
50 animals just aren't enough when you're trying to create the unstoppable force
and crush every foe. You may not know that in your installation of Impossible Creatures
are ten more animals waiting to join the recombinant pool. Download the 1.5 MB file,
install it, and you'll have 20% more chromosomes to deploy in your next battle.
DOWNLOAD NOW 1.5 MB
This game addition is not supported by Microsoft Product Support Services.
The Animals:
Dolphin
Classification: Aquatic Mammal
Climate: Varied
Research Level: III
Melee Damage: 5
Abilities
Range Damage: 6
Health: 150
Defense: 18
Water Speed: 32
Sight Radius: 30
Size: 3
Sonic Attack (Head)
Strategic Value
The Dolphin is tough for its size, fast, and provides the only way to get the sonic
attack ability in lower research levels. Rely on this useful creature to provide
effective ranged support at lower levels.
Description
Dolphins are fast-swimming animals related to Whales and porpoises. Sleek and powerful
swimmers found in all seas, Dolphins are distinguished from porpoises by well-defined,
beak-like snouts and conical teeth. There are at least 32 species of Dolphins. Typical
examples are the bottle-nosed Dolphin and the common Dolphin, which inspired many
Mediterranean folk legends. Several freshwater species inhabit river estuaries in
Asia and South America. The small, graceful tucuxi Dolphin has been sighted more
than 2,000 km (more than 1,250 mi) up the Amazon River. The tucuxi, the smallest
Dolphin, is less than 1.2 m (less than 4 ft) long; the largest, the bottle-nosed
Dolphin, reaches a length of 3 m (10 ft). The Killer Whale is considered a Dolphin
despite its much greater length of 9 m (30 ft). The pilot Whale is also considered
a type of Dolphin.
Garfish
Classification: Fish
Climate: Swamp
Research Level: II
Melee Damage: 7
Health: 54
Defense: 42
Water Speed: 25
Sight Radius: 20
Size: 3
Abilities
None
Strategic Value
The Garfish has a vicious bite, but its main advantage is its tough scales which
provide it with a high defense value. Use this creature for effective low-level
combat combinations that can take advantage of creatures tough scales.
Description
Gar (Anglo-Saxon gar,"spear"), name commonly given to certain fishes with long,
narrow bodies and bony, sharp-toothed beaks. These primitive fish are primarily
freshwater. They range from southern Québec through eastern North America to Cuba
and Costa Rica. The largest, the tropical Gar, reaches a length of 3.7 m (12 ft).
The teeth are needlelike, and the dorsal fin sits far back on the heavily-scaled
body. The swim bladder, which can act as a lung, has blood vessels that enable the
Gar to breathe in stagnant water. The vertebrae have a ball-and-socket structure
similar to that found in some reptiles. The fish spawn in the spring in large groups,
and their eggs are poisonous to many animals, including humans.
Horse
Classification: Ungulate
Climate: Plains
Research Level: III
Melee Damage: 14
Health: 150
Defense: 30
Speed: 34
Sight Radius: 25
Size: 5
Abilities
High Endurance (Torso)
Strategic Value
The reliable, powerful, and fast Horse is a wonderful creature, providing pure speed
and survivability to mid- to high-level creature combinations.
Description
Horse, large land mammal notable for its speed, strength, and endurance. Horses
are members of the Equidae family, which also includes Zebras and donkeys. Like
all equids, the Horse is extremely well adapted to traveling long distances with
great efficiency and to surviving on a diet of nutrient-poor, high-fiber grasses.
The Horse is an intensely social animal, forming strong associations with members
of its herd and possessing a keen ability to recognize subtle social cues. These
instinctive behaviors form the basis of the Horse's ability to bond with and obey
a human trainer.
Kangaroo
Classification: Marsupial
Climate: Desert
Research Level: III
Melee Damage: 17
Health: 150
Defense: 19
Speed: 26
Sight Radius: 25
Size: 4
Abilities
Leap Attack (Back Legs)
Strategic Value
The Kangaroo's leap attack, coupled with an extremely powerful melee attack on its
back legs makes this creature simply brutal in close combat. Combine this creature
with other effective close combat creatures and stand back.
Description
Kangaroo, common name for a group of mammals found in Australia and neighboring
islands. Kangaroos are marsupials, a type of mammal that gives birth to undeveloped
young. In Kangaroos and many other marsupials, the young are carried and nurtured
in a special pouch on the mother's body. The largest Kangaroos are the gray Kangaroo
and red Kangaroo, which can stand up to 2 m (6.5 ft) tall and weigh up to 85 kg
(187 lbs). The smallest are the musky Rat Kangaroos, rat-like animals measuring
about 30 cm (12 in), not including the tail. The leaps of some Kangaroos are legendary.
Red Kangaroos moving at top speeds can cover 5 m (16 ft) or more in a single bound.
They are able to reach speeds of more than 50 km/h (31 mph) for short periods. The
Kangaroo's heavy, muscular tail is also important for locomotion. It serves as a
counterbalance and a rudder during hopping, and provides support when the animal
sits.
Moose
Classification: Ungulate
Climate: Arctic
Research Level: V
Melee Damage: 21
Health: 500
Defense: 60
Speed: 20
Sight Radius: 25
Size: 7
Abilities
Horns (Head)
Strategic Value
The monstrous Moose makes for a powerful high rank unit, able to withstand lots
of damage and deliver a vicious attack with its powerful antlers. An excellent choice
for any high ranking combat combination.
Description
Moose, common name for the largest member of the deer family. The name Moose, given
by the Algonquin, a native North American tribe, means "eater of twigs," reflecting
the animal's primary diet of leaves and twigs. Moose are huge animals, with males,
known as bulls, standing up to 2 m (6.5 ft) at the shoulder. Some bulls weigh more
than 726 kg (1,600 lbs). Their characteristically long legs enable them to both
browse on low bushes and small trees and wade in lakes and ponds to feed on aquatic
plants. Once in the water, Moose move easily and are powerful swimmers. Prominent
features of bulls are the enormous antlers with marginal prongs, or tines, which
can exceed 1.5 m (60 in) in width and 22.7 kg (50 lbs) in weight. Antlers are covered
with a soft, nutrient-rich skin called velvet, which is shed in early September
and often eaten by bulls. Antlers themselves are shed each year after the mating
season, which generally is in late September.
Rattlesnake
Classification: Reptile
Climate: Desert
Research Level: III
Melee Damage: 9
Health: 24
Defense: 6
Speed: 15
Sight Radius: 15
Size: 1
Abilities
Camouflage (Tail)
Poison (Head)
Regeneration (Inherent)
Strategic Value
The Rattlesnake's nasty bite can be crippling to opponents, especially when this
creature is combined with large animals. In addition, the Rattlesnake's natural
camouflage allows it to blend into its surroundings and hide from most enemy units.
Description
Rattlesnake, also called rattler, any of 30 species of venomous snakes characterized
by a horny rattle at the tip of the tail, which is shaken vigorously to warn off
intruders. Rattlesnakes are members of a larger family of poisonous snakes called
pit vipers. Pit vipers have heat-sensitive pits on the sides of their heads that
help them detect warm-blooded prey. The largest Rattlesnake is the eastern diamondback,
which can grow to just under 2.5 m (8 ft) and weigh 9 kg (20 lbs). Rattlesnakes
have a pair of long, hollow fangs that lie folded back against the roof of their
mouth. These fangs are connected to the venom glands by small tubes, or ducts. Rattlesnakes
produce venom that may contain two types of poisons. One poison impairs the functioning
of the victim's heart and lungs, and the other causes the victim's tissues to begin
to disintegrate. When a Rattlesnake strikes, it swings its fangs downward so that
they are in position for biting. Venom travels from glands on either side of the
head to the fangs and into the victim. After striking, the Rattlesnake recoils from
the prey and waits for it to be immobilized by the venom. Contrary to popular belief,
humans are rarely bitten by Rattlesnakes—in the United States, Rattlesnakes cause
fewer than 12 deaths each year.
Raven
Classification: Bird
Climate: Plains
Research Level: III
Melee Damage: 6
Health: 32
Defense: 4
Air Speed: 35
Sight Radius: 35
Size: 1
Abilities
Flight (Wings)
Pack Hunter (Inherent)
Strategic Value
The fastest of all birds at any size, the Raven is a great fast-attack flying unit
that adds the powerful pack hunter ability. Great for hit-and-run tactics.
Description
Raven (bird), common name applied to about ten large birds of the crow family. known
is the common Raven, found throughout much of the northern hemisphere, from the
high Arctic islands of Canada to the deserts of North Africa. It is the largest
of all songbirds (see Passerine), attaining a length of more than 60 cm (more than
24 in). Because the bird is intelligent, social, and highly adaptable, it has long
been a subject of legend and folklore. It has a wedge-shaped tail and is satiny
black, with a metallic, bluish sheen. The bill is long, powerful, and slightly hooked,
and the feet are strong. The common Raven is omnivorous, feeding on seeds, fruit,
small birds and mammals, and even carrion. It nests on high trees or cliffs; the
female lays four to eight spotted, light-blue eggs in a clutch, and both parents
feed the young.
Walrus
Classification: Aquatic Mammal
Climate: Arctic
Research Level: IV
Melee Damage: 14
Health: 310
Defense: 19
Speed: 14
Water Speed: 27
Sight Radius: 15
Size: 5
Abilities
Horns (Head)
Strategic Value
A tough, amphibious attack unit whose size, thick skin, and high health make it
a great choice for resilient attack combinations.
Description
Walrus, large marine mammal found in Arctic regions. Walruses range from 2.7 to
3.56 m (8.9 to 11.7 ft) in length and weigh 800 to 1,700 kg (1,800 to 3,700 lbs);
males are larger than females. Both the male and female have massive bodies with
thick, wrinkled, hairy skin that becomes nearly hairless with age. Their tusks,
about 1 m (about 3 ft) long in some males, are used as weapons in fighting and as
hooks in climbing on the ice. Although it was once thought that the tusks were also
used to rake the ocean bottom for mollusks and shellfish, which constitute the principal
food of the Walrus, it is now believed that the sensitive whiskers and fleshy snout
play a primary role in detecting and removing prey from the ocean floor. Walruses
are highly social animals, congregating in herds—sometimes numbering several thousand
animals—on or near the shore or among the ice floes. The bellowing of a herd can
be heard for great distances.
Warthog
Classification: Pig
Climate: Savannah
Research Level: III
Melee Damage: 7
Health: 60
Defense: 32
Speed: 24
Sight Radius: 20
Size: 2
Abilities
Charge Attack (Back Legs)
Herding (Inherent)
Strategic Value
The Warthog is a small, tough little critter that provides access to the charge
attack ability at low research levels. Combine it with low-level close combat units
to keep enemy ranged units from getting away!
Description
Warthog, wild pig that has two pairs of tusks and two pairs of wartlike protuberances
on a long, wide head. Warthogs have stocky bodies with thin legs, and a long, tufted
tail. Widespread on the plains and open woodlands of Africa, their diet includes
grass, berries, bark, roots, and carrion. They are normally diurnal, spending the
night in burrows, but in places with heavy human activity Warthogs may become nocturnal.
One or two females with young form small groups, which a male may join briefly during
mating season; young males form bachelor groups, but older males are solitary. Male
offspring separate from their mother after a maximum of 15 months. Female offspring
may stay in the mother's herd for their entire lives. Offspring, regardless of gender,
are driven off when new offspring are born. The older offspring sometimes return
to the mother later. The Warthog's tusks are sharp weapons used against such predators
as lions; fights with other Warthogs are mostly pushing matches, the tusks seldom
used.
Wooly Mammoth
Classification: Pachyderm
Climate: Arctic
Research Level: V
Melee Damage: 18
Health: 700
Defense: 19
Speed: 18
Sight Radius: 20
Size: 9
Abilities
Horns (Head)
Strategic Value
Ummmm…woolly. Really big, really tough, horns, good damage….what's not to like?
If this creature's combination possibilities aren't readily obvious then just randomly
combine him with something and hold on for the ride!
Description
Mammoth, common name for several species of the Elephant family. Mammhad long, curved
tusks that reached a length of about 3 m (about 10.5 ft), and a prominent hump on
the back. Those that lived in cold climates haa shaggy covering of long, thick hair.
These animals moved northward as the glaciers of the Ice Age receded. Scientists
believe that most Mammoths had died out toward the end of the Pleistocene Epoch,
about 11,000 years ago, although scientists have found the remains of dwarf Mammoths
that survived until around 3,700 years ago on Wrangel Island in the Arctic Ocean.
The first complete specimen of a frozen Mammotwas unearthed near the Lena River
in Siberia in 1806 by Russian botanist Mikhail Adams. In 1999 scientists working
in Siberia recovered thecomplete remains of a Woolly Mammoth embedded in frozen
mud containing plants and insects that lived 20,000 years ago. Using a helicopter,
the scientists transported the specimen to an ice cave about 300 km (200 mi) away.
Scientists plan to slowly thaw their find and perform tests on the remains to identify
the reason the animal died. They also plan to study the plants and insects found
in the frozen mud encasing the carcass to learn more about the environment the animal
lived in.
