Awards | IEEE Transactions on Circuits and Systems for Video Technology
Gary J. Sullivan received the 2017 IEEE Trans. CSVT Best Paper Award, together with co-authors Thiow Keng Tan, Rajitha Weerakkody, Marta Mrak, Naeem Ramzan, Vittorio Baroncini, and Jens-Rainer Ohm, for their paper “Video Quality Evaluation Methodology and Verification Testing of…
In the news | The BCS
The Distinguished Fellowship award is primarily for Simonâs work to advance the development of computer science education in the UK.
In the news | Royal Society case study
Changing expectations is a Royal Society programme that aims to understand how best to steward research culture through a shifting research landscape. It investigates the evolving relationship between the research community and the wider research system. It draws on experiences…
In the news | SIGSOFT
For the paper, 'Feedback-Directed Random Test Generation, ICSE-29, 2007.'
Awards | BCS IRSG
Jaime Teevan received the 2016 Karen Spärck Jones award (opens in new tab) from the British Computer Society Information Retrieval Specialist Group (BCS IRSG) for “technically strong and exceptionally creative contributions to the intersection of information retrieval, user experience and…
In the news | Softpedia News
Microsoft Research has developed a new technology that uses a smartphone to detect and warn of factors that could increase the risk of accidents, such as speeding, drunk driving, or distractions.
Talking to machines to get things done We have become familiar with talking to personal assistants such as SIRI or Cortana to get simple tasks accomplished. A popular feature is setting reminders: it is more efficient to say everything in…
In the news | The AI Blog
Microsoft Translator is now supporting in-person machine translation technology, developed by the machine translation group at Microsoft's research lab in Redmond, also can ease communications for travelers in a foreign country who need to speak with hotel receptionists, taxi drivers…
In the news | VICE/Motherboard
Immersing yourself in an alternative universe is VRâs selling point. But how do the avatars that populate these worlds impact our experiences and our behaviour?