual reality goggles.
Tweet Posted by Rob Knies You might remember Ivan Tashev as the researcher behind the audio technology that helped to make Kinect for Xbox 360 such a marketplace sensation a couple of years ago. Now, with Xbox One headed for…
In the news | Microsoft Research Luminaries
It's Ivan's job to make sure every audio device from Microsoft sounds as perfect as possible. He spends much of his time testing every nuance of our audio components within the total silence of one of our anechoic chambers. These…
In the news | ITA 2012
Keynote by Ivan Tashev from Microsoft Research at ITA 2012 on Optimizing Kinect: Audio and Acoustics
In the news | Microsoft | The AI Blog
The Xbox team worked with one of the company’s senior researchers, Ivan Tashev, to “purify” the audio signal and allow our speech-recognition platform to do its job despite the often spacious and noisy characteristics of many people’s living rooms. As…